Kenshi
Robotic Exoboots
8 Comments
Plushtank 14 Jul, 2024 @ 2:03pm 
makes a lot less sense for it to affect ranged negatively than it would to affect melee where footing is far more important. plus the ranged characters are the ones that always get scout legs so this seems kind of wierdly balanced
Crux  [author] 19 Feb, 2023 @ 7:02pm 
@Sullis I can definitely do that, adding that to the list. I'd really like to establish them more within the world so that's gonna be up there in priority with actual descriptions and further tweaks to the buffs/debuffs. Cheers.
Sullis 19 Feb, 2023 @ 6:15pm 
Would be nice for a patch adding a few worldspawns, maybe tech hunters or bosses?
KirrieD 28 Nov, 2022 @ 11:38pm 
OK, I'll be waiting)
Crux  [author] 28 Nov, 2022 @ 11:26pm 
@KirrieD I might later open the mod up to be usable in other modpacks but currently will unfortunately have to say no as I still need to implement some planned features that I have not had time to add yet and that could cause incompatibilities later. I will be sure to make a post in the Discussion tab when this will be available, thank you for your interest.
KirrieD 26 Nov, 2022 @ 11:44pm 
Hi, can I use your mods in my build?
Crux  [author] 10 Oct, 2022 @ 2:51pm 
@Sovngarde195 I need to spend some more time with the editor but if that is possible to do with the mod tools I think that would be a really good way to handle it. I'll play around with trying to get that going on a local copy and may end up pushing that to the workshop if I can figure out how to get it going.
Sovngarde195 10 Oct, 2022 @ 12:29am 
I can certainly understand the debuffs to stealth and melee attack but I wish it were possible to just lower accuracy/friendly fire instead of it being lumped in with ranged damage.