Kenshi
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Robotic Exoboots
   
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1.750 MB
7 Oct, 2022 @ 6:59pm
7 Nov, 2022 @ 11:00pm
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Robotic Exoboots

Description


Robotic Exoboots

Based on the Scout Boots mod which appears to no longer be supported.

Uses textures that are already in the game, in particular the Athletic variant of the robotic legs. Several changes have been made to the original mod including converting the Exoboots from the Boots slot to the Belt slot to free up room for you to put some shoes on. I've also balanced the stat buffs/debuffs from using them based on realistic use case of these tools. Generally they should be used for Scouting or for covering long distance faster. They will boost your Athletics by 20% and additionally will boost your Dodge by 10%, but at the trade off of a severely reduced ability to Sneak or Assassinate while making it slightly more difficult to use a Crossbow effectively. It's not exactly easy to do those things with clunky and noisy mechanical gizmos strapped to your legs.



NOTE: YOU MUST IMPORT YOUR SAVE FOR THE EXOBOOTS TO APPEAR IN SHOPS OR SHOW UP IN RESEARCH/CRAFTING MENUS FOR EXISTING SAVES. NEW SAVES SHOULD WORK FINE.



How does this mod work?
This mod adds an item for the belt slot which acts as a pair of Exoboots. They will appear mostly outside of the clothing of your characters and will give them a suite of buffs as well as accompanying debuffs to keep them lore-friendly and at least somewhat balanced. Because they occupy the Belt slot they can be worn with any combination of Pants and Boots. I haven't tested every combination but most should work just fine. Skeletons CANNOT equip the Exoboots as they are specifically designed to help our flesh-sack friends get a leg up. The Exoboots have not been extensively tested with Shek or Hive but should work fine. If you encounter any issues please leave a comment explaining with enough detail for me to try to fix it and I'll get to it ASAP.



Research & Crafting
Research Table IV Required
Iron Plates I Required
Robotics Research Required
Craftable at Robotic Limb Bench

Purchase Locations
Shinobi Thieves Guild Trader (The Hub, Requires Shinobi Guild Membership)
Robotics Shops (Black Desert City, Falls Lagoon, Heft, Heng¹)
¹(Dependent on World State)

Buffs / Debuffs
-1 Attack
+1 Defense
~20% Athletics Buff
~10% Dodge Buff
~20% Crossbow Debuff
~80% Stealth Debuff
~80% Assassination Debuff






Q&A:
How do I buy the Exoboots?
They are available at every tier of Robotics Shop as well as the Shinobi Thieves Guild for roughly 3000-5000cats. They should come with a slight variation from the stats you see in the preview image if I applied the gear rating system to them properly. This means you can purchase them in The Hub or venture out to a Robotics Shop to potentially purchase the Blueprint or varying tiers of Exoboots. You should be able to find them in Black Desert City, Falls Lagoon, Heft, & potentially Heng².
²(Dependent on World State)


How do i craft the Exoboots?
As I mentioned in the first question there is actually a Blueprint available for purchase but it can also be researched assuming you already have Iron Plates I & Robotics researched. It will take 10 hours to research. Once researched you can craft the Exoboots at any Robotic Limb Bench.

Why are the Buffs/Debuffs so intense?
The Scout Boots mod this is based on originally had the Exoboots only craftable under the Robotic Limbs table which seemed a bit extreme for something that seems so situational. I made the decision to keep the level 4 requirement in researching the boots while adjusting the stats and price as well as add them to certain vendor lists to fit them more into the world on Kenshi. Consider them a rather expensive piece of 'cutting-edge' technology akin to the legs of a Skeleton. These are intended to be used for Scouts, Traders, and various other folks that you need quickly running from point A to point B. To balance all of the upsides of the Athletics and Dodge buffs it makes sense to incur some penalties related to Stealth and Crossbows as you're standing on some clunky and noisy robotic leg extensions that don't exactly come as natural to their users.

Can you make X change to the mod?
I'm definitely open to critique on this mod and if you have any ideas or think something should be changed feel free to leave a comment and I'll consider the proposed change after discussion about it in the comment section.



TODOs:
Create Descriptions for Exoboots
Ensure Compatibility with other Mods
Balance Testing with High Level Characters
Pricing Balance (If Needed)


Popular Discussions View All (2)
3
7 Nov, 2022 @ 11:53pm
PINNED: Bugs & Mod Compatibility
Crux
1
14 Jul, 2024 @ 2:14pm
PINNED: Suggestions
Crux
8 Comments
Plushtank 14 Jul, 2024 @ 2:03pm 
makes a lot less sense for it to affect ranged negatively than it would to affect melee where footing is far more important. plus the ranged characters are the ones that always get scout legs so this seems kind of wierdly balanced
Crux  [author] 19 Feb, 2023 @ 7:02pm 
@Sullis I can definitely do that, adding that to the list. I'd really like to establish them more within the world so that's gonna be up there in priority with actual descriptions and further tweaks to the buffs/debuffs. Cheers.
Sullis 19 Feb, 2023 @ 6:15pm 
Would be nice for a patch adding a few worldspawns, maybe tech hunters or bosses?
KirrieD 28 Nov, 2022 @ 11:38pm 
OK, I'll be waiting)
Crux  [author] 28 Nov, 2022 @ 11:26pm 
@KirrieD I might later open the mod up to be usable in other modpacks but currently will unfortunately have to say no as I still need to implement some planned features that I have not had time to add yet and that could cause incompatibilities later. I will be sure to make a post in the Discussion tab when this will be available, thank you for your interest.
KirrieD 26 Nov, 2022 @ 11:44pm 
Hi, can I use your mods in my build?
Crux  [author] 10 Oct, 2022 @ 2:51pm 
@Sovngarde195 I need to spend some more time with the editor but if that is possible to do with the mod tools I think that would be a really good way to handle it. I'll play around with trying to get that going on a local copy and may end up pushing that to the workshop if I can figure out how to get it going.
Sovngarde195 10 Oct, 2022 @ 12:29am 
I can certainly understand the debuffs to stealth and melee attack but I wish it were possible to just lower accuracy/friendly fire instead of it being lumped in with ranged damage.