Stellaris

Stellaris

Resource Traits 3.5
8 Comments
Cephalon Sithalo  [author] 22 Oct, 2022 @ 9:25am 
Ive updated but had to make a new mod for the update Resource Traits 3.5 V2
This fixes some gestalt things I forgot to include and makes it so Psionic AP works the same as Genetic AP
Cephalon Sithalo  [author] 20 Oct, 2022 @ 5:12pm 
I tried to update this to include psionic and some fixes to gestalts that i forgot to include but the launcher wont let me update no matter how hard i try
Cephalon Sithalo  [author] 13 Oct, 2022 @ 3:35pm 
Updated, Minor Localization Tweaks, Overtuned Traits, Trade value Traits on Bio-Trophies produce Energy instead of Trade Value.

Enjoy :LotusFlower:
Cephalon Sithalo  [author] 7 Oct, 2022 @ 8:50am 
To make a not super op Damn the Consequences version, Im considering reducing the resources produced from 0.1 to 0.04-0.06 (numbers still up in air)

Just a warning. When I do release the update I'll also release a patch for this that reverts number to op versions :LotusFlower:
Cephalon Sithalo  [author] 1 Oct, 2022 @ 7:33am 
Your welcome, although Im not sure how I feel about the AI being able to use them. Might change later but I will have to play some more to see. I figure the regular stat boosting traits would probably help the AI more than these.
Luminous_soul21 1 Oct, 2022 @ 7:31am 
good to know thanks.
Cephalon Sithalo  [author] 1 Oct, 2022 @ 7:21am 
I dunno, I havnt put in anything to specifically keep them from using them but I also havnt checked.

As far as I know, they should use them.
Luminous_soul21 1 Oct, 2022 @ 6:58am 
will Ai use these traits?