Stellaris

Stellaris

Resource Traits 3.5
8 則留言
Cephalon Sithalo  [作者] 2022 年 10 月 22 日 上午 9:25 
Ive updated but had to make a new mod for the update Resource Traits 3.5 V2
This fixes some gestalt things I forgot to include and makes it so Psionic AP works the same as Genetic AP
Cephalon Sithalo  [作者] 2022 年 10 月 20 日 下午 5:12 
I tried to update this to include psionic and some fixes to gestalts that i forgot to include but the launcher wont let me update no matter how hard i try
Cephalon Sithalo  [作者] 2022 年 10 月 13 日 下午 3:35 
Updated, Minor Localization Tweaks, Overtuned Traits, Trade value Traits on Bio-Trophies produce Energy instead of Trade Value.

Enjoy :LotusFlower:
Cephalon Sithalo  [作者] 2022 年 10 月 7 日 上午 8:50 
To make a not super op Damn the Consequences version, Im considering reducing the resources produced from 0.1 to 0.04-0.06 (numbers still up in air)

Just a warning. When I do release the update I'll also release a patch for this that reverts number to op versions :LotusFlower:
Cephalon Sithalo  [作者] 2022 年 10 月 1 日 上午 7:33 
Your welcome, although Im not sure how I feel about the AI being able to use them. Might change later but I will have to play some more to see. I figure the regular stat boosting traits would probably help the AI more than these.
Luminous_soul21 2022 年 10 月 1 日 上午 7:31 
good to know thanks.
Cephalon Sithalo  [作者] 2022 年 10 月 1 日 上午 7:21 
I dunno, I havnt put in anything to specifically keep them from using them but I also havnt checked.

As far as I know, they should use them.
Luminous_soul21 2022 年 10 月 1 日 上午 6:58 
will Ai use these traits?