Total War: WARHAMMER III

Total War: WARHAMMER III

MIXER - Mixu's Unlocker
2,452 Comments
Vende Clarion 5 hours ago 
Yeah, the objectives are blank because of VCO, but the recent update shoukd fix that.

I haven't tried it yet though. Might require a new campaing.
Dragon32 16 hours ago 
@z.boscain
Read the VCO page.
Thamas Rugin 18 hours ago 
Thank you so much!
z.boscain 20 hours ago 
Don't know why but all my "secondary" factions have no victory conditions. I am using a lot of mod, pheraps is caused by VCO? Or by the new update?
DoriamVell 4 Oct @ 6:58pm 
You litterally a must have base of wh3 modding
Slaitronic 4 Oct @ 2:19pm 
Greetings, great mod btw! I just recently noticed that the "Minor faction potential" option is gone from the campaign menu, its just not there, is this a bug or a feature from the mod?
REITERPALLASCH 4 Oct @ 6:54am 
what did the last update do?
Apollyon 2 Oct @ 5:45pm 
Yeah I do
Elitewrecker PT 1 Oct @ 2:05am 
Do you have the Chorfs DLC?
Apollyon 30 Sep @ 10:33pm 
Not sure if its a bug or due to other mods, have tried different load orders and disabling other mods but hasn't worked, the Servants of the Conclave are unable to recruit at all even when in garrison, and don't even have a way to change stance for me. Other than that, absolutely phenomenal mod and love it.
LIBIDO20000131 30 Sep @ 3:54am 
i cant see any word for lizadmen's web system under this mod
Elitewrecker PT 29 Sep @ 3:51pm 
I’d expect them to be actually.
Vende Clarion 29 Sep @ 3:00pm 
I really do like the mod.

Clan Kreepus turn 1 disaster campaing is pretty funny to play, lol.

I only got one thing I don't exactly agree with. So Wood Elves and Beastmen lords can be unlocked via purchasing Realm of Wood Elves and The Call Of Beastmen DLCs respectively. But Warhammer 2 also has The Silence and The Fury and Twisted and Twilight DLCs, which essentially give access to the same factions, pretty much full roster and everything, without the need of purchasing the race packs.

I only wish minor factions for these 2 could also be unlocked with smaller Warhammer 2 DLCs as well, if that doesn't cause any complications.
Warsmith Auric 28 Sep @ 9:44am 
@Latch Look man, that might be true but you said it in the first half. Mixu made a mod that every other mod depends on. He is one of the people who has been supporting custom modding campaigns for almost a decade w/o you having to pay a dime, and you're going to say: "Yeah he did me 4 favors, but he didn't do the 5th!"

Why don't you make the submod you want to see and keep it updated for 10 years man?
Vende Clarion 27 Sep @ 4:37pm 
So we played in COOP for like 70 turns total, across 2 campaings. So far no issues, the game wasn't crashing anything beyond normal. Only once had a desync message popping up, but otherwise it's playable.

Ans yeah, and don't use that mod configuration tool.

Besides this mod, we also were using Radious with a compatibility submod.
Magos Naveen 27 Sep @ 4:18pm 
I think this might be breaking The Maneater's mercenary contracts, they don't seem to generate new ones when I have this mod active.
cizqa 27 Sep @ 7:03am 
good
Dragon32 27 Sep @ 1:33am 
@Latch
Try not using MCT, everyone uses default values. Works for some according to their comments here.
Latch 26 Sep @ 6:57pm 
I love how Mixu makes a mod that EVERY OTHER MOD depends on, and just doesn't fix it for MP at all, making any modded campaigns unplayable in MP. Very cool!:steamhappy:
SashaV1_SDF 26 Sep @ 7:46am 
quitaron facciones del mod? ya no me sale para jugar con midderland
Vende Clarion 25 Sep @ 11:59pm 
Does this mod work fine in multiplayer as of late? I'm planning on tryng it out with Radious (+submod for compatibility). Radious on its own works really well, I'm looking to explore some more starting positions with this mod for messing around with my buddy.

No, I'm not planning to use the Mod Configuration Tool.
RickDevon 25 Sep @ 10:42pm 
jojo_star 5. zář. v 9.55
Lizard man bless system is now working thanks

How did you do that? Still not working for me.
Madi92 25 Sep @ 1:50pm 
Hello,
Just a quick question, i already found some comment mentioning they play with SFO with this, so it works, but do i need a submod or anything for it to work?
luna-baba 21 Sep @ 4:37am 
Dont know why but when i use mixu many legendary lord disapear in the menu, no Bretonnia or wood elves ?
EXODUS 19 Sep @ 7:09am 
@Chrisbug2394=vx9= i turn off MCT and game work well.
chrisbug2394=VX9= 18 Sep @ 4:17pm 
I'm not sure what happened but the mod updated and the mod manager updated and not I'm getting a incompatible error
Arkandos 18 Sep @ 3:15pm 
While it has previously worked in multiplayer, it now puts up a blank square without text when creating a multiplayer campaign in the lobby. When entering the map, the game freezes and then aborts.
Qbase101 17 Sep @ 7:40am 
Is there a way to make Khemri a 4 settlement province instead of 2 with this?
Elitewrecker PT 16 Sep @ 4:36am 
:steamfacepalm: The point is to play with the minor factions which are given legendary lords by other mods. You think GW and CA would allow a mod that literally unlocks paid DLC in the workshop?
xitus 16 Sep @ 3:58am 
@elitewrecker PT everything still locked behind DLC ? what is the point of that mod i dont get it
Kingmaker 15 Sep @ 10:35pm 
Is there a way to use this mod to choose which factions are unlocked? Suppose I only want to add about a dozen of them to be playable. Can I do that?
Elitewrecker PT 15 Sep @ 3:56pm 
What specifically?
xitus 15 Sep @ 3:55pm 
why does it not unlock for me ?
Miku, Miku Beam! 15 Sep @ 11:30am 
It's a bit jarring to see 2 Gorbad's will this ever be fixed?
carlon89 13 Sep @ 11:24am 
@Ron Burgundy Mod Configuration Tool - https://steamproxy.com/workshop/filedetails/?id=2927955021
Papashoulz 13 Sep @ 3:40am 
Hi,

anyone else noticed longer loading time with this mod on ?

particularly the loading time from battle exit, 40 sec without 1 min with.
SUNT7U 12 Sep @ 7:46pm 
👍
JakubZodiak 12 Sep @ 2:33am 
Settra doesn't start with a war with Numas also Khemri and Numas are not one province but two separate ones
Llumac 11 Sep @ 11:14pm 
Heads up for everyone running SFO. SFO is not updated for 6.3, while MIXER no longer works for 6.2. You can rollback to 6.2 if you don't need MIXER, otherwise you will have to wait until SFO is updated (currently ~60% complete)
gr_vagabond 11 Sep @ 8:11pm 
I'm having problems with crashing while trying to run SFO and old world on 6.2.2
Marcus 11 Sep @ 2:52pm 
still breaking settras campaign and showing the wrong starting army for every lord in the game
Dragon32 11 Sep @ 6:53am 
@G0DLIKE_
It works fine for me. Try unsubscribing & resubscribing. Try with just this mod and MCT.
G0DLIKE_ 11 Sep @ 12:40am 
not working. why ignore your own mod?
Dragon32 10 Sep @ 12:13pm 
No worries, glad you fixed it.
Ularenn 10 Sep @ 11:44am 
Alright i have unsubscribed and resubscribed to both mods and that seems to have fixed it thank you for your help @Dragon32
Ularenn 10 Sep @ 11:42am 
Alright i will check thx @Dragon32
Dragon32 10 Sep @ 8:03am 
@Ularenn; Fittest_on_Earthhh
Just started a Karl Franz IE Campaign with just this mod and MCT. No crash or errors. Check your Data folders for outdated .pack files
Fittest_on_Earthhh 10 Sep @ 1:50am 
same here im getting a crash report about some brettonia and other faction pack. Was their somekind of update done?
Ularenn 9 Sep @ 9:41pm 
Sorry reading it now i said that kinda funny.
What i mean is with only MCT and MIXU on with any version of the game it gives me some info when crashing to desktop about some bretonian subcult.
Ularenn 9 Sep @ 9:26pm 
Hi was wondering if there is going to be an update for this mod because as of this moment it does not work even if its just mixu and mct giving me a spiel about bretonian subcult.
Any info is good info pls and thx.