Project Zomboid

Project Zomboid

Even More Traits
508 Comments
Sinatra 14 Dec @ 5:11am 
https://steamproxy.com/sharedfiles/filedetails/?id=3434453874&searchtext=

This guy managed to make his mod work. I've tested it, traits show up (on singleplayer)
Bobitec 12 Dec @ 8:11pm 
Yes, you realy understand what that mean... I can confirm you that all mods that add traits have to be deactivated for the last update...
Dr. Lalaoz  [author] 12 Dec @ 4:40pm 
If that line is breaking in that way, that means that update broke every mod that adds traits using that method. including More Traits.
its saying that "TraitFactory" doesnt exist, which means its either not defined by MainCreationMethods anymore, or the name was changed. I don't have time to look into a fix right now but if you find a mod that can add traits successfully, send it to me and i'll copy their method.
Bobitec 11 Dec @ 10:11am 
+1 don't work anymore with the Unstable Branch :
https://i.imgur.com/Dox6fMy.png
Dr. Lalaoz  [author] 9 Dec @ 12:01pm 
Thats a weird bug, but it proves a well known issue with zomboid modding

If you look at the function chain, its all from StatTweaks until it jumps to LazoloMain before it errors. the thing is that function works fine on the LazoloMain chain of functions.
The only way that should have broken in that way is if it called the function without being able to access the stored variable. which i didn't think was possible.

I pushed an update that removes the stored variable from that function, since its been causing the most problems lately.
gremlin 7 Dec @ 11:16am 
`attempted index: getCurrentGameSpeed of non-table: null
function: GetGSMulti -- file: LazoloMain.lua line # 176 | MOD: Even More Traits [b42]
function: DoGradualChangeFor -- file: StatTweaksMain.lua line # 154 | MOD: Stat Tweaks Lib
function: LazoloApplyGradualStatChanges -- file: StatTweaksMain.lua line # 178 | MOD: Stat Tweaks Lib
function: LazoloLibMain -- file: StatTweaksMain.lua line # 261 | MOD: Stat Tweaks Lib
java.lang.RuntimeException: attempted index: getCurrentGameSpeed of non-table: null
gremlin 7 Dec @ 11:13am 
I keep getting an error every game tick for an issue relating to getCurrentGameSpeed

nothing seems broken, just makes the error box constantly tick up into the thousands
xDZ2k 2 Dec @ 5:33pm 
yo the traits working for me and all that but is this error thing genunie or just saying that
Dr. Lalaoz  [author] 2 Dec @ 1:50pm 
If you don't know how to find the error, add -debug to your launch options for zomboid, then open the world, the error screen should pop up immediately if it errors when you spawn in, then at the top left is a button to open the error list.
Alternatively, you can find a mod that shows you the errors without needing to be in debug mode.
Dr. Lalaoz  [author] 2 Dec @ 1:48pm 
what is the error?
it should say a line number and a function name, followed by the stack trace. I don't really need the stack trace, just the error and the line number will do.
Luccious 1 Dec @ 6:15pm 
update: error logs only appear when taking the psychopath trait
Luccious 1 Dec @ 6:08pm 
error log keeps stacking up and reading it shows the error is from here. when i kill a zomboid the error tag goes up until game is closed error is from StatTweaksMain.lua maybe from traits that change weapon dmg and durability like psychopath and such. on build 42
yaaago.davi 26 Nov @ 9:03am 
67
| Lock 'Nd Load | 23 Nov @ 11:00am 
Yeah that's fine, just be careful that if multiplayer gets released soon, some people might heavily abuse it
Dr. Lalaoz  [author] 23 Nov @ 7:36am 
Huh.. yeah that means moving the corpse is triggering the zombie death event.
I could fix it by removing the kill credit tag after the zombie dies, which would prevent additional deaths from triggering it. Or just by adding a "ThisDied" flag to stop the code midway through if it does run.

But I'll leave it alone unless someone really wants it fixed, its on my list of bugs to fix. Since b42 is single player so i'm not too concerned about fixing a bug thats beneficial lol
| Lock 'Nd Load | 23 Nov @ 7:01am 
It gives you more stacks, you can potentially kill a zombie and throw it back and forth in and out of a window and the number keeps increasing
Dr. Lalaoz  [author] 23 Nov @ 6:59am 
what.
do you mean it preserves your stacks? or does it give you more stacks?
Either way, either the OnHit or OnDied events are triggering for moving corpses, as those are the only ways that can do those two things respectively. which will probably get fixed on the devs end, since that itself is probably not intentional. If its not then i'll fix it next time i'm working on the mod.
| Lock 'Nd Load | 22 Nov @ 9:54pm 
Just wanna inform you, in b42 the berserker trait is bugged, It allows me to continue the berserker stacks just by picking up, moving or throwing out of the window zombies dead body, I doubt it's intentional so I just wanted to let you know.
knopi 25 Oct @ 9:56pm 
can update or na
拉尼亚凯亚 7 Oct @ 4:05am 
The characteristic of tavenDrawJer will cause errors when using weapons in the game (this sentence is machine translation)
|DT| Striker 5 Oct @ 9:28am 
@Dr. Lalaoz There in the bug reports from May 4th, a person under the nickname veras001 wrote to you about vitamin junkie, when you take vitamins, then after a while you go to bed, after that a lot of errors appear, although perhaps you have already fixed it, I myself have not checked since the last update of the mod.
Dr. Lalaoz  [author] 5 Oct @ 8:18am 
I wasn't aware it was broken. what broke?
|DT| Striker 5 Oct @ 1:19am 
@Dr. Lalaoz vitamin Junkie trait fixed?
Dr. Lalaoz  [author] 4 Oct @ 7:31pm 
fixed the error spam / broken traits.
b42.12 changed the name of two internal functions which was causing the problems. The mod should be working now hopefully.
Spud 4 Oct @ 6:57pm 
mod just got updated but cant use it anymore
RegularPlayer 4 Oct @ 6:51pm 
STOP UPDATING RAAAHH
|DT| Striker 3 Oct @ 12:59am 
mod is broken (
Runt 2 Oct @ 3:48pm 
seems like the newer updates have broken many of the trait mods...
Cтapый senior_pilot 30 Sep @ 11:39am 
i demand a refund for the berserker trait
kingredlotus21 30 Sep @ 8:05am 
yeah you might want to update this mod. i check there's no conflicts with other mods and when i just have this and it still pop up.
kod77 30 Sep @ 4:10am 
THis mod spams errors in B42 for some reason.
Cтapый senior_pilot 29 Sep @ 12:47pm 
berserker only works for stomping
Camper 27 Sep @ 12:05am 
Mod has errors
Cтapый senior_pilot 26 Sep @ 8:15am 
hope this one gets updated soon
AshieBash 20 Sep @ 4:20pm 
we can not find the setting to recreate a sentimental item, we are on build 41. I know you said sandbox settings but can you be more specific where? is this in game or in a file?
SoyBoySam 18 Sep @ 8:04pm 
Alright thank you! I'll probably do the second one, as that would probably make it easier for me to add more mods that dont have dynamic traits.
Also, as much as it may be something I'm working on, it would still be something yours would be a part of, so I'll try and find a middle ground that while you may not be 100 percent happy with, you'd at least give me a nod of your head and a thumbs up lol.
Thinking something like a certain amount of kills + a random amount of time alive + rapid kills or prolonged fighting, something like that.
Anyways, rambling, thank you for giving me the go ahead, I appreciate it!
Dr. Lalaoz  [author] 18 Sep @ 3:48pm 
But, your more than welcome to make a dynamic version of the mod if you want. you can either copy the entire mod and add code to make it happen, or you could probably get away with making a separate mod that has mine as a requried mod, and then your mod just adds and removes the traits on various conditions.
Dr. Lalaoz  [author] 18 Sep @ 3:44pm 
I personally don't like dynamic traits, i think it makes traits feel too gamey and RPG-esc. because it makes everyone obsesses over the min-maxed 'optimal' setup where they plan on getting a bunch of traits for free via the dynamic system rather than just building a character with traits they want and making sacrifices or taking negatives to make it happen.
This is doubly true because 90% of the time 'dynamic' just means tying the trait to a stat level. which i find infuriating.
If i did add dynamic functionality it would be heavily RNG based and not at all tied to perk levels. so getting a bonus trait is more of a "hey cool" moment rather than an expected reward.
SoyBoySam 18 Sep @ 1:21am 
Pretty much going around and asking this on most trait mods, but do you plan on making this dynamic anytime soon? and if not, would you mind if I threw my hat into the ring and tried to make a dynamic version that credited you?
Souredsoup 10 Sep @ 2:34pm 
@Glep Could be a map mod conflict. Might I suggest using the 'Map Mod Manager' mod and checking for any red colored areas that indicate where one modded map is causing a severe conflict with another. This can cause the game to forever load.
Glep 3 Sep @ 9:29am 
as of recently the mod pack for me makes my game unplayable, keeps a never ending loading screen and im not sure what happen. Has anyone else had this issue?
Ryu 24 Aug @ 4:53pm 
Can confirm smoker goes to max anxiety after a few minutes of playing on a new character, unsure if it's caused by this mod or its dependency though.
Does anyone know why the character is constantly under a lot of stress? I didn't take the smoker's perk, but I took the madman's perk. Maybe he's that much of an influence? Sorry for my English
M.RAB. Doom 8 Aug @ 5:35pm 
this may be a dumb question does this work in multiplayer cuz i host a world with his and the traits dont appear
RainGamma 6 Aug @ 9:13pm 
Does Juggernaut buff spears?

It says,
2 handed weapons have a few additional bonuses
+0.03 Tiles maximum hit range per level
+15 Door Damage + 3 per level
+50% Bonus Crit Damage
As long as you are above 75% endurance, hits against zombies cause them to stagger as if pushed.

Spears are two handed weapons but ima assume its referring only to blunts and axes.
A Dogwork Orange 6 Aug @ 12:04am 
Im not only getting has but it is USUALLY one and yea cant recreate it still
Runiczny 26 Jul @ 2:51pm 
Still can not recreate sentimental item. And it seems that only hats can be one.
Rooster 26 Jul @ 6:42am 
Tuesday? Which Tuesday? ;)
Mayu~ 15 Jul @ 1:11pm 
Betrayed and sentimental make my game incredibly laggy because 5 errors pop every second
Gajosław Petroniewski 7 Jul @ 2:59am 
So when i went sleep and woke up it started spamming errors, it was raining so maybe "wet" effect is the case