Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









This guy managed to make his mod work. I've tested it, traits show up (on singleplayer)
its saying that "TraitFactory" doesnt exist, which means its either not defined by MainCreationMethods anymore, or the name was changed. I don't have time to look into a fix right now but if you find a mod that can add traits successfully, send it to me and i'll copy their method.
https://i.imgur.com/Dox6fMy.png
If you look at the function chain, its all from StatTweaks until it jumps to LazoloMain before it errors. the thing is that function works fine on the LazoloMain chain of functions.
The only way that should have broken in that way is if it called the function without being able to access the stored variable. which i didn't think was possible.
I pushed an update that removes the stored variable from that function, since its been causing the most problems lately.
function: GetGSMulti -- file: LazoloMain.lua line # 176 | MOD: Even More Traits [b42]
function: DoGradualChangeFor -- file: StatTweaksMain.lua line # 154 | MOD: Stat Tweaks Lib
function: LazoloApplyGradualStatChanges -- file: StatTweaksMain.lua line # 178 | MOD: Stat Tweaks Lib
function: LazoloLibMain -- file: StatTweaksMain.lua line # 261 | MOD: Stat Tweaks Lib
java.lang.RuntimeException: attempted index: getCurrentGameSpeed of non-table: null
nothing seems broken, just makes the error box constantly tick up into the thousands
Alternatively, you can find a mod that shows you the errors without needing to be in debug mode.
it should say a line number and a function name, followed by the stack trace. I don't really need the stack trace, just the error and the line number will do.