Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamproxy.com/sharedfiles/filedetails/?id=2547536025
About animations however, I understand your points, since you mentioned you want to focus on Doom Eternal I have no other choice to make but Project Brutality ones for reloading+...that's my way of calling the real reload now, not the pump action animation. I spoke with some of my buddies but they only can think about over the top animations like I though as well.
Idk, maybe just by hiding the gun when reloading may do the trick, it's simple, but it's something else better than showing the fists randomly in my opinion. Not that is bad or anything, I just think it suits the situation better.
Thanks again for taking my opinion seriously mate and I pray everything will work out wounderfully for you, have a good one and until next time o7
Now I have other things to deal with, so the efficiency will be very slow, but within half a month should be able to complete the above changes
But the walk animation could really be optimized, and also, regarding the sound effect I've turned it up to maximum without distortion. I'm not sure whether or not to sacrifice sound quality to crank up the volume until I find a way to amplify it losslessly.
[Animations]
The walking animation needs to be way more fluid or faster and have more movement to it;
Firering animation is amazing, no need to change that;
The Reload animation I can't imagine something serious for the life of me other than this: https://steamproxy.com/sharedfiles/filedetails/?id=2343457874&searchtext=double+action
You could try something really silly and effective like this too:
https://steamproxy.com/sharedfiles/filedetails/?id=2714732337 - Guy throws both shotties away and pull a clock...it's fluid, fast and it works.
[Shaders]
I have no clue how they work, but it's way too bright. You should "turn off reflections" of it.
[Sound]
For me, they could be louder, but it's great working as they are.
Hope this helps, thanks for waiting opinions of it :D
Thanks for being open to suggestions mate, if I have some I'll let you know right away
You can find the script for the weapon you want to change in this path: common\Left 4 Dead 2/left4dead2/pak01_dir.vpk/scripts/ . Change the speed of bullet change in the game by modifying the ReloadDuration parameter (you can add it manually if it's not in the script file).
I've tried it myself and it seems that this modification doesn't work for shotguns, but it works for rifles
any help would be appreciated
https://steamproxy.com/sharedfiles/filedetails/?id=2455826159&searchtext=wolfenstein
I'm not saying you should do 100% equal to this, just giving you some directions to make it better and a more fluent animation :D