Left 4 Dead 2

Left 4 Dead 2

Doom Eternal Super Shotgun
39 則留言
LarrySBM 2024 年 11 月 1 日 上午 8:43 
I wish the shading was better
Red 4 Doom 2024 年 8 月 2 日 下午 6:56 
can you make this but for the auto shotgun
PacoYoshi 2024 年 6 月 6 日 下午 7:02 
Why do always chose the pump shotgun?
CrimsonInfra64 2024 年 2 月 13 日 上午 1:11 
can we have a version without the custom animations?
云在风里伤透了心 2023 年 10 月 13 日 下午 11:46 
我看看吧
faidao  [作者] 2023 年 10 月 13 日 上午 6:00 
整倒是能整,,这个脚本我看了下,本质就是把小手枪的弹药逻辑套到连喷上,再把动态弹药改成2,所以连喷就变成了开两枪执行一次换弹动画且无限后备弹药的武器了,就是按这个方法我又要重新改动作,开火动画和换弹动画都得改,我又比较喜欢摸鱼,啥时候能改好就不知道咯.....,要我说其实如果不想看换弹还有更简单的办法,你看行不行,就是到工坊里订阅Admin System,再订阅一个汉化,再在游戏里开启无限动态弹药,一样能达到效果。
云在风里伤透了心 2023 年 10 月 13 日 上午 3:32 
能不能整一个跟这个类似的脚本呀 真的很喜欢这个MOD
https://steamproxy.com/sharedfiles/filedetails/?id=2547536025
Alpha_X02D 2023 年 2 月 25 日 上午 1:49 
没事,真爱mod,等得起@faidao
faidao  [作者] 2023 年 2 月 24 日 上午 4:35 
要改快点倒也不难,就是我最近都有些忙,啥时候能更新就不能保证了。
Alpha_X02D 2023 年 2 月 24 日 上午 1:15 
要是推的速度更快就好了,和实际推生效的所在帧不一样
Freddy The Flamingo 2022 年 10 月 6 日 下午 5:14 
Great work for this one
faidao  [作者] 2022 年 9 月 26 日 下午 9:46 
Thank you for understanding.
Dwarf Miner 2022 年 9 月 26 日 上午 12:56 
Yeah to be honest I agree 100% with you in these regards, and as I said, I have 0 clue about how shaders work so I'll take your word on it.

About animations however, I understand your points, since you mentioned you want to focus on Doom Eternal I have no other choice to make but Project Brutality ones for reloading+...that's my way of calling the real reload now, not the pump action animation. I spoke with some of my buddies but they only can think about over the top animations like I though as well.

Idk, maybe just by hiding the gun when reloading may do the trick, it's simple, but it's something else better than showing the fists randomly in my opinion. Not that is bad or anything, I just think it suits the situation better.

Thanks again for taking my opinion seriously mate and I pray everything will work out wounderfully for you, have a good one and until next time o7 :steamhappy:
faidao  [作者] 2022 年 9 月 25 日 下午 8:07 
I have a different opinion about the shadows, I think it's still not reflective enough to reach the level of the original game, and believe me, if you turn off the reflections, it's barrel material will become like a stone, I will try to see if I can get the best of both worlds, but do not expect too much, after all, my understanding of the origin engine is not deep

Now I have other things to deal with, so the efficiency will be very slow, but within half a month should be able to complete the above changes
faidao  [作者] 2022 年 9 月 25 日 下午 8:07 
Thank you for your suggestions, I can see that you really like the double barrel shotgun, but as you know, this mod is a super shotgun in DOOM5, so I can't follow the arbitrary animations in those mods, so I'm sorry I can't make all the changes as suggested, although the reload animations you suggested are really good, they are not suitable for the super shotgun,If you have a reload idea based on DOOM5 elements I will be happy to try it.

But the walk animation could really be optimized, and also, regarding the sound effect I've turned it up to maximum without distortion. I'm not sure whether or not to sacrifice sound quality to crank up the volume until I find a way to amplify it losslessly.
Dwarf Miner 2022 年 9 月 24 日 下午 8:13 
Ok here are my advices:

[Animations]
The walking animation needs to be way more fluid or faster and have more movement to it;
Firering animation is amazing, no need to change that;

The Reload animation I can't imagine something serious for the life of me other than this: https://steamproxy.com/sharedfiles/filedetails/?id=2343457874&searchtext=double+action

You could try something really silly and effective like this too:
https://steamproxy.com/sharedfiles/filedetails/?id=2714732337 - Guy throws both shotties away and pull a clock...it's fluid, fast and it works.

[Shaders]
I have no clue how they work, but it's way too bright. You should "turn off reflections" of it.

[Sound]
For me, they could be louder, but it's great working as they are.


Hope this helps, thanks for waiting opinions of it :D
Dwarf Miner 2022 年 9 月 24 日 上午 9:08 
Oh cool!I'll take a look at it today then :D
Thanks for being open to suggestions mate, if I have some I'll let you know right away :steamthumbsup:
faidao  [作者] 2022 年 9 月 24 日 上午 3:39 
I have updated the animation of the fire, if you have other unsatisfactory places, welcome to point out in detail, I will consider whether to update
Dwarf Miner 2022 年 9 月 21 日 下午 6:31 
Did you updated the animation boss?
Reaper GuyB1 2022 年 8 月 29 日 下午 12:20 
Grooby
Fiendzy 2022 年 8 月 28 日 下午 6:21 
thats a shame, it also looks like cycletime also doesnt effect shotguns.
faidao  [作者] 2022 年 8 月 28 日 下午 5:18 
I have little interest in weapon scripting and have not studied it very deeply, so it may not help much.
You can find the script for the weapon you want to change in this path: common\Left 4 Dead 2/left4dead2/pak01_dir.vpk/scripts/ . Change the speed of bullet change in the game by modifying the ReloadDuration parameter (you can add it manually if it's not in the script file).
I've tried it myself and it seems that this modification doesn't work for shotguns, but it works for rifles
Dwarf Miner 2022 年 8 月 28 日 下午 4:41 
As far as I know there isn't a way to speedup the animation delay
Fiendzy 2022 年 8 月 28 日 上午 4:53 
I was referring to setting up the reload time through the weapon script. one shotgun would have a slower reload time (inserting the shells) but stronger while the other is fast, accurate but has a few less pellets. I hope im explaining my self properly
faidao  [作者] 2022 年 8 月 28 日 上午 3:26 
I do not know what software you are using to do animation, each software varies, but I am using 3ds Max to do its skeletal animation, if you want to set the animation speed, just enter the number of frames you want in the time configuration can be, the same the longer the number of frames of an action appears to be slower, and conversely, the faster.
Fiendzy 2022 年 8 月 27 日 下午 3:49 
out of curiosity: do you know how to speed up / slow the shotguns reload rate? (Pump shotguns) I was doing some tests and the cyclerate doesnt change the rof and the reloadduration doesnt change how fast / slow you load your ammo

any help would be appreciated
电子羊 2022 年 8 月 25 日 上午 6:22 
我草,终于等到你,谢谢哥!!!!!!!!!!!!!!!!
Dwarf Miner 2022 年 8 月 16 日 上午 8:41 
Nice, thanks for replying, and btw your idea of using the blood punch animation for the shove is awesome, I'm waiting ansiously this update of yours :D
faidao  [作者] 2022 年 8 月 15 日 下午 7:06 
Thanks for the advice, folding down the grip and changing bullets with the right hand is indeed a good position, I will try to imitate it in the next update.
Dwarf Miner 2022 年 8 月 15 日 上午 10:32 
Gonna be honest, when I saw the description I didn't though the animation would be..."like that" for lack of a better term. Why don't you try using some aspects of this animation right there:

https://steamproxy.com/sharedfiles/filedetails/?id=2455826159&searchtext=wolfenstein

I'm not saying you should do 100% equal to this, just giving you some directions to make it better and a more fluent animation :D
Dwarf Miner 2022 年 8 月 15 日 上午 9:47 
I kinda forgot about this gun tbh, though no one was gonna try and make it, thanks a lot for this! :DDD
Lorisidir Giichi 2022 年 8 月 14 日 下午 4:18 
Understandable, thought I ask, have a good day.
faidao  [作者] 2022 年 8 月 14 日 下午 4:09 
There will be no automatic shotgun version, because their shooting animations are too short to do the action well.
Lorisidir Giichi 2022 年 8 月 14 日 上午 4:01 
Will it eventually replace the SPAZ/Auto Shotgun soon..?
faidao  [作者] 2022 年 8 月 12 日 下午 6:55 
I also began to design for how to change the bullet action struggled, also considered whether to add script, but that is too much of a hassle and more or less will affect the balance of the game, so follow Slayer's thinking, if Slayer's ammunition can not be replenished through the chainsaw how he will do, so it is logical to think of the direct hand to tear the enemy.
〆 - ﻌ-ゝDoge... herr Doge 2022 年 8 月 12 日 上午 4:45 
Hope to see more double barrel on tier 1 shotgun with full-stock
〆 - ﻌ-ゝDoge... herr Doge 2022 年 8 月 12 日 上午 4:44 
Yes, this pump anim really fits doubel barrel and we don't even need absurd script
. 2022 年 8 月 11 日 下午 11:03 
:D
Kort 2022 年 8 月 11 日 下午 10:46 
been waiting for someone to make this since 2020, thank you