Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cool Policies
9 Comments
jermapilled 12 Jan, 2023 @ 3:07pm 
I think what GreenCross6504 meant was policies that benefit an isolated civilization-style. Buffing domestic trade routes while disabling international, annexing land, etc.

Good mod, btw
Thyme  [author] 27 Dec, 2022 @ 9:39am 
@GreenCross6504 What do you mean? Do you have a specific idea?
GreenCross6504 21 Dec, 2022 @ 3:44am 
Can you please make Isolation policies?
Doc_Furtado 27 Aug, 2022 @ 6:56pm 
ok, tks
Thyme  [author] 27 Aug, 2022 @ 6:15pm 
I haven't coded AI to use them, i might in the future though
Doc_Furtado 23 Aug, 2022 @ 3:24pm 
Will AI use those bonus too?
Thyme  [author] 22 Aug, 2022 @ 10:44am 
Ok, fixed, now Pagan Practices has its own "policy card line" that culminates in church state separation.
Thyme  [author] 22 Aug, 2022 @ 8:32am 
I hadn't thought of that, good point! I will actually rework that card a bit, since it falls of in usefulness a lot.
thebsdude 19 Aug, 2022 @ 12:14am 
In GS, does Pagan Practices become obsolete with Science Foundations?