Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cool Policies
9 kommentarer
jermapilled 12. jan. 2023 kl. 15:07 
I think what GreenCross6504 meant was policies that benefit an isolated civilization-style. Buffing domestic trade routes while disabling international, annexing land, etc.

Good mod, btw
Thyme  [ophavsmand] 27. dec. 2022 kl. 9:39 
@GreenCross6504 What do you mean? Do you have a specific idea?
GreenCross6504 21. dec. 2022 kl. 3:44 
Can you please make Isolation policies?
Doc_Furtado 27. aug. 2022 kl. 18:56 
ok, tks
Thyme  [ophavsmand] 27. aug. 2022 kl. 18:15 
I haven't coded AI to use them, i might in the future though
Doc_Furtado 23. aug. 2022 kl. 15:24 
Will AI use those bonus too?
Thyme  [ophavsmand] 22. aug. 2022 kl. 10:44 
Ok, fixed, now Pagan Practices has its own "policy card line" that culminates in church state separation.
Thyme  [ophavsmand] 22. aug. 2022 kl. 8:32 
I hadn't thought of that, good point! I will actually rework that card a bit, since it falls of in usefulness a lot.
thebsdude 19. aug. 2022 kl. 0:14 
In GS, does Pagan Practices become obsolete with Science Foundations?