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As its all the intermediate components are missing and the end products are there in the mod assembler in IO. (this would also make an underused addition much more useful in a logical way overall)
.....that and the gold/copper wire - which is the only two items above labeled 'consumable'(?)
Like...
i can build the advanced motors, but not the neodynium magnets for them..
and a 10 ghz cpu - but im missing sub components there too...
Currently you can load BR before IO and get a working game you can play through without the BR icon touches, and all of the science basically gone, as well as the assembler entries all gone.
If you load BR after IO you end up with alot of IO that fails to work properly like all of the production machines in IO
Theres also a problem for items, like copper and gold wire - two items that items fight over one iteration or the other being missing no matter the load order, its just easier to deal with if RB loads first
I dunno.... theres alot of little things like the above that i feel could be fixed and make these 2 mods work together and be enjoyable...
What I do know this would be a great combination if they worked together properly.
Great mod enjoying it a lot.
It sucks to abandon a save due to updates. For me, I was already establishing myself in space and the ores all seem to be present there.
I don't mind either way, just wanted to let you know it happened.
@Rachel Crafting magnets is working here, if I have enough Fe + Ni + Co. Do you have any other mods that might be interfering with this one?
Could you possibly add a translation key for the ores displayed on the hud?
Thank you