RimWorld

RimWorld

MakaiTech
211 Comments
Espiovvv 16 hours ago 
You fixed it, thank you! :D
Farmer Joe  [author] 17 hours ago 
@Espiovvv push a fix, try force update, see if it still error?
Espiovvv 17 hours ago 
After the update, I get an endless error spam from the Sun Cradle, deconstructing it gets rid of the error spam

Hugslog: https://gist.github.com/HugsLibRecordKeeper/116f43e7afa87d34ea9d673fb776528b

Exception ticking Makai_SunC260301 (at (146, 0, 81)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 50E30C22] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
Farmer Joe  [author] 20 hours ago 
@[JdG] Pejman
mod updated, should fix that error now.
Espiovvv 24 Jan @ 5:25am 
Are the "Promordial Forge Interface" and "Set summon amount" buttons new? Nice update!
[JdG] Pejman 21 Jan @ 4:40pm 
It seems lightning from essence of destruction has a missing sound def (or maybe it has an issue because it tried to hit a roof covered area which would't work ??)

Tried to PlayOneShot with null SoundDef. Info=(World from (127, 0, 101), Map_0)
.
.
MakaiTech.WeatherEvent_LightningStrikeNoFire:DoStrike (Verse.IntVec3,Verse.Map,UnityEngine.Mesh&)
MakaiTech.WeatherEvent_LightningStrikeNoFire:FireEvent ()
Verse.WeatherEventHandler:AddEvent (Verse.WeatherEvent)
MakaiTech.CompEssenceOfDestructionRandomLightning:DoLightning ()
MakaiTech.CompEssenceOfDestructionRandomLightning:CompTickLong ()
nikita150u 22 Nov, 2024 @ 12:42am 
Let us dye at least green-screen floor
Espiovvv 21 Nov, 2024 @ 2:13pm 
Please let us dye over the celestial walls and floors, purple used to be one of my favourite colours but I'm sick of it after playing with Makaitech for hundreds of hours lol
Espiovvv 12 Nov, 2024 @ 9:55am 
@nikita150u They haven't caused any problems for me O_O
nikita150u 12 Nov, 2024 @ 6:40am 
So... can someone confirm that filled soulgems corrupt saves?
Cause they do for me and since i installed makaitech midsave to hardmodded rimworld i can't be sure that i don't messed it up
Espiovvv 4 Oct, 2024 @ 7:13am 
I've been playing with both Makaitech and The Heaven Forged Celestial since the latter released, and the drug module never worked for me.
Not only do pawns not attempt to complete the bills, but there's also no way to prioritize them.
Is anyone else actually able to get the buffing pills from The Heaven Forged Celestial using the Primordial Forge's drug module?
Farmer Joe  [author] 30 Sep, 2024 @ 9:24pm 
so I was testing with only
>this mod
>Glitter Tech Classic(the other one work too)
>Dubs RimAtomic
>RimFactory
>SoS2

with Forge Researched, all the recipe are their in the respective module.
with exception of Eccentric because I only made recipe for eccentric defense grid
Paul Dexter 30 Sep, 2024 @ 2:47am 
I made a bit of research. I started a new game, than cheatrd me a Forge with some modules - no recipes at all. Then I added me a Forge tech at start - same set of recipes, from same mods as on older game.
Paul Dexter 30 Sep, 2024 @ 1:50am 
Tried it before, then - tried arain. No effect, no error messages. Just set of vanilla and some modded materials, but only from some of the supportrd mods.Recipies in question don't appear in research tip, And Antimatter Annihilation also don't show up, didn't notice that.
Farmer Joe  [author] 29 Sep, 2024 @ 11:10am 
is the same still happen after deconstruct everything and rebuild it?
Paul Dexter 29 Sep, 2024 @ 7:29am 
Strange stuff continues. I studied Forge a little bit more, and found out that it don't produce SOME of the modded materials. It definately was, before update. So, it can produce Glittertech, Eccentric and Rimatimics items. But lost ability to make SOS2 and RimFactory materials. And still, no error messages. I checked recipes in mod defs - they are at place, so it looks like it doesn't see the mods installed. But they are, and with same package ID.
Farmer Joe  [author] 28 Sep, 2024 @ 1:10pm 
oh, I didn't give any recipe to begin with, Drug Module was something I added way later to accommodate modded drug. which I should've include vanilla drug too in hindsight
Paul Dexter 28 Sep, 2024 @ 1:03pm 
I didn't see any mod-related errors, but found that my "Essence of Knowledge" and "Forge" tech became unresearched (75k researcg left, each). Then i finished theese it started to work again, except for the "drugs" module - but it didn't have any recipes before (I think, there is some mod conflict in this case, never seen it working).
Farmer Joe  [author] 27 Sep, 2024 @ 1:03pm 
@Paul Dexter
try deconstruct and then reconstruct the module? if it still bugged, does it have any error in the log?
Paul Dexter 27 Sep, 2024 @ 9:26am 
After last update I can't add any recipe to the Forge or it's modules. Existing finished recipes seems to work fine if I add some more runs
Espiovvv 22 Aug, 2024 @ 7:47am 
Oh man the new animations for the machines look great
PhearedPhantom 3 Aug, 2024 @ 12:59pm 
1.4 version? 1.5 is too laggy and unpolished
Espiovvv 21 Jun, 2024 @ 1:27pm 
There was a page on the mod's github called "Essence of the Universe and how to get them.xml", but it's gone now, it was very convenient...
Farmer Joe  [author] 10 Jun, 2024 @ 4:21am 
I've merge the fix and update it to workshop version, thank you Demonlord09 for the contribution.
Demonlord09 9 Jun, 2024 @ 6:12pm 
I posted the link to it in a pull request on your Github. Let me know if it's good enough. If you're alright with it, I might edit the descriptions for the MakaiTech Psycasts mod next.
Demonlord09 9 Jun, 2024 @ 4:20pm 
Okay. Posting links in the comments is apparently a bad idea. That got my account community banned for a few hours.

Maybe I can upload it to the workshop or something.
Farmer Joe  [author] 9 Jun, 2024 @ 12:28pm 
@Demonlord09 you can upload to place like google drive, then I'll merge it into the mod and credit you in description
Espiovvv 1 Jun, 2024 @ 9:21am 
Neclose EX: "Repulsive Meatsack" is dropped by dealing damage to the boss HAR this mod adds, 200 is needed to get your own recruited HAR.

Eveliet Race: This HAR has a bunch of abilities, the first one drops a resource called "Emet Even", you get one per use, there's a cooldown, and you need thousands of them for crafting.

Silkiera EX: A resource called "Cat Stamp" obtained from crafting recipes in a building called "Exchange Center", you need to give 3,000 weapon/apparel items to get 3K Cat Stamp to then exchange it for the HAR added by this mod and I'd love being able to just print cat stamps from the Primordial Forge.

Idhale EX: "Zohar Even" obtained from defeating the boss HAR added by this mod, each kill gives 200, after killing it 10 times you turn 2,000 of it into a key that gives you a recruited one.
Espiovvv 1 Jun, 2024 @ 9:21am 
@Ros[É] I did...

@Farmer Joe Thanks for the reply! They're not crafted from vanilla materials but rather from combat and crafting, I'd love these implemented:

Idearn Race: This mod has materials dropped from destroying mechanoid structures and shredding mechanoids called "Nomos Cell", these are used to also craft "Technerelic" which are used to craft "Ideasensor" which are used to craft "Genesis reactor", these are all super grindy and I'd love being able to get them from the Primordial Forge, if you only add one of these from Ayameduki's mods then please add these materials from the "Idearn Race" mod.


I'd seriously appreciate you adding those resources from the Idearn race, and if you feel like it then please add these too, though they're less grindy so it's not as important to me (Sending two messages because I hit the character limit)
Farmer Joe  [author] 1 Jun, 2024 @ 7:56am 
@Espiovvv I haven't use any of Aya's mod since 1.3, so I'm not up to date on what of their modded material is, can they be crafted from vanilla material? if so having Primo forge should make that way easier already. if not can you tell me how the resource usually earned?
Ros[É] 31 May, 2024 @ 10:56pm 
@Espiovvv could always ask in the pinned discussion, that's what I did.
Espiovvv 30 May, 2024 @ 2:50pm 
Bruh why did you add stuff from Beyond Our Reach but not Ayamudeki's mods?
Farmer Joe  [author] 27 May, 2024 @ 10:35am 
@Demonlord09 oh please do, I'm not a native english speaker so I sometime make mistake in grammar.
Demonlord09 27 May, 2024 @ 9:35am 
Figured I might as well ask. Farmer Joe, would you mind if I edit some of the descriptions of your mod to fix the many typos in English? I can upload it somewhere for you to check on when it's done.
Amanda 10 May, 2024 @ 2:29am 
Error about "Anva Makai Sword13820", Makai Anva Sword 18791" and "Makai Mica Blade" not registering the same load ID twice:null pathRelToParent. "Asking for something which was never added during LoadingVars.."
Hugslib below to show this.

https://gist.github.com/HugsLibRecordKeeper/ef6eff44d384a1e88ec81bc8c9bd6ae2
Farmer Joe  [author] 9 May, 2024 @ 1:39am 
@koyuki virus. this is weird. I try the steam version on a clean list with dependencies. but didn't manage to get the error you mention. can you provide me with debug log?
koyuki virus 8 May, 2024 @ 11:16pm 
I get a exception ticking error spam when the sun cradle and celestial steel forge are placed down, also cant place primordial forge down(can construct it but nothing appears). This is on 1.5 without any other mods other than dependencies.
Trapus 8 May, 2024 @ 2:41am 
a bunch of 1.4 mods are like this. so stupid and irritating.
Penumbra_404 5 May, 2024 @ 6:59pm 
The research is gone again in 1.4 and all my stuff in existing save was deleted. I checked the local file of the mod and did not find the 1.4 folder with the mod says 1.5 only.
Farmer Joe  [author] 3 May, 2024 @ 1:55pm 
@Wolf Fi/Cyan Nova
I test it with just this mod and it requirement, doesn't seem to get a crash? maybe steam bork the file when I update(which happen sometime). I'll try to push another update.
Wolf Fi/Cyan Nova 2 May, 2024 @ 10:31pm 
I don't remember having that issue in 1.4, though.
Wolf Fi/Cyan Nova 2 May, 2024 @ 10:31pm 
Yeah, not having Un-Limited seems to crash the game if you try and make structures that require that effect.
Farmer Joe  [author] 27 Apr, 2024 @ 2:29pm 
Missing Soul from this mod(MakaiTech) and Missing Soul from MakaiTech - Psycast is a different hediff.
OmegaBerserker 27 Apr, 2024 @ 2:12pm 
All your mods have amazed me so far. Amazing job, Farmer Joe.

Unsure if it's by design or not but the filled soul extractors won't work in pawns.

I've made sure I used the psycast power to collect the soul.
Is there a different hediff for MakaiTech with the same name?
Demonlord09 27 Apr, 2024 @ 10:41am 
No more red error. Looks like you fixed it.
Farmer Joe  [author] 27 Apr, 2024 @ 12:20am 
@Demonlord09 I've push a fix. try force update and see if it fix?
Demonlord09 26 Apr, 2024 @ 7:31pm 
https://steamproxy.com/sharedfiles/filedetails/?id=3233076667 <--- Red and Yellow Errors on Startup

https://gist.github.com/HugsLibRecordKeeper/a6f9da33152da9596b291b29c335038a <--- Hugslib_Log

These 3 errors, one from Rocketman mentioning a mod I don't even have, show up when trying to load the game with MakaiTech enabled.
Farmer Joe  [author] 23 Apr, 2024 @ 8:50pm 
this is weird. I touch nothing of the 1.4 version of the file.
Herg The Derg 23 Apr, 2024 @ 8:30pm 
Research is no longer there in 1.4
Farmer Joe  [author] 23 Apr, 2024 @ 12:32am 
huh. missing Un-Limited cause that bug....?