RimWorld

RimWorld

212 ratings
MakaiTech
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Mod, 1.5, 1.6
File Size
Posted
Updated
91.127 MB
10 May, 2022 @ 4:16am
22 Jul @ 10:19am
173 Change Notes ( view )

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MakaiTech

Description

a bunch of random crap that I put in on a whim. include weapon,apparel,material and building.
created based on the lore I have lying around from my thesis project.

Github https://github.com/aranmaso/MakaiTech

support me on Ko-fi : https://ko-fi.com/aranmaho

normal description
This mod add a whole lot of new building and item span from Ultratech era to Archotech.
new material and universal fuel source(optional). and dozen of powerful weapon with unique effect.
Turret with devastating prowess, a few "bionic"
Essence system which unlock at the end of tech tree. that then combine into the Primordial Forge or crafting into weapon/apparel.


Content
2 Floor
17 Buildings
5 Turrets
4 Apparel
15 Weapons
17 Items

mod will be update as I getting new idea




new item maybe added based on active mod. or existing thing function differently.
Supported Modded material craftable by Primordial Forge
with new functionality to primordial forge, all modded item are supported by default

Recommended Mod
Un-Limited
make full use of extra stat from Celestial Steel

FAQ
Q: is this CE compatible
A: ask CE team

Q: how do I get celestial steel to start with?
A: Celestial steel can be acquire early on(but very inefficient)by finish the first research and "craft" with Makai Fabrication Altar or from Makai's Orbital Trader(very expensive)

Q:I don't like certain aspect of the mod
A:Check mod setting, you might find your answer there, if not, let me know and I will consider adding it.

Q:Stardust material substitution doesn't work.
A:open mod setting, make sure the option is on, then press "Try Force Setting" once or twice. If that still doesn't work, give me your mod list and I will check.

Known Issue
-Sun Crade and Miniature Sun always show "Not connected to power"
this is due to vanilla power system. the building still work as it should
-Souls Transfer is very specific. if any part of pawn name is different than the soul. including the Nickname. it will count as different pawn.
-after swap bodies. work type can be a little janky. ie. disabled work type still disabled even tho no trait forbid it. a save and reload will fix it.
-Souls normally have a stack size of 1 and shouldn't stack. if by any case you have a mod that increase stack size, put Makai_Dea_Path_Soul (the defName for soul) into an exclusion list if there is one for your stack size mod.




All the nice people in MrSamuelStreamer's discord for giving advice on modding
MrKociak for making MAG mod. it what inspired me to make my own mod.
DimonSever000 (Discord name Kaiser) for skill drain code.
Crazedmonkey231 for letting me use building animation code.
Demonlord09 for helping me fix grammar error.

legal stuff
MakaiTech is licensed under the
CC BY 4.0[creativecommons.org]
Popular Discussions View All (2)
10
25 Apr @ 4:54am
PINNED: Primordial Forge : recipe suggestion list[no longer needed, all mod item support by default]
FarmerJoe
5
25 Apr @ 4:55am
Found a bug?
Gauron
271 Comments
CrimsonJellyfish 14 Sep @ 1:49am 
@FarmerJoe Thanks!
FarmerJoe  [author] 14 Sep @ 12:04am 
@CrimsonJellyfish Celestial Steel can show up as quest reward, or occasionally, Makai Saleman orbital trader
CrimsonJellyfish 13 Sep @ 11:47pm 
Hi, I'm not sure if this has been answered elsewhere, but how do I get celestial steel? I've seen that you sacrifice 1000 steel, plasteel, and silver, but this has to be done at the Fabrication Altar, but the Altar itself requires the celestial steel to build..?
FarmerJoe  [author] 9 Sep @ 11:45am 
that might be issue when changing map while gameCondition still active, until I figure out the fix, the work around would be uninstall/deconstruct the Sun Cradle, and rebuild them after map change.
yavis 9 Sep @ 3:35am 
I'd like to report an issue. I'm using the Dimensions RePocketed mod. I generated a pocket map on the main map and installed a Sun Cradle in this pocket map, which keeps the temperature constant at 21°C. However, when the gravity ship on my main map flies to a new main map, the temperature of the main map drops to -273°C, and the temperature outside the map becomes -838°C.
Upon checking the save file code, I found this segment:
<def>Makai_SunCradleClimateControl</def>
<startTick>375370</startTick>
<duration>-1</duration>
<permanent>True</permanent>
<quest>null</quest>
<tempOffset>-1124.84082</tempOffset>
</li>
After I modified it to <tempOffset>0</tempOffset>, the temperature of the current map in my save file returned to normal.
Rokuna 21 Aug @ 7:37pm 
Hello, any chance we can turn the weapons inside to persona weapons?
Monbland 20 Aug @ 6:16am 
In general, I reinstalled Rimworld and the problem was solved, I also had a problem with cloud saves, which was also solved
tinywhitecat 17 Aug @ 9:38am 
I had the same problem as @Monbland - I subscribed to the mod and it downloaded the 1.5 version. I did a direct download of the mod with steamCMD and that got the correct 1.6 version, so I doubt it's FarmerJoe's fault. Steam workshop can be scuffed sometimes...
Battl3bee 13 Aug @ 2:56pm 
this is easily my favorite archotech mod
Monbland 26 Jul @ 12:55pm 
@FarmerJoe It's strange, the day before yesterday I launched it on a different build and it was fine, but now the mod won't load for me and the game shows versions 1.3 1.4 1.5
When I add a mod to the download, the entire mod list disappears
Without this mod everything is fine
Even if you download this mod separately, you still get the same error
changing the version files to 1.6 did not help, game version 1.6.4528
The log mentions resources of the original game and add-ons, something with textures and so on.