Sid Meier's Civilization VI

Sid Meier's Civilization VI

Natural Disasters Missing Art Fix
15 Comments
Rdner  [author] 28 Jan, 2023 @ 6:54am 
@matthewjames94, I haven't identified the issue causing recent instability but I've disabled the subsequent art reload while I'm looking into this. In the meantime, the initial reload remains and would still help fix the missing art on natural disasters.
matthewjames94 24 Jan, 2023 @ 9:35pm 
This was working for me for a long time but now the mod is consistently causing the game to crash at turn 30-32.
Rdner  [author] 11 Aug, 2022 @ 5:17am 
@Moyocoya, this does work with Tactical Camera by Tom Illar. This mod just automates a reload command for ScriptedArtSelector and does not do anything else camera related.
Moyocoya 8 Aug, 2022 @ 8:42am 
Hi,
Works perfectly, but "Tactical camera" does not work anymore. The camera.artdef has been modified, I had to unsub your mod and rename camera.artdef.save into camera.artdef.
By the way the missing arts I lost (two active volcanoes) were back and remained even after I had unsub your mod... But disappeared the next turn. Is there a way to fix this ?
Thank you !
Puddings 3 Aug, 2022 @ 11:29am 
Can you provide before/after pics pls
Junky 16 Jun, 2022 @ 12:49pm 
Thanks for your support Rdner!
Rdner  [author] 13 Jun, 2022 @ 12:23pm 
@matthewjames94 Updated, reloads should no longer occur during Random Events. This hopefully avoids rare stuttering during natural disaster cutscene, which was unintended.
Rdner  [author] 6 Jun, 2022 @ 8:48am 
That freeze means that it is reloading assets, similar to a desktop refresh. When your game had a few revealed areas the reload should be unnoticeable, however during the late game, where lots of assets are shown, the game will 'freeze' for abit while reloading. This is noticeable during an event where an animation/cutscene is playing, annoying but I have to hook the reload on the event itself to be useful.

I'm not sure about crash though. do you have any asset mod also enabled? If you have debug menu, can you try manually enter this 'artdef reload ScriptedArtSelector' every few turns? that does the same thing as this mod does.
matthewjames94 5 Jun, 2022 @ 4:57pm 
This is a fantastic mod that fixes the issue of flood and volcano animations not appearing, and submerged tiles appearing as normal land tiles in the late game. However, after about 10-15 hours of playing with the mod on, I've noticed that the game will sometimes freeze right before the natural disaster cutscene appears, and sometimes after clicking 'next turn'. Usually the game unfreezes after this, but it can sometimes also lead to a crash. Other than that, the mod fixes a very annoying issue. Thanks!
Zegangani 7 May, 2022 @ 12:44pm 
Too bad. Anyway, Thanks for the answer, and the mod!
Rdner  [author] 7 May, 2022 @ 4:40am 
@Zegangani, I tried it, it didn't work, we still need to reload the game to refresh the terrain visuals.
Zegangani 6 May, 2022 @ 4:06pm 
I second that. Sounds like a neat fix to the Disasters visual bug Issue.

I'm curious though, have you tried to use the same methode used here (reloading artdefs) to make terrain changes durring a game also update their visuals? (currently, when changing a terrain to another one (say from desert to mountain), the tile's graphics stay the same and won't change to the new terrain's until you save-reload game) It would really nice if it also fixes that issue
kaspergm 6 May, 2022 @ 3:51pm 
Thank you, I really hope this works. Just to provide a bit of background info, the missing visuals happen after you load a saved game while being in-game. By which I mean: When you first start up the game from desctop, it works fine, even if you load a saved game. But if you subsequently load a saved game, the bug triggers and visuals don't - well, hopefully with this mod didn't - show up.
LemonTea 4 May, 2022 @ 10:57am 
Awesome upload, thanks!
Junky 2 May, 2022 @ 6:44pm 
Often had that problem you mentioned in the description. I will give it a try. Thanks.