Sid Meier's Civilization VI

Sid Meier's Civilization VI

52 ratings
Natural Disasters Missing Art Fix
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Type: Mod
File Size
Posted
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1.691 KB
2 May, 2022 @ 5:25am
28 Jan, 2023 @ 6:51am
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Natural Disasters Missing Art Fix

Description
Sometimes when a natural disaster occurs the visuals associated with it don't show (eg invisible volcanic eruptions) and the affected terrains are not updated (eg missing submerged tiles). This mod fixes that bug by occasionally reloading its art assets every 30 or so turns. It's a band-aid fix but this should work.

This mod does not alter any gameplay elements and can be disabled/enabled anytime.
15 Comments
Rdner  [author] 28 Jan, 2023 @ 6:54am 
@matthewjames94, I haven't identified the issue causing recent instability but I've disabled the subsequent art reload while I'm looking into this. In the meantime, the initial reload remains and would still help fix the missing art on natural disasters.
matthewjames94 24 Jan, 2023 @ 9:35pm 
This was working for me for a long time but now the mod is consistently causing the game to crash at turn 30-32.
Rdner  [author] 11 Aug, 2022 @ 5:17am 
@Moyocoya, this does work with Tactical Camera by Tom Illar. This mod just automates a reload command for ScriptedArtSelector and does not do anything else camera related.
Moyocoya 8 Aug, 2022 @ 8:42am 
Hi,
Works perfectly, but "Tactical camera" does not work anymore. The camera.artdef has been modified, I had to unsub your mod and rename camera.artdef.save into camera.artdef.
By the way the missing arts I lost (two active volcanoes) were back and remained even after I had unsub your mod... But disappeared the next turn. Is there a way to fix this ?
Thank you !
Puddings 3 Aug, 2022 @ 11:29am 
Can you provide before/after pics pls
Junky 16 Jun, 2022 @ 12:49pm 
Thanks for your support Rdner!
Rdner  [author] 13 Jun, 2022 @ 12:23pm 
@matthewjames94 Updated, reloads should no longer occur during Random Events. This hopefully avoids rare stuttering during natural disaster cutscene, which was unintended.
Rdner  [author] 6 Jun, 2022 @ 8:48am 
That freeze means that it is reloading assets, similar to a desktop refresh. When your game had a few revealed areas the reload should be unnoticeable, however during the late game, where lots of assets are shown, the game will 'freeze' for abit while reloading. This is noticeable during an event where an animation/cutscene is playing, annoying but I have to hook the reload on the event itself to be useful.

I'm not sure about crash though. do you have any asset mod also enabled? If you have debug menu, can you try manually enter this 'artdef reload ScriptedArtSelector' every few turns? that does the same thing as this mod does.
matthewjames94 5 Jun, 2022 @ 4:57pm 
This is a fantastic mod that fixes the issue of flood and volcano animations not appearing, and submerged tiles appearing as normal land tiles in the late game. However, after about 10-15 hours of playing with the mod on, I've noticed that the game will sometimes freeze right before the natural disaster cutscene appears, and sometimes after clicking 'next turn'. Usually the game unfreezes after this, but it can sometimes also lead to a crash. Other than that, the mod fixes a very annoying issue. Thanks!
Zegangani 7 May, 2022 @ 12:44pm 
Too bad. Anyway, Thanks for the answer, and the mod!