Total War: WARHAMMER III

Total War: WARHAMMER III

Factionwide Resource Bonuses Enhanced
425 Comments
Thank you
sarumanthecursed 5 Dec @ 12:01pm 
Thank you
Commisar Jon Fuklaw  [author] 4 Dec @ 6:35pm 
Critical fixes only today.
CotTan 4 Dec @ 6:30pm 
the mod doesn't seem to have effect on the new slaanesh faction?
Commisar Jon Fuklaw  [author] 4 Dec @ 1:35pm 
Restarting steam should also do it. Steam not pushing updates in a timely manner is well known.
mastress 4 Dec @ 1:34pm 
Resubbing solves the error at the start! Awarded! Thank you!
Commisar Jon Fuklaw  [author] 4 Dec @ 1:10pm 
Should be fine now.
Briscoletta 4 Dec @ 12:05pm 
I confirm the crash on start, almost all mods give the same db table error
dannis 4 Dec @ 11:39am 
This mod causes me 7.0 game to crash upon launch with a db table error.
James Williams 17 Sep @ 2:34pm 
I think clay is like -1% construction time
James Williams 17 Sep @ 2:33pm 
Clay in base game is so bad I hope you change it.
Commisar Jon Fuklaw  [author] 16 Sep @ 5:56pm 
I have no practical knowledge of Radious' balance, and am thus not the person to deal with a Radious submod. If nobody is maintaining it, I would recommend taking up the task yourself, as Total War modding is effectively the equivalent to messing around with Excel, and thus easy as sin.
Trains6824 16 Sep @ 5:51pm 
@Commisar Jon Fuklaw Hey! been using your mod for quite a while now. love it! a much more convienent system to work with than tryiing to remember positions of stuff all the time haha.

I had a question for you though. Would it be possible for you to make a fix for the mod named "T5 Buildings - addon for Factionwide Resource Bonuses Enhanced - Radious version" that does what your mod does but for the radious overhaul. with the building table with Tier 5 resource building? its all screwed up currently.. so after tier 3 most buildings are not worth getting now as the tables haven't been updated in forever. it would really be awesone if you were willing to update the mod. it hasnt been updated in almost 3 hearts now :( please let me know your thoughts Thanks.
Commisar Jon Fuklaw  [author] 2 Jun @ 4:55am 
Not the fault of the mod itself, but rather Steam's faulty update process (if anything - multiplayer desyncs are a known issue with modded TW). The host may need to manually distribute saves to the client players via email or some cloud sharing service, but that's not a guaranteed fix since it's an AI desync.
alfaromeo 2 Jun @ 3:16am 
de-sync during AI turn in multiplayer after the recent update.
Commisar Jon Fuklaw  [author] 1 Apr @ 9:43pm 
Iunno.
Mumm-Ra 1 Apr @ 6:57pm 
This work with IEE?
will1066 26 Mar @ 8:42am 
Are you kidding me? Capital letters in the file headers are causing the crashes?!?! That's absurd! How do they keep breaking the game?
Earthenlady 26 Mar @ 5:22am 
It's not just this mod that is crashing the game. Have had a couple others. Seems it is 100% on CA that F-d things up. Love the mod tho @commisar
Ninja Sturdy 26 Mar @ 12:26am 
classic CA move, dont ever make the modders feel save
Commisar Jon Fuklaw  [author] 25 Mar @ 7:41pm 
For the first time since CA started making TW games, file headers inside of packfiles can no longer be read if they have capital letters.

That's it. That's the joke.
will1066 25 Mar @ 7:39pm 
I have no idea what they did, but this was literally the last mod I thought would cause the game to crash! What did CA do?

Also, they should just pay you and incorporate this mod into the base game. It improves it in every way without giving anything an advantage. Resources are worth so much more as a result, as they should be. Sorry that CA did this!
Commisar Jon Fuklaw  [author] 25 Mar @ 7:05pm 
CA's ♥♥♥♥ up should be resolved for all mods.
Commisar Jon Fuklaw  [author] 25 Mar @ 5:34pm 
Oh, boy. The debugger doesn't pick anything up. What did CA break this time, I wonder.
KillZallTheBeast 25 Mar @ 4:57pm 
Yeah same I am getting ctd when I start up
Ninja Sturdy 25 Mar @ 4:46pm 
for the first time in history, this mod might actually crash the game (on startup)
bushez 4 Oct, 2024 @ 2:42am 
you need to change the effect of the global recruit in the pyramid landmark to "faction_to_faction_own" , right now its not working
Mumm-Ra 22 Aug, 2024 @ 6:11pm 
really appreciate how basic the bonuses are but still useful. a lot of these mods are overpowered.
Commisar Jon Fuklaw  [author] 21 Aug, 2024 @ 8:00pm 
No new landmarks means no necessary changes. People will complain if something breaks (and often if it doesn't).
PropofolPapi 21 Aug, 2024 @ 5:58pm 
probably?
Commisar Jon Fuklaw  [author] 21 Aug, 2024 @ 3:36pm 
Probably not.
PropofolPapi 21 Aug, 2024 @ 12:18pm 
updated for the patch? does it need to be?
`Lucidity 12 Aug, 2024 @ 5:01pm 
Very minor nitpicking thing but in Malakai Makaisson's Grungi building. The Campaign movement speed building has "Spirit of Grungi will no longer disengage" line showing on tier 1.
Arny 3 Aug, 2024 @ 9:40am 
It's SFO compatible? Thx!
Commisar Jon Fuklaw  [author] 28 Jul, 2024 @ 9:46pm 
Should. Been no major updates.
Obelus 28 Jul, 2024 @ 7:34pm 
Does this still work ok?
Wawy 2 Jul, 2024 @ 4:59pm 
The mod is wonderful, love it to the max. nice work man. you put you time and effort into this and I as a user thank you for it =)
Commisar Jon Fuklaw  [author] 13 Jun, 2024 @ 3:03am 
And it's dealt with.,, along with a general reduction of the amount of spiders people inhale every second they inhabit the Valley of Many Eyes.
Commisar Jon Fuklaw  [author] 13 Jun, 2024 @ 2:40am 
Yeah, they've definitely changed the growth/income effect in use for it. It's on the list.
Decidability 5 Jun, 2024 @ 6:01am 
I think The Sea Dragon's Teeth (Dragon Fang Mount / Dragon Isles) might be slightly broken for The Empire (Golden Order / Balthasar Gelt). At only tier 2, it is singlehandedly providing my faction 2949 gold – 1437 directly from the building after bonuses (1150 base), and 1512 in gem exports – tooltip looks like it might be double-dipping properties. 😂

https://steamproxy.com/sharedfiles/filedetails/?id=3261654219
https://steamproxy.com/sharedfiles/filedetails/?id=3261654350
https://steamproxy.com/sharedfiles/filedetails/?id=3261654494
MedicinalMan 29 May, 2024 @ 1:12am 
Found a bug

It messes with the landmark Sea Dragon's Teeth in Ku'gath's starting region. It causes the landmark to provide multiple lines of bonuses for money and growth, making this landmark provide a ridiculous amount of both. CA also made a recent fix that took away resources from factions that don't use diplomacy, and this seems to undo that by making the landmark provide gemstones for Ku'gath again.
shaademrys 27 May, 2024 @ 11:20pm 
your modif to the black pit landmark is broken you give egg all army whitch every unit in a army can summon 5 spider even the summoned spider can summon 5 more spider remouve the egg from the landmark or at leas the all army part
Ty of Troy 23 May, 2024 @ 9:43pm 
how do I know if this works
Romulus 22 May, 2024 @ 2:26pm 
Does this mean you only get the bonuses if you don't trade away all your produce? And does the ai get these bonuses as well?
Dunadd 9 May, 2024 @ 7:16am 
Thanks for making this.. Is it compatible with Mixu's faction unlocker?
Ohen 8 May, 2024 @ 10:38pm 
something about this mod is causing the gardens of morr to crash the game
Tal'Raziid 8 May, 2024 @ 11:47am 
I've resubbed to this mod multiple times and have manually deleted the folder to make sure, but it still crashes every single time on launch, including when i launch ONLY this mod.
Says its an error regarding invalid database
Tal'Raziid 8 May, 2024 @ 11:44am 
I've resubbed to this mod multiple times and have manually deleted the folder to make sure, but it still crashes every single time on launch.
Says its an error regarding invalid database
Balan 3 May, 2024 @ 9:23am 
ty one of my favourite mods
Commisar Jon Fuklaw  [author] 2 May, 2024 @ 2:35pm 
Corrected, alongside the weapons T3 building. Sorry about the UI bloat, but I'm busy.