Total War: WARHAMMER III

Total War: WARHAMMER III

1,534 ratings
Factionwide Resource Bonuses Enhanced
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Tags: mod
File Size
Posted
Updated
677.916 KB
5 Apr, 2022 @ 8:27am
4 Dec @ 1:07pm
50 Change Notes ( view )

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Factionwide Resource Bonuses Enhanced

Description
Introduction
Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out.

Features
  • Resource buildings and landmarks all provide various factionwide bonuses when built.
  • Trade agreements suck up more resources so you receive more gold.

Most resource bonuses are standardized, but a few do not fit the mold exactly.

The most common resource bonuses are:
  • Animals: Speed and charge bonus % for cavalry, plus minor growth
  • Dyes: Recruitment cap for heroes
  • Furs: Minor growth or missile resist
  • Gems: Lord and hero XP, plus "tax rate"
  • Gold: Lord and hero XP, plus upkeep
  • Iron: Melee damage and armor
  • Ivory: Physical resistance
  • Marble: Construction cost
  • Medicine: Replenishment
  • Pasture: Growth and charge bonus % for all units
  • Pottery: Minor growth and/or construction time
  • Salt: Trade good production
  • Spices: Trade income
  • Wine: Public Order
  • Wood: Ammunition and missile damage

Compatibility
Fully save game compatible.
Compatible with any mod that does not affect resource building or landmark effects.

Known Issues
None.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://steamproxy.com/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
425 Comments
Thank you
sarumanthecursed 5 Dec @ 12:01pm 
Thank you
Commisar Jon Fuklaw  [author] 4 Dec @ 6:35pm 
Critical fixes only today.
CotTan 4 Dec @ 6:30pm 
the mod doesn't seem to have effect on the new slaanesh faction?
Commisar Jon Fuklaw  [author] 4 Dec @ 1:35pm 
Restarting steam should also do it. Steam not pushing updates in a timely manner is well known.
mastress 4 Dec @ 1:34pm 
Resubbing solves the error at the start! Awarded! Thank you!
Commisar Jon Fuklaw  [author] 4 Dec @ 1:10pm 
Should be fine now.
Briscoletta 4 Dec @ 12:05pm 
I confirm the crash on start, almost all mods give the same db table error
dannis 4 Dec @ 11:39am 
This mod causes me 7.0 game to crash upon launch with a db table error.
James Williams 17 Sep @ 2:34pm 
I think clay is like -1% construction time