Project Zomboid

Project Zomboid

Vehicle Repair Overhaul
1,282 Comments
SP4RTAN  [author] 18 Oct @ 1:37pm 
The repair rewrite is almost finished. I just need to test for any edge-case inconsistencies.

Once the update is out, I'll make a discussion post explaining the differences between the new and old system.
SP4RTAN  [author] 15 Oct @ 3:30pm 
@Batman-[FR] The idea is that it takes more skill/experience to salvage a whole vehicle than it does to just salvage burnt wreckage.
Batman-[FR] 15 Oct @ 6:58am 
i think welding level 1 for salvage a vehicle is too high as welding wreckage can be done at level 0 :)
Sibuscus 14 Oct @ 8:16am 
Can you update the description about how repairing Engine quality works, and how it differentiates from Repair Engine Quality mod?
SP4RTAN  [author] 14 Oct @ 1:03am 
If you're on B41 use the Easy Heater Repair mod. If you're on B42 I integrated an updated version of that mod into this mod
khirsch1187 14 Oct @ 1:00am 
Is there any way to repair car heaters with this mod? It makes me sad to see one lone badly damaged part on my vehicle that I can't repair after fixing up everything else.
SP4RTAN  [author] 13 Oct @ 8:01pm 
Support for KI5 trunks is coming in the next update
Laden 13 Oct @ 7:47pm 
Having some trouble with all KI5 cars, when trying to fix the trunk, it asks for Welding torch, but for some reason it ignores the one in my inventory, other than that, all other parts seem to work fine for repairs
SP4RTAN  [author] 13 Oct @ 2:27pm 
I've fixed it and it will be in the next update. If you want to fix it yourself locally you can go to "\steamapps\workshop\content\108600\2757712197\mods\Vehicle Repair Overhaul\42\media\scripts\vehicles\FixAFlat" and near the bottom where you'll see "Fixer = FixAFlat=1" add "Base." before FixAFlat so it would be "Fixer = Base.FixAFlat=1"
tt_mcswag 13 Oct @ 2:04pm 
What's the deal with Fix-A-Flat not working? I'm in desperate need...
SP4RTAN  [author] 13 Oct @ 3:19am 
I could do that but that would create a bunch of confusion for the B41 servers
DreezyMoto 13 Oct @ 12:20am 
why not split the mod into 2 plugins for B41 like you did for B42? Trying to only use the salvage half of the mod D;
SP4RTAN  [author] 12 Oct @ 8:37pm 
No
Hola Amigo 12 Oct @ 8:35pm 
does this have any changes to engine parts? As in better ways to get or have them craftable?
Belisar 11 Oct @ 6:49am 
I don't see the option to dismantle wrecks
ira Demon 9 Oct @ 3:02pm 
Whoa this sounds great ill give it a try next Play threw. may solve a repair bug that is happening to me (cant fix some parts on any vehicle) Thank you!
SP4RTAN  [author] 6 Oct @ 2:09pm 
I forgot you could do that haha
dutch 6 Oct @ 2:08pm 
did not know that was possible, thanks!
hehehemann  [author] 6 Oct @ 2:01pm 
dutch - combine the two cans
SP4RTAN  [author] 6 Oct @ 1:51pm 
Ah I'll see about tweaking the amount it holds
dutch 6 Oct @ 1:49pm 
i found a new FixAFlat that was 100% full. i was able to use it this time, which brought it down to 45% like my other one and now i cant use it anymore
SP4RTAN  [author] 6 Oct @ 11:52am 
Ill take a look.
2pac.lan 6 Oct @ 11:50am 
@SP4RTAN '93 Ford F350 (fire department version)
SP4RTAN  [author] 4 Oct @ 4:16pm 
I'll check
dutch 4 Oct @ 3:50pm 
my FixAFlat can repair 45%, the wheels are 28%, 72%, 77%, and 57%. are you sure it's not bugged for B41 too?
SP4RTAN  [author] 4 Oct @ 3:45pm 
Your FixAFlat can may not be full enough to actually do the repair
dutch 4 Oct @ 3:41pm 
i'm on b41
SP4RTAN  [author] 4 Oct @ 3:35pm 
If you're on B42, it's bugged at the moment. It will be fixed soon.
dutch 4 Oct @ 3:33pm 
How do I use the Fix a Flat? I have it in my inventory, but when I right click on the tire it says I have 0/1
SP4RTAN  [author] 4 Oct @ 2:25pm 
@2pac.lan - what vehicle has emergency lights?
2pac.lan 3 Oct @ 11:06pm 
Gotcha, emergency lights also seem to be unrepairable
SP4RTAN  [author] 3 Oct @ 9:47pm 
The repair options that are available are from KI5. I'll add repair options for them in the next update.
2pac.lan 3 Oct @ 9:40pm 
Unable to repair trunk storage(KI5 vehicles) it requires propane torch although I have plenty
SP4RTAN  [author] 3 Oct @ 5:21pm 
It's compatible. Just disable engine rebuilding in the sandbox settings of this mod
At The Night Show 3 Oct @ 5:19pm 
or can i enable both repair ones since one is for the engine the other is for everything else or maybe they conflict im not sure. sorry for so many questions
At The Night Show 3 Oct @ 5:16pm 
is this compatible with summer cars? they recently implemented their own repair system but i'm not sure if it's for the engine only or for the exterior pieces as well. Right now I have his repair on and your salvage car mod enabled. Is that good?
SP4RTAN  [author] 2 Oct @ 11:32am 
These changes will be for B42 only. Making it work for B41 would likely take way too much time. I will still continue to add general repair and salvage support for B41.
SP4RTAN  [author] 2 Oct @ 11:17am 
Big changes to how the repairs work are coming soon! Here's an overview of some of the things to expect:

- Instead of just standing in place at the engine, the character will walk to the part you're repairing, like you do when installing a part.

- Different animations and sounds will be used depending on the repair you're doing. If a repair requires a tool to perform, it will be equipped before starting the repair. The item model will also be shown in the characters hand in most cases.

- Welding repairs will actually need a welding mask and is worn by the character before starting the repair.

- Tag support so repairs that use something like a hammer can use any type of hammer for example.

- Repairs can use things like needles without being consumed.

For anyone that prefers the old, less detailed system, a sandbox option will be available.
SP4RTAN  [author] 29 Sep @ 7:07pm 
That could be because other mods you use updated their fixing recipes for 42.12. I believe if any fixing recipe is the wrong format then they all break. If you're sure this is the only mod you use that uses fixing recipes, make sure Steam didn't validate your files and replace them with the latest version or something.
SP4RTAN  [author] 28 Sep @ 10:55am 
@CheesyBeefy looks like I forgot to use the full item ID for the FixAFlat repairs. It will be fixed Tuesday.
木子墩子 27 Sep @ 8:33pm 
You are so amazing!
General Kazeeem 27 Sep @ 1:07pm 
You're awesome. Your response to the critical errors caused by the mod after an update is genuinely amazing. Also, it's insane you actually posted the previous version of your mod for those of us who know how to "revert" a beta build, i really wish all modders would do that. It'd be nice if modders would just start having like, a google drive folder of all their mod's versions for those of us who play past builds. Anyways, keep up the good work.
Pantstain 27 Sep @ 11:45am 
nvm, unsub and resub fixed it
SP4RTAN  [author] 27 Sep @ 11:41am 
Are you still on 42.11 or did you update to 42.12? And does it only happen with tires?
Pantstain 27 Sep @ 11:38am 
right clicking the vehicle menu on a tire (trying to pump it up) results in hundreds of errors, and no context menu appears.
SP4RTAN  [author] 27 Sep @ 7:02am 
Also, I'm holding off on adding repair options for the parts from Project Summer Car as the dev is in the process of adding their own system for repairing them.

I may add some salvaging options for the parts though.
SP4RTAN  [author] 27 Sep @ 12:05am 
The way the fixing recipes work changed in 42.12

If you're still on 42.11 you can download the previous version here https://github.com/ThisIsSP4RTAN/PZ-VehicleRepairOverhaul/tree/6b6c72b21df8739027d7d19f9ec690732c944e6a
Inverspe 26 Sep @ 11:51pm 
the repair button doesn't show up when right clicking on parts
Inverspe 26 Sep @ 11:40pm 
cant repair anything on b42.11
SP4RTAN  [author] 26 Sep @ 12:27pm 
I'll check it soon. Right now I'm just glad I got the normal repairs working again