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Once the update is out, I'll make a discussion post explaining the differences between the new and old system.
- Instead of just standing in place at the engine, the character will walk to the part you're repairing, like you do when installing a part.
- Different animations and sounds will be used depending on the repair you're doing. If a repair requires a tool to perform, it will be equipped before starting the repair. The item model will also be shown in the characters hand in most cases.
- Welding repairs will actually need a welding mask and is worn by the character before starting the repair.
- Tag support so repairs that use something like a hammer can use any type of hammer for example.
- Repairs can use things like needles without being consumed.
For anyone that prefers the old, less detailed system, a sandbox option will be available.
I may add some salvaging options for the parts though.
If you're still on 42.11 you can download the previous version here https://github.com/ThisIsSP4RTAN/PZ-VehicleRepairOverhaul/tree/6b6c72b21df8739027d7d19f9ec690732c944e6a