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Or check your Log files immediately after exiting from whenever it stops shooting to see if an error pops up
https://steamproxy.com/sharedfiles/filedetails/?id=3578882576
https://steamproxy.com/sharedfiles/filedetails/?id=3573269891
Refer to these asset reversion packages.
https://steamproxy.com/sharedfiles/filedetails/?id=3576430757
I mean it. Run the game like 5 times, let it crash 5 times, and it should resolve itself. It's a soft-incompatibility with some other mod affecting food items potentially.
If it DOESN'T resolve itself after FIVE runs minimum, then please provide a log file.
I'm not magical. I don't just snap my fingers and a "patch" comes out. Refer to this for the meantime until I or another individual manages to do so.
Item sorting is intentional as it is now. Most things go into the "primary bag" as the mod has more of a focus on inventory management. The only category "unused" is the "materials" one with the spanner since we prefer to have that in the main bag like the rest. We're fine with other categories though like blocks, furniture, and food.
The furthest I've gotten in my playthrough is the wildlands, so far but from what I've seen the mod is pretty fun with an alright story and an interesting unique combat system.
The biggest breath of fresh air was the fact that the bosses felt hard to beat but not overly punishing like other mod's bosses.
Overall it feel like a solid standalone mod and I love the random references to other games some of the references gave me a good laugh!
My only small issues I had with the mod so far was the item sorting, I feel like some of the items felt like they were miss-categorized and should have been put in different sections of the inventory. Unless maybe that was intentional to make it so that you couldn't carry so much like vanilla Starbound?
Go to the bell tower, on left side of the marsh, it's a way to the main hub, Bazaar
You really need to stop talking. You are making yourself look like a child in front of everyone here. You either need to read the mod page again & get the patches, or go away. Either way you need to stop talking in here before you make yourself look worse.
https://steamproxy.com/sharedfiles/filedetails/?id=3573269891
Inventory reverter. Old character recovery. Read, or don't.
It's recommended, but not necessary. You just won't be playing through the short tutorial segment nor get the archetype effects which are tuned for GIC's gameplay. Again though, if you absolutely do not want to play an archetype it won't break anything otherwise.
Much appreciated, mate.
so can you at least make a non discord upload of the old version, if you do thank you very much if you dont then what a stupid stupid choice you have made and i will go and use the other galaxy in conflict.
I'll put a note down. For now then, no.
https://steamproxy.com/sharedfiles/filedetails/?id=3573269891
If you're doing full GIC though and want an early-game light source, it's in the Production Workbench. Anaconda ship lights. You'll have access to more lights via the Bowerbird Store on Wildlands.
For GIC's purposes the quickbar is completely unnecessary for gameplay. The MM itself is not something an archetype is permitted to receive. It's part of GIC's overhaul design.
There may be a patch in the future for "modded" people who want the MM and additional quickbar functionality but actually using archetypes (very rare) but my hands are tied right now.
All other modded races implement the MM in some capacity.
You can use the /tier6kit command to force yourself the Matter Manipulator (+some other vanilla stuff, just dump them).