Project Zomboid

Project Zomboid

Throwable cans (Broken)
78 Comments
Cardrianlos97 9 Oct, 2023 @ 6:09pm 
avente una lata y me vino toda la ciudad XD
Tiro de Esquina 27 May, 2023 @ 3:55pm 
Sigue funcionando?
Zer0MX 5 Jan, 2023 @ 12:09pm 
I wish i read this section before subscribing lol I was almost killed while testing this mod I was glad to move a horde to the other side of the street and suddenly a few zeds were walking towards can's direction, first a few zeds, them some hordes lol I thought instantly that they were attracted because of the mod and saddly I was correct, it was an insteresting feature
o0Zeke0o  [author] 10 Dec, 2022 @ 4:48pm 
yo tampoco, pero ya que esta roto cambiare el nombre de este mod para avisar que esta roto en las ultimas versiones
German 10 Dec, 2022 @ 4:38pm 
ya no funciona :( antes atraía 9 bloques de distancia ahora atrae a todo el mapa, revise la script pero no pude encontrar el error
B0tMiSHU 3 Dec, 2022 @ 8:49am 
I'm gonna play with it a little in SandBox to see how reacts and what's "what" wrong
o0Zeke0o  [author] 3 Dec, 2022 @ 5:19am 
Yeah i've heard that a lot and i don't know why, you can always change the sound range in the mod files, but the numbers are already pretty low (noise range is at 9)
B0tMiSHU 2 Dec, 2022 @ 10:19pm 
Nice idea overall. But in-use it's WAY-TO-Dangerous. Because of some weird reasons the noise wave it's to HIGH, for example: Once where i had in RiverSide (Parking Area) a few zeds here and there. Only one or two cans, and from 800 zeds killed on character now i have 1300 and on map they are tons alive and wait to bite my but
Tron Chonk™ 5 Sep, 2022 @ 8:47pm 
Nah man your mod is still awesome and much more util since it's easy to use, i tried that one and it took quite many actions to make it work, may be fixed later but i still remember your mod was recommended by Youtube Pros so, idk what to say, i still keep your mod subscribed still ^^
o0Zeke0o  [author] 5 Sep, 2022 @ 3:19am 
I haven't checked it but if someone made a better mod i'm glad because I'm too lazy and busy to maintain my mods. Haven't played PZ in a while neither, i have to try the update someday
Tron Chonk™ 3 Sep, 2022 @ 6:59pm 
how do you think about the Braven's throwable mod that is popular by now?
Andserk 28 Jul, 2022 @ 1:11am 
have you checked the sound range in debug mode? definitely not 9 tiles haha. Good mod otherwise.
NOTHING 2 Jul, 2022 @ 8:31pm 
Este mod está re bug. El ruido no se va nunca y los zombies comienzan a localizarte a 1000 metros.
Katenn 22 Jun, 2022 @ 1:57am 
@o0Zeke0o Thank's for your reply :)
o0Zeke0o  [author] 21 Jun, 2022 @ 2:12pm 
@Katenn This contains 2 mods, one is the default mod and the other with extra sound range.

But it can be easily edited in the files
Katenn 21 Jun, 2022 @ 9:07am 
Hello, just wondering, why there's 2 Mod ID ? thank's
o0Zeke0o  [author] 5 Jun, 2022 @ 8:42pm 
wym?
NoiseRange = 9,
you can change it if you want in the files tho
Lord V 5 Jun, 2022 @ 5:25pm 
sound range is way to large, attracted less z with gun shots
o0Zeke0o  [author] 10 Apr, 2022 @ 7:23am 
Done
o0Zeke0o  [author] 10 Apr, 2022 @ 6:59am 
Oh wow, i'll check that out
PikaGUSTA 10 Apr, 2022 @ 4:49am 
oo yes pls

vv
Evokwant 10 Apr, 2022 @ 12:59am 
"if you change PhysicsObject = MolotovCocktail to PhysicsObject = Ball, items will not disappear when falling" (Feldwebel)

maybe that will help, to enable reusing the tin can.
o0Zeke0o  [author] 23 Feb, 2022 @ 8:10am 
I wont, everything is working fine so far (:
Kafkatrap 23 Feb, 2022 @ 4:22am 
@o0Zeke0o i second this, your mod doesn't mess items up in the same way. So your mod is the better one.

IMO don't give up on this mod ;)
K_BOMBA 5 Feb, 2022 @ 6:17am 
@o0Zeke0o that mod has issues that your mod doesnt
PikaGUSTA 4 Feb, 2022 @ 6:02pm 
Appreciate sharing mods from other fellow modders.

Thanks for making and maintaining this mod nonetheless :)
o0Zeke0o  [author] 4 Feb, 2022 @ 3:57pm 
This guy made a better mod
https://steamproxy.com/sharedfiles/filedetails/?id=2733670300&searchtext=&insideModal=0&requirelogin=1
But i wont delete this one just for the people that don't want to switch mods or to not break any mp saves
K_BOMBA 27 Jan, 2022 @ 1:34pm 
Don't bother, it's fine as is
o0Zeke0o  [author] 27 Jan, 2022 @ 12:05pm 
I don't know how to code that or if it's possible, because it uses the same script that the molotov uses
Nye 27 Jan, 2022 @ 11:02am 
Could you release a reusable version?
K_BOMBA 27 Jan, 2022 @ 3:35am 
It does
o0Zeke0o  [author] 27 Jan, 2022 @ 3:09am 
@Poorly Produced
Haven't tried MP yet, but i didn't add the multiplayer tag just in case
DNR.John 26 Jan, 2022 @ 10:27pm 
Does this work in multiplayer? Every time I attempt to throw the can the game goes black and I'm sent back to the main menu, it doesn't crash the server tho.
Tron Chonk™ 26 Jan, 2022 @ 10:01am 
ah yes it's Project Farcry :steamsunny:
o0Zeke0o  [author] 25 Jan, 2022 @ 2:59pm 
I don't know the running sound range, but the sound range of the cans is 9 (tiles i would guess)
LookMyName 24 Jan, 2022 @ 9:45am 
How loud is the sound? Akin to a running footstep?
o0Zeke0o  [author] 24 Jan, 2022 @ 3:20am 
Alright, good luck
TracerFoxTEK 23 Jan, 2022 @ 8:17pm 
I think the biggest one that I'm using right now would be Hydrocraft. I know it adds recipes to recycle the various cans into scrap metal and smelting recipes for tin and steel cans.
I'll give the mod a test tonight and let you know what I find!
o0Zeke0o  [author] 23 Jan, 2022 @ 6:53pm 
If you have any mod that you know i can try it for you
o0Zeke0o  [author] 23 Jan, 2022 @ 6:52pm 
@TracerFoxTEK It edits them, but for some reason it deletes the already existing ones

module Base
{
imports
{
Base
}

item BeerCanEmpty
{
DisplayCategory = Material,
Weight = 0.1,
Type = Weapon,
DisplayName = Empty Beer Can,
Icon = BeerCan,
WorldStaticModel = BeerCanEmptyWorld,
MaxRange = 50,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = BeerCan,
UseSelf = TRUE,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = MolotovCocktail,
MinDamage = 0,
MaxDamage = 0,
MaxHitCount = 0,
NoiseRange = 9,
CanBePlaced = FALSE,
CanBeReused = TRUE,
ExplosionSound = StoneHammerHit,
Tooltip = Tooltip_Trap,
}

}
TracerFoxTEK 23 Jan, 2022 @ 5:50pm 
Does this mod replace or just edit the existing items? Just curious how this mod would interact with other mods which add recipes using those cans as ingredients.
o0Zeke0o  [author] 23 Jan, 2022 @ 10:07am 
@PikaDERP i just tested it, it does work for existing saves, but it deletes the old cans, it only works for the new cans. Have you tried eating a canned food and then trying with the new empty tin can?
PikaGUSTA 23 Jan, 2022 @ 10:05am 
Adding to existing saves, correct.
o0Zeke0o  [author] 23 Jan, 2022 @ 9:58am 
@PikaDERP adding to existing save, or build 40?
PikaGUSTA 23 Jan, 2022 @ 9:39am 
Also to note, it does not work on old saves.
K_BOMBA 23 Jan, 2022 @ 1:58am 
@poppajulietwhiskey Meh, no need to be reused realy. If standard spawn rate of cans is not enough, try using trash and corpses mod.
o0Zeke0o  [author] 22 Jan, 2022 @ 10:15pm 
I don't know how to code that, the only thing i did is make them work like a grenade, which also despawns. And i'm not good at scripting.

I'll see if i can add the empty beer bottle and give it more sound range
poppajulietwhiskey 22 Jan, 2022 @ 9:25pm 
Can the thrown cans be collected and reused?

If you are also looking to spice up your mod even more, could the heavier glass beer bottle be made to have a longer range when thrown, with a bigger sound radius when it hits? Could ground type determine whether or not it works(bottles may almost never break or make noise if landing on grass, but have a 100% chance to shatter on roads, with different odds on all the ground surfaces in between)?
Monario 21 Jan, 2022 @ 4:05pm 
Awesome indeed, thank you very much for adding the cans o/ Finally gives me a reason to grab those soda pops and beer cans even though I already have my trusty water bottles, and soda bottles for when I need a bit of a hunger boost :D
o0Zeke0o  [author] 21 Jan, 2022 @ 3:25pm 
Sorry for updating like 4 times today, i forgot a couple of things lol. If i missed any "can" you can write it here and i'll add it. For now, everything works alright