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But it can be easily edited in the files
NoiseRange = 9,
you can change it if you want in the files tho
vv
maybe that will help, to enable reusing the tin can.
IMO don't give up on this mod ;)
Thanks for making and maintaining this mod nonetheless :)
https://steamproxy.com/sharedfiles/filedetails/?id=2733670300&searchtext=&insideModal=0&requirelogin=1
But i wont delete this one just for the people that don't want to switch mods or to not break any mp saves
Haven't tried MP yet, but i didn't add the multiplayer tag just in case
I'll give the mod a test tonight and let you know what I find!
module Base
{
imports
{
Base
}
item BeerCanEmpty
{
DisplayCategory = Material,
Weight = 0.1,
Type = Weapon,
DisplayName = Empty Beer Can,
Icon = BeerCan,
WorldStaticModel = BeerCanEmptyWorld,
MaxRange = 50,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = BeerCan,
UseSelf = TRUE,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = MolotovCocktail,
MinDamage = 0,
MaxDamage = 0,
MaxHitCount = 0,
NoiseRange = 9,
CanBePlaced = FALSE,
CanBeReused = TRUE,
ExplosionSound = StoneHammerHit,
Tooltip = Tooltip_Trap,
}
}
I'll see if i can add the empty beer bottle and give it more sound range
If you are also looking to spice up your mod even more, could the heavier glass beer bottle be made to have a longer range when thrown, with a bigger sound radius when it hits? Could ground type determine whether or not it works(bottles may almost never break or make noise if landing on grass, but have a 100% chance to shatter on roads, with different odds on all the ground surfaces in between)?