RimWorld

RimWorld

Toggleable Readouts
126 Comments
cerhio 9 Sep, 2024 @ 8:54pm 
Holy fuck, guys. I actually gained a noticeable amount of FPS. I can actually move my screen around on x3 speed. This is nuts. Thank you so much.
· 無名 · 19 May, 2024 @ 8:38pm 
This mod works in 1.5, there were people previously commenting who were confused because they did not know that the category toggle for the readout is a vanilla function of the game and this mod does not add that.

However, this mod for me produces an invisible UI bug where you are unable to open the "Log" and sometimes "Gear" tabs of certain colonists.
Paolini 18 May, 2024 @ 2:50pm 
Played with this for hours it works fine in 1.5 don't listen to anyone saying otherwise
Logiwonk 15 May, 2024 @ 10:48am 
@Corgrarr-The-Barbarian yes it does
Corgrarr 11 May, 2024 @ 6:43am 
does it work in 1.5
half deaf and gay 9 May, 2024 @ 10:12am 
@periastron_user it says in the mod description:
Filtering: Simply right click anything you don't want listed. If you change your mind, you can undo this filter in the mod options.
HoNkZeE MaKaRa 5 May, 2024 @ 1:10pm 
How do I unpin things?
Plutocron 4 May, 2024 @ 7:05am 
I love that this works.
Corgrarr 24 Apr, 2024 @ 6:01pm 
Plz update king o7
submeg 20 Apr, 2024 @ 5:04pm 
@Yekaterinnani , not functional.
S.T.A.R.S. 15 Apr, 2024 @ 12:38pm 
god bless the people who are able to write off that the mod is compatible
Paolini 13 Apr, 2024 @ 6:21am 
Works perfectly fine even without an update, not a single red error and any ressource is correctly filtered out
Yekaterinnani 12 Apr, 2024 @ 7:58am 
Has anyone tried it in version 1.5?
The Gunslinger 11 Apr, 2024 @ 10:24am 
Plz Update. TY!
Kazzier 11 Apr, 2024 @ 5:16am 
Utterly love this mod. Hope you get around to updating it. Kind regards.
momo 1 Apr, 2024 @ 7:02am 
@nightengate32 yeah, same problem here. The mod worked for like a year and now suddenly just doesnt. Idk why. I even tried just playing a game without other mods just this one and it still doesnt work :(((
Grimbly 27 Mar, 2024 @ 5:46am 
has some buggy interaction with the vehicles framework
nightengate32 1 Mar, 2024 @ 2:08pm 
For some reason the mod appears to not be working at all for me anymore. It shouldn't be incompatible with anything I use, but even on a fresh game, it's not sorting things at all, I just am still stuck with the vanilla resource readout for my inventory. Sucks because I really love this mod and am unsure if there's an alternative. I really love how it sorts my stuff to where I can just click a drop down menu and view all my items.
Entropy Wins 19 Feb, 2024 @ 11:52am 
The filters do not seem to be saved. Every time I load my last save they are gone. They do shop up in mod options after I create them (but not after loading a save). Any idea?
Limfjorden 4 Jan, 2024 @ 6:47am 
@VISHENEVSKIY It's highly unlikely that this mod causes that behavior. Are you absolutely sure?
LEPENSK 3 Jan, 2024 @ 3:21pm 
DO NOT RECOMMEND!!!
Because of this mod I have all the settlements on the map disappearing. And also does not show the caravan travel time. Not recommended!!! :steamthumbsdown:
Prester 1 Dec, 2023 @ 1:27pm 
im just browsing through your mods and i must save im deeply in love with prety much all of them. thank you for existing and thank you for modding rimworld
Limfjorden 10 Nov, 2023 @ 11:41am 
@lol It's some rendering optimizations that cause the flickering. If you disable modern rendering in research tree settings, flickering stops for that mod.
SpaceLatency 9 Nov, 2023 @ 8:21am 
it'd be nice if you could have some resource types categorized and some not, i like seeing my total stone count but i'd like things like silver, gold etc to show without having to have their entire category showing, while also not having to hide everything within said category
lol 9 Nov, 2023 @ 4:58am 
Thought it could help catch the bug:
- Toggleable Readouts has flickering on macOS on middle click or any keyboard press
- Research Tree has same flickering on macOS
- With both Toggleable Readouts and Research Tree on, there is no flickering on ResearchTree scheme, but instead the readouts "flicker through" the research screen
momo 30 Sep, 2023 @ 3:41am 
@The QX, did not help, neither did multiple reinstalls and mod regrouping. :(
clarambrosia 22 Sep, 2023 @ 10:31am 
nvm it didnt work,,,,,,
clarambrosia 22 Sep, 2023 @ 8:29am 
found a solution! in rocketman's settings (press the rocket button in game, not under mod settings for some reason) under load time optimization, click clear cache. one of the settings in there might be causing it, but this is at least a temp fix
clarambrosia 22 Sep, 2023 @ 8:14am 
@Sane Boi Caligula ditto
Limfjorden 12 Sep, 2023 @ 8:58am 
@Miso I have the same issue you describe. I am also on a mac and I think that is the issue.
Miso 10 Sep, 2023 @ 10:38am 
There is some glitch when it shows normal readouts and flickering smaller readouts list when doing almost anything like scrolling to zoom (platform darwin). Unfortunately it seems I cannot post screenshots here.
Victor 25 Aug, 2023 @ 10:22am 
This mod is causing a warning from Dubs Mint Menus, I guess it shouldn't cause any problems, right?
https://gist.github.com/HugsLibRecordKeeper/4fdd2eda3d2ed57d1ce1d3f31647555b
Qx 20 Aug, 2023 @ 7:51am 
@momo try placing it at the bottom it may work if u do it
momo 10 Aug, 2023 @ 1:55am 
Hello!

For some reason, the mod stopped working for me after reinstalling the game. I even placed it at (almost) the top of the mod list loading order but it still isn't working again :(
Hotch 30 Jul, 2023 @ 12:51am 
Hello! Every time I reload a save, the items I filtered out keep popping back up. Any advice?
Sane Boi Caligula 6 Jul, 2023 @ 2:49pm 
Hi,
I am getting the same issue that Trigger got, where this mod resets every time I restart the game.
I am not getting any log messages when I hide something.
Is there a way to set this mods settings as read-only or something?
God Syndrome 10 Jun, 2023 @ 7:41am 
how to unpin? cuz i cant unpin
Sparrows 9 May, 2023 @ 2:44pm 
Can you add saving player' folding/unfolding categories setting? So each time I load game it will default to opened categories I did last time, instead of always (first) pemmican category as open, and others as closed?
Sjel 7 May, 2023 @ 11:11am 
Yeah, turns out it happens without the mod as well so my bad, the fault is somewhere else, sorry. Have a nice week!
Owlchemist  [author] 6 May, 2023 @ 3:26pm 
Does it happen if you reload the save (force a refresh)? Or if you don't have the mod installed? Because it mainly just uses the same counting method as before, it's mostly just a rendering optimization.
Sjel 6 May, 2023 @ 11:56am 
Hey, I'm lovin' Your mod! I just have a new issue, that's never ever occured before. The UI claims I have 15800 silver but in reality, I only have 1800 and there is no more on the map. Any idea how to make the mod recount silver or sth? I use a lot of mods but I get no yellow or red errors in the logs. :cozywowscap:
sooshon 25 Apr, 2023 @ 2:59am 
@Donkey Anus, one of the bottom right grayish icons that toggles various displays like zone visibility, auto-home, beauty stats, room stats etc is "toggle categorized mode on the resource readout." Make sure to read the tooltips for them all, who knows what other useful tool you might be missing out on? :D
NovaBlue 15 Apr, 2023 @ 8:09am 
Great mod, can you add the option to expand/collapse items by clicking anywhere on the item not just the little arrows next to it.
Donkey Anus 13 Apr, 2023 @ 8:49pm 
how did you get yours categorized?
Owlchemist  [author] 30 Mar, 2023 @ 8:41pm 
That's a full blown scooby doo mystery, no idea. No idea other than suspecting some mod conflict that's unknown to me. See if it happens without other mods active? If something can be identified I could work in a compat check perhaps.
Mikey 3 Mar, 2023 @ 5:08pm 
Will my game remember my *hidden* choices between saves?
Arcimbaldo 1 Mar, 2023 @ 12:53am 
Would love it if the pinning feature worked the same way as Dubs'