Garry's Mod

Garry's Mod

[TacRP] Tactical RP Weapons
907 Comments
DoctorNixon 16 Oct @ 8:02am 
I want galil arm with stock mag and beretta m82, and replace itacha 37 model with insurgency model, I want more update weapons
trijun_heisei 15 Oct @ 4:45pm 
Nevermind, just found out there was an addon using the same models as TacRP and was conflicting with them. False report.
trijun_heisei 15 Oct @ 4:41pm 
Also, sometimes, the parts of certain guns are removed. I don't know if this is a specific issue to me but it happens sometimes.
Brick 15 Oct @ 7:08am 
My favorite mod
Yakubthecreator6600 13 Oct @ 5:25pm 
you should have added m41a
SgtSmashem 13 Oct @ 6:52am 
I have captured funny bug yesterday:deaths:
https://cdn.steamusercontent.com/ugc/14698151057186729609/2934C575430187C1FA854793B2F23AAE9B507460/
go to discussions if you what more info.
Box-Chan 12 Oct @ 8:35pm 
Yeah I came to say the same thing, I love this pack, the double shell bothers me though
PostVoider 12 Oct @ 12:27pm 
two shells in one shot:steamsad:
MuffinTop62 11 Oct @ 2:45pm 
[[TacRP] Tactical RP Weapons] lua/weapons/tacrp_base/sh_init.lua:308: attempt to index a nil value
1. SetBaseSettings - lua/weapons/tacrp_base/sh_init.lua:308
2. unknown - lua/weapons/tacrp_base/sh_init.lua:229
3. Give - [C]:-1
4. unknown - gamemodes/sandbox/gamemode/commands.lua:940
5. unknown - lua/includes/modules/concommand.lua:54
trijun_heisei 10 Oct @ 1:56pm 
Two shells eject at the same time for every shot you fire. The second one being the default ones from Half Life 2.
Arsentabis© 9 Oct @ 4:23pm 
or how to hide that incorporated shells so I can only see my HD shells?
Arsentabis© 9 Oct @ 4:21pm 
how to fix?
Arsentabis© 9 Oct @ 4:20pm 
2 shells at shot
lvan 6 Oct @ 10:26pm 
awesome mod, its fun and slightly janky in a very gmod way (which is good)
mackkings 5 Oct @ 2:13am 
plus everytime a mod breaking update shows the t-cdb nade pops up
mackkings 5 Oct @ 2:13am 
weapons dont shoot
Ooorel 3 Oct @ 7:39pm 
Does anyone know why does the damage mechanism of this module seem to bypass Zippy's Gore Mod's gib health, always turning NPCs into gibs no matter what?
Box-Chan 3 Oct @ 6:54pm 
I like how the suicide text is 10% telling you not to, 35% telling you you should, and 55% shitpost memes. (And the Fade to Black reference, I really loved that one)
Gran Trasero 3 Oct @ 6:13am 
My weapons also do not work, but as I use vr mods I do not immediately think this mod is the one that's broken.
Lt.Ricky 1 Oct @ 10:55pm 
there's new bug about ejection, two shells ejected once I shot
󠀡󠀡 1 Oct @ 9:23pm 
Sounds are back, this is very good.
Lobster Dado 1 Oct @ 4:41pm 
ok problem solved, thank you again arctic
Kawashiro 1 Oct @ 7:00am 
why tf weapons are not hooting and theres error
2ippo 30 Sep @ 7:36pm 
audio bug is fixed now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
mayonnaise licker 30 Sep @ 4:52pm 
IT GOT FIXED!!! LET'S GO!!!
Lady_Gendercide 30 Sep @ 11:04am 
Thank you!
The Unknown Calcium 29 Sep @ 6:14am 
the update probably broke it?
The Unknown Calcium 29 Sep @ 6:14am 
same the audio is broken
Lobster Dado 28 Sep @ 9:26pm 
why can't I hear any of the reload sounds at all
♬♫~Joe Blaze~♫♬ 25 Sep @ 1:02pm 
FUCK!!!! TacRP doesn't work anymore!!!
MikhailCalamar 24 Sep @ 7:15pm 
is there any way to fix these ? let me help
MikhailCalamar 24 Sep @ 7:14pm 
ok its kinda getting annoying. these x64 bit updates broke all my favorite addons..
mayonnaise licker 24 Sep @ 2:28pm 
Is there any documentation of the update? I tried looking, but I couldn't find anything talking about the update.
mirodno 24 Sep @ 10:23am 
Alright, first of, i apologise for "classic arctic weapon base" commentary, there's nothing wrong with addon itself, problem is in 64-bit branch, it broke not only tacrp sounds, but also another Tactical Intervention addon (predecessor of tacrp), which shares the same assets, including sounds.

My first guess "it's because of mono channel", which immediatly proved wrong by silenced fire sounds, which are not muted. Well, it was my first and last guess, since i really can't tell what 64-bit gmod doesn't like in other sounds. Audio ordering issues or something? Also, same shit happens with shots that are happening during "low ammo" beep warning in other addons (but not in tacrp/tacint, ffs), could this be the same issue?

As of now, absolutely no workaround exists aside from switching to legacy 32-bit branch which is a crashfest for me.
唐纳德·特朗普 24 Sep @ 5:06am 
In a 64 bit environment, other sound effects appear to fail to load
marsh 23 Sep @ 11:23pm 
I can confirm that sounds work after switching off of 64 bit
marsh 23 Sep @ 11:08pm 
Apparently the broken sounds are because of an update to the 64-bit beta
Bondrewd 23 Sep @ 7:33pm 
Oh so i'm not the only one with a broken reload sound. that's good. Almighty author! Pls fix! *dogeza*
λ LIFE IS PAIN! λ 19 Sep @ 9:14am 
they'll fix it eventually, don't worry guys
Toenails 19 Sep @ 7:52am 
so apparently not only reload sound effect is broken here, it is also broken in most arccw guns (+cocking sounds) esp. the Gunsmith Offensive collections smh.... please... whatever you do before this bug happening, roll it back....
bobor 19 Sep @ 7:31am 
brochachos somehow broke reload sounds :steamsad::steamsad:
mirodno 19 Sep @ 5:24am 
>shittone of updates
>no changelogs
>no visible changes
>no invisible changes
>except for more errors in console
>except for even more errors in guns themselves

Classic arctic weapon base. Remember what they took from you in arccw. No, not the broken updates, they're still there.
Electric Kool-Aid 19 Sep @ 12:57am 
- new TacRP update
- breaks reloading sounds
- realize it was updated on 9/11
You give me no choice but to call it the 9/11 update :steamsad:
trijun_heisei 18 Sep @ 10:08pm 
pretty much every single sound effect in the tacrp pack are muted except for the firing sounds
λ LIFE IS PAIN! λ 18 Sep @ 7:38pm 
I hope they fix the audio reload bug
Butter7 18 Sep @ 5:46pm 
reload sounds don't play
Lapa_20 18 Sep @ 7:58am 
Yeah i noticed it too, reload sounds do not play:steamsad:
Goderack 17 Sep @ 3:25pm 
@glimpseofgood For now, what you can do is get the "Weapon Editor & Replacer" mod, which allows you to change each weapon's slot placement.
Goderack 17 Sep @ 3:22pm 
The errors that show up only do so when the HUD is enabled. Disabling it removes all printed errors, but it doesn't fix the missing sfx, of course.
glimpseofgood 17 Sep @ 3:21pm 
I think you should add an option to have machine pistols in slot 3