Garry's Mod
[TacRP] Tactical RP Weapons
912 comentarios
Estlin9000 hace 5 horas 
this bug is preventing me from shooting the gun:
lua/weapons/tacrp_base/sh_init.lua:308: attempt to index a nil value
1. SetBaseSettings - lua/weapons/tacrp_base/sh_init.lua:308
2. unknown - lua/weapons/tacrp_base/sh_shoot.lua:114
Jill Valentine's Wife hace 14 horas 
how do i fix missing file error
Viktor Reznov™ 26 OCT a las 14:56 
yo i was bored and found it and i like it jsut wish there was more
man 24 OCT a las 14:11 
is there a way to mirror the weapons so the ejection ports are on the right side?
Guv 22 OCT a las 9:36 
Is there a way to enable the TACRP HUD for non-TACRP weapons?
Lunar 20 OCT a las 19:35 
Thank you for adding the ability to shoot yourself its a good way to fantasize without doing anything
Sunw5w 19 OCT a las 12:41 
I Made a Addon That Fix Double Eject Brass
https://steamproxy.com/sharedfiles/filedetails/?id=3590102287
DoctorNixon 16 OCT a las 8:02 
I want galil arm with stock mag and beretta m82, and replace itacha 37 model with insurgency model, I want more update weapons
Brick 15 OCT a las 7:08 
My favorite mod
Yakubthecreator6600 13 OCT a las 17:25 
you should have added m41a
SgtSmashem 13 OCT a las 6:52 
I have captured funny bug yesterday:deaths:
https://cdn.steamusercontent.com/ugc/14698151057186729609/2934C575430187C1FA854793B2F23AAE9B507460/
go to discussions if you what more info.
Mr. Bones 12 OCT a las 20:35 
Yeah I came to say the same thing, I love this pack, the double shell bothers me though
PostVoider 12 OCT a las 12:27 
two shells in one shot:steamsad:
MuffinTop62 11 OCT a las 14:45 
[[TacRP] Tactical RP Weapons] lua/weapons/tacrp_base/sh_init.lua:308: attempt to index a nil value
1. SetBaseSettings - lua/weapons/tacrp_base/sh_init.lua:308
2. unknown - lua/weapons/tacrp_base/sh_init.lua:229
3. Give - [C]:-1
4. unknown - gamemodes/sandbox/gamemode/commands.lua:940
5. unknown - lua/includes/modules/concommand.lua:54
trijun_heisei 10 OCT a las 13:56 
Two shells eject at the same time for every shot you fire. The second one being the default ones from Half Life 2.
Arsentabis© 9 OCT a las 16:23 
or how to hide that incorporated shells so I can only see my HD shells?
Arsentabis© 9 OCT a las 16:21 
how to fix?
Arsentabis© 9 OCT a las 16:20 
2 shells at shot
lvan 6 OCT a las 22:26 
awesome mod, its fun and slightly janky in a very gmod way (which is good)
mackkings 5 OCT a las 2:13 
plus everytime a mod breaking update shows the t-cdb nade pops up
mackkings 5 OCT a las 2:13 
weapons dont shoot
Ooorel 3 OCT a las 19:39 
Does anyone know why does the damage mechanism of this module seem to bypass Zippy's Gore Mod's gib health, always turning NPCs into gibs no matter what?
Mr. Bones 3 OCT a las 18:54 
I like how the suicide text is 10% telling you not to, 35% telling you you should, and 55% shitpost memes. (And the Fade to Black reference, I really loved that one)
Gran Trasero 3 OCT a las 6:13 
My weapons also do not work, but as I use vr mods I do not immediately think this mod is the one that's broken.
Lt.Ricky 1 OCT a las 22:55 
there's new bug about ejection, two shells ejected once I shot
󠀡󠀡 1 OCT a las 21:23 
Sounds are back, this is very good.
Lobster Dado 1 OCT a las 16:41 
ok problem solved, thank you again arctic
Kawashiro 1 OCT a las 7:00 
why tf weapons are not hooting and theres error
2ippo 30 SEP a las 19:36 
audio bug is fixed now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
mayonnaise licker 30 SEP a las 16:52 
IT GOT FIXED!!! LET'S GO!!!
Lady_Gendercide 30 SEP a las 11:04 
Thank you!
The Unknown Calcium 29 SEP a las 6:14 
the update probably broke it?
The Unknown Calcium 29 SEP a las 6:14 
same the audio is broken
Lobster Dado 28 SEP a las 21:26 
why can't I hear any of the reload sounds at all
♬♫~Joe Blaze~♫♬ 25 SEP a las 13:02 
FUCK!!!! TacRP doesn't work anymore!!!
MikhailCalamar 24 SEP a las 19:15 
is there any way to fix these ? let me help
MikhailCalamar 24 SEP a las 19:14 
ok its kinda getting annoying. these x64 bit updates broke all my favorite addons..
mayonnaise licker 24 SEP a las 14:28 
Is there any documentation of the update? I tried looking, but I couldn't find anything talking about the update.
mirodno 24 SEP a las 10:23 
Alright, first of, i apologise for "classic arctic weapon base" commentary, there's nothing wrong with addon itself, problem is in 64-bit branch, it broke not only tacrp sounds, but also another Tactical Intervention addon (predecessor of tacrp), which shares the same assets, including sounds.

My first guess "it's because of mono channel", which immediatly proved wrong by silenced fire sounds, which are not muted. Well, it was my first and last guess, since i really can't tell what 64-bit gmod doesn't like in other sounds. Audio ordering issues or something? Also, same shit happens with shots that are happening during "low ammo" beep warning in other addons (but not in tacrp/tacint, ffs), could this be the same issue?

As of now, absolutely no workaround exists aside from switching to legacy 32-bit branch which is a crashfest for me.
唐纳德·特朗普 24 SEP a las 5:06 
In a 64 bit environment, other sound effects appear to fail to load
marsh 23 SEP a las 23:23 
I can confirm that sounds work after switching off of 64 bit
marsh 23 SEP a las 23:08 
Apparently the broken sounds are because of an update to the 64-bit beta
Bondrewd 23 SEP a las 19:33 
Oh so i'm not the only one with a broken reload sound. that's good. Almighty author! Pls fix! *dogeza*
λ LIFE IS PAIN! λ 19 SEP a las 9:14 
they'll fix it eventually, don't worry guys
Toenails 19 SEP a las 7:52 
so apparently not only reload sound effect is broken here, it is also broken in most arccw guns (+cocking sounds) esp. the Gunsmith Offensive collections smh.... please... whatever you do before this bug happening, roll it back....
bobor 19 SEP a las 7:31 
brochachos somehow broke reload sounds :steamsad::steamsad:
mirodno 19 SEP a las 5:24 
>shittone of updates
>no changelogs
>no visible changes
>no invisible changes
>except for more errors in console
>except for even more errors in guns themselves

Classic arctic weapon base. Remember what they took from you in arccw. No, not the broken updates, they're still there.
Electric Kool-Aid 19 SEP a las 0:57 
- new TacRP update
- breaks reloading sounds
- realize it was updated on 9/11
You give me no choice but to call it the 9/11 update :steamsad:
trijun_heisei 18 SEP a las 22:08 
pretty much every single sound effect in the tacrp pack are muted except for the firing sounds
λ LIFE IS PAIN! λ 18 SEP a las 19:38 
I hope they fix the audio reload bug