RimWorld

RimWorld

Rim-Skeletons
275 Comments
DICK NUTS 3 Oct @ 6:08pm 
SOMEONE PICK THIS UP PELASEEEEE
peanutman 25 Sep @ 4:27pm 
please, this mod is dope, when will there be a 1.6 update? will there be a 1.6 update?
DICK NUTS 28 Aug @ 9:14pm 
why no 1.6
Withergo 27 Aug @ 8:47am 
I like skeletons in general but i also like skeletons from kenshi because they look sick asf.
misinformation spreader 17 Aug @ 6:48pm 
you heard this a thousand times but will there be a chance of an update to 1.6
Cheers
Ing 2 Aug @ 6:51am 
1.6
1.6 pls
(≡◉‿‿◉≡) 30 Jul @ 7:57am 
1.6 :)
Gamma 27 Jul @ 5:31am 
@Tijuuan because in their source material their is evidence that this could be the case. The previous comment is making claims based on their interpretations but as far as canon is concerned it seems up for debate.
Tijuuan 18 Jun @ 7:30am 
Why did you make Skeletons that are subject to emotions and mood swings with pain shock? It would have been better to turn off these moments and make the race feel more like "robots" than... Um... Humans.
Knight Dandelion 18 Jun @ 1:14am 
Skeletons are not subject to pain or shock, they experience emotions laughter, joy, sadness. At the same time, they remain a monstrous and fearless killing machine. This is how they are embedded in the original Kenshi. Those who went crazy, in fact, have damaged central processors. They are not like what you created them here. Not to mention that they do not have digestive processors, and even a mouth as such.))
Cultanis 8 Jun @ 10:58pm 
:beeped: I will favorite this and wait patiently for 1.5.
cream boy 29 Apr @ 6:14pm 
Any chance on a 1.5?
Could I possibly ~commission~ ya to update it?
(OwQ;) 12 Apr @ 3:27pm 
1.5? :(
Scarchota 28 Jan @ 2:37pm 
i need to made this question as a starving third world dude with anything but dreams of beat the [sweet things] out to Cat-lon, some free time and a potato-pc, what can i learn to help with this project?
Kiborg_Coy 7 Jan @ 7:06am 
1.5?:beeped:
АВАЯА 11 Dec, 2024 @ 1:14pm 
update or i cry:steamsad:
Vari the maid 9 Dec, 2024 @ 4:46pm 
any chance for a 1.5 release? :D
John Goblikon 7 Dec, 2024 @ 4:25pm 
I need a Sadneil PLEASE! Give us one please <3
ASTORIANS JUICE BOX 31 Oct, 2024 @ 11:04am 
1.5?????
DenFord 14 Oct, 2024 @ 8:32am 
need 1.5 quick :steambored:
junkedboy 25 Jun, 2024 @ 5:52am 
there will be no updates. We're breaking up. :calm_creep:
Littlewiggles 16 Jun, 2024 @ 6:31am 
When this gets updated to 1.5, the angels above will descend and kiss you on the forehead
自爆油轮修士 12 Jun, 2024 @ 6:29pm 
1.5 please
junkedboy 6 Jun, 2024 @ 7:17pm 
yes :Sadclot:
A-Mac 3 Jun, 2024 @ 6:36pm 
eagerly awaiting 1.5 update for this and shek!
junkedboy 30 May, 2024 @ 8:22pm 
:Sadclot::Sadclot::Sadclot:
junkedboy 23 May, 2024 @ 7:19am 
:Sadclot:
junkedboy 17 May, 2024 @ 2:56pm 
11 day of waiting :Sadclot:
Vex  [author] 6 May, 2024 @ 6:16pm 
@grisly crusader They're currently being updated!
junkedboy 6 May, 2024 @ 12:54pm 
pls 1.5...i love ur mods. need shek and robots(
MaxxaM 4 May, 2024 @ 8:38pm 
Love this mod!! Thanks for you ingenues work!!
Vex  [author] 16 Apr, 2024 @ 10:30am 
I'll update it once the other robots are stable, since these guys use those guy's code.
Vex  [author] 16 Apr, 2024 @ 10:29am 
@Mordred NGL I kinda forgot I even made this mod 😭
Mordred 15 Apr, 2024 @ 2:27pm 
I'm looking forward to the 1.5 update, can't live without this mod :p4g_love:
DICK NUTS 7 Apr, 2024 @ 8:50pm 
wish you could build them
ahazaha 17 Jan, 2024 @ 9:03am 
@KRytoTyan это из-за перевода. Почему-то он делает всех скелетов невидимыми. Я отключил русификатор и скелеты стали снова видимыми.
mymykoliq 16 Jan, 2024 @ 7:19am 
PremierVader if you dont have skeleton in your colony, there wont be any issues. This mod takes 38 MB, high quality picture weights way more
PremierVader 15 Jan, 2024 @ 7:39am 
Hey great mod but my game isnt starting up and I am removing any texture heavy mods....this mod takes a lot of space compared to similar mods so I want to do some tests by removing this mod midgame. Hopefully there wont be any issues?
Vex  [author] 8 Jan, 2024 @ 2:10pm 
@dawg No.
Vex  [author] 8 Jan, 2024 @ 2:10pm 
@Meksit Sounds like a faction was removed midsave. Owlchemists save saver should help fix it.
KRytoTyan 29 Nov, 2023 @ 11:31pm 
у меня одного скелеты просто невидимые?
Meksit 28 Oct, 2023 @ 5:16pm 
Broken for me.
Because of this mod I can't interact with the map for some reason.
Latex Santa 6 Aug, 2023 @ 10:39am 
@The Flaming Boi I think that mechanitors need the capacity for psychic sensitivity. Skeletons in the lore are fully mechanical, I don't think they CAN be psychic.
Vex  [author] 24 Jul, 2023 @ 6:34pm 
Remove any skeleton factions and you should be good.
bigmayoman 24 Jul, 2023 @ 1:28am 
is this safe to remove mid save?
FoxoManiak 23 Jul, 2023 @ 7:39am 
A skeleton colonist got "brain" damage and i wonder how can i possibly fix that, they can't take luciferium it seems, biopods don't work with them, is it really just healer mech serum (if that works at all)?
Vex  [author] 21 Jul, 2023 @ 4:49pm 
The skeleton faction has regular humans thrown into the mix.
Rice the Cheesey 19 Jul, 2023 @ 7:39pm 
I went to go visit the Skeleton base and found that about half of the skeletons looked like normal humans and had normal human age ranges but were labeled as skeletons. There were still plenty of other skeletons that had the intended models and were hundreds of years old. Is this intentional or a bug/mod incompatibility? Are the human textured ones supposed to be more like androids than robots?
The Flaming Boi 17 Jul, 2023 @ 9:35am 
i can't make one of my Skeletons a mechanitor, its claims they have no brain to put it in, even so is there a patch mod or something?