Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Preserves--
35 Comments
Hat_chling 14 Jan @ 3:54pm 
Ah, the config load must have been the problem.
I did make a config but forgot that I made it prior to adding this mod.
Thanks for clearing that up.
MeniliteZ 14 Jan @ 3:31pm 
@Hat_chling
I just started a game on Standard Ruleset, and I don't see Preserve listed in the Culture tree. It's from Mysticism, right?

What I was saying before was about Advanced Settings. If you use the Load Configuration button and loaded a config from before you had this mod enabled, that would be why it wasn't enabled in your game. The configs save which mods are enabled.
Hat_chling 14 Jan @ 2:36pm 
@MeniliteZ
I was starting a new game. However I was playing on Standard settings, does this only work for Gathering Storm and Rise and Fall?
MeniliteZ 14 Jan @ 5:40am 
@Hat_chling
It doesn't work if you add it in mid-game. You need a fresh game.
Also you need a fresh game creation configuration.
Configurations include which mods are active in their save.
Hat_chling 14 Jan @ 4:47am 
This mod doesn't seem to be working at the moment.
I have it installed and enabled but the Preserve remains in the game.
Jeppa84 27 Jan, 2024 @ 1:20pm 
I see what your saying though, ugly
Lazaway 15 Nov, 2023 @ 6:47pm 
After few preserves dominating cultural victories I feel the same.
MeniliteZ 22 Jun, 2023 @ 9:38am 
I'm getting this just so I don't get city state quests to build one. Thank you!
Izanami 16 Nov, 2022 @ 5:38am 
@sukritact

Stops my game from loading. Not sure where the conflict is.
M 8 Jul, 2022 @ 11:05pm 
Thank you Sukritact, I agree with the preserves being superfluous
knome 27 Mar, 2022 @ 12:59am 
I think that to fix preserves, all you need to do is make it possible to built a national park on tiles with preserves.
falrapax 17 Mar, 2022 @ 6:22pm 
Hi Sukritact,

I agree and disagree. I like a lot of your mods and I have a suggestion for you that I know you would pull off well, if it appeals to you:

I think the Preserve should be an "alternative" to Holy Sites, determined with a few Pantheon options focused on shamanism, animism, etc.

In this case, the Grove would replace the Shrine, the Sanctuary would replace the Temple and unlock with Theology, and regular Belief buildings could be built in the Preserve.

The Preserve would have less adjacency yield and less Faith yield than a "pure" Preserve or a Holy Site, but would instead offer a little of both. In other words, there would be an early resource yield trade-off for delayed Religion development, and in the mid-game, there would be more tension between developing the land or maintaining the Preserve bonuses.

Thoughts?
blackgauntlet 16 Oct, 2021 @ 10:03pm 
If you can train shapeshiting druids and were-animal berserkers from it, I'd be down with this district.
RJ Dork Bard 10 Oct, 2021 @ 5:07am 
preserves would be worth it if you could place national parks on them or include them in park later , otherwise they just suck .
Crescidious 27 Aug, 2021 @ 6:19am 
They should have made national parks have buildings you build in the city.
rui.raen 14 Jul, 2021 @ 7:05am 
Not big fan of preserves either, nice mod :)
TitanIX 13 Jun, 2021 @ 3:29pm 
yes, should have been a building in civic center. I think hospital/medical should be in there before the preserve district.
Tuindwergie 28 May, 2021 @ 2:43am 
I think the preserve is nice but I'd lock it behind a civic like Conservation so that the power spike only comes much later.
The_Foxy_Nerd 26 Apr, 2021 @ 4:56am 
I would've loved to see the preserves alongside either the art museum, national parks, archaeological museum, or the Government Plaza if you have that one museum building in it. Maybe you would get culture and gold yields while also generating tourism, that would've been a pretty cool feature.
lfelps 25 Apr, 2021 @ 6:27pm 
Can't agree with you more, considering Black Death Scenario and what we are going through, I was sure they were going to implement Biowarfare and a Health district. It would have been so cool.
hawkseye17 24 Apr, 2021 @ 12:02pm 
I think the preserve would be much better to synergize with national parks.
SassDora 24 Apr, 2021 @ 5:22am 
finally I realize I wasn't alone
oXXXymiron official ✔ 23 Apr, 2021 @ 2:13pm 
NGL, I am going to this workshop to get new content, not to remove something I already have... Preserve is an interesting concept, which can make otherwise poor tiles richer. One of the many steps away from good old CIV5 "build all" concept.
Butterspread 21 Apr, 2021 @ 6:53am 
Damn Suk is going for the throat. It is really situational, true, but i feel like it brings value to appeal based culture games by giving a good round of raw yields.
Aiwa-rikiaR 20 Apr, 2021 @ 10:28pm 
Well, it definitely doesn't feel like it should be a district and I'm not sure it makes sense to have them unlock so early either because it's very rare for humans not to exploit nature and the notion of protecting nature really only comes after you've ravaged it and you realize how important it is.

I think maybe the sanctuary and grove could be two separate tile improvements that can only be placed adjacent to a national park.

With that said, I do enjoy the Preserve as a mechanic even if it doesn't make sense. The combination of extra yields, housing and the culture bomb on unimproved tiles with no real restriction gives us some extra options. It works really well with certain civilizations and situations.
maskejode 20 Apr, 2021 @ 12:30pm 
I hate when city states want me to build one.
The Big Red Cheese 19 Apr, 2021 @ 10:03pm 
I definitely agree that it's redundant, but I think that removing it entirely is not the right answer. I would prefer if it was the 'secular' option for holy sites, and added gardens and santuaries to the holy site district.
CoachGunns 18 Apr, 2021 @ 7:10pm 
Yea preserve a weak district idk what they could have replaced it with but it as horrible.
Drahzev 18 Apr, 2021 @ 11:37am 
@Sukritact - Because of this district, I was deactivating the Viet Nam DLC unless I only played with Asian civilizations. But I had to give up the monopoly game mode. Thank you so much.

@CoachGunns - I have seen AI do this several times. I saw Germany full of torii gates in the Middle Ages in a part of TSL Europe and I really hated this district.
CoachGunns 18 Apr, 2021 @ 10:42am 
I would subscribe to it however I really don't see the AI making these anyway lol
ubereffect 18 Apr, 2021 @ 8:28am 
Not interested in preserving preserves? Use this mod. :steamhappy:
Max 18 Apr, 2021 @ 6:31am 
I would have made a preserve something that would go in a national park instead of what the devs did, personally
Akkadon 18 Apr, 2021 @ 5:20am 
@Succ Master Exactly! When the preserves first came along and everyone started posting yield porn like crazy, I was like "What is this? Don't we already have national parks? Why would we need another feature like this, also, why more districts?
Crazy Dave 18 Apr, 2021 @ 4:53am 
so in other words thank you
Crazy Dave 18 Apr, 2021 @ 4:53am 
With preserves I like the concept but not the execution. I think if the preserve was turned into an improvement that can be placed in a national park that sacrifices that tiles yields but boost the other yields with that national park I think that would make them more fun and require more strategy.