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function: OnEat_Alcohol -- file: DTRecipeCode.lua line # 9 | MOD: Dynamic Traits.
[11-11-24 12:24:47.608] ERROR: General , 1731299087608> 2,938,313,298> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: overdoseIncrease of non-table: null at KahluaThread.tableget line:1689..
[11-11-24 12:24:47.610] ERROR: General , 1731299087610> 2,938,313,300> DebugLogStream.printException> Stack trace:.
[11-11-24 12:24:47.612] LOG : General , 1731299087612> 2,938,313,302> -----------------------------------------
STACK TRACE
But this mod makes that when you the a Fever, you almost die in the same day, beeing almost instantly a death?
I have a little bit of mods that im playing, and recently (yesterday), i got just 2 lacerations and in question of 1-2h, i got a fever, and died less than 30 minutes after the fever (the lacerations where treted and putted bandages on them, even took pills, and even with all that, i died for fever in less than a day, i never saw a fever that sever that kills you in less than a day)
I just spawned.
The sources for foodSickness (the green Moodle) in vanilla and DT are:
- Eating food in a bad state (vanilla, untouched by DT)
- Eating poisonous mushrooms or berries (vanilla, untouched by DT)
- Drinking tainted water (vanilla, untouched by DT)
- Stay around many corpses (vanilla, untouched by DT)
- Having infected wounds (DT, the newer and severe the wound, the more it increases)
- Overdose Moodle Lv4 (DT, it is mandatory that it is Moodle Lv4, below that it doesn't poison)
- Anorexia when full, so the green eating moodle is present, can generate sickness (DT)
- Alcoholic under the specific conditions (DT)
As far as I remember right now, there's no other source.
The problem is when people starts to mix hundreds of mods without understanding their interactions
Would recommend only to those that enjoy those kinds of difficulty settings (the ones that arent designed to provide a challenge, but rather for ragebait), would NOT recommend in any server that has an RP focus or lowered numbers of zombies. It will just make your character worse the longer you play, and once you have bloodlust, your game is over, even the description itself says so but i know most people skip to the comments instead so its better to mention it.
Again, good for: Singleplayer runs where you wish to push the game to its limits, at detriment of playability.
Bad for: Multiplayer in general, or just runs where you wish actual fine tweaked difficulty.
Completely broken for: RP-focused servers or any server that doesnt have a high zombie count, as it will kneecap your character on the long run without any way to avoid it.
i came here for dynamic traits not for the rebalance of traits made to another guy's liking
i dont want the rebalance (at the very least i want the option to turn it off)
the whole mod is not worth it if the re balance is included, at least for me
I already put the errors in the discussion list :c
04.09 10:03:52 [Server] WARN Mod> ZomboidFileSystem.loadModAndRequired> required mod "DynamicTraits" not found
The whole reason we use the mod is to be able to vary playstyles and experience having good and bad traits showing up depending on our actions, and the whole concept of Nervous Wreck and Melancholic being permanent are kinda against the concept of Dynamic Traits as a whole... Specially when it's so easily obtenable without being that stressed or depressed.
Would love a sandbox option to tweak it.
That being said, you can keep both traits controlled by taking an antidepressant or betablocker every 48 hours, impossible you get overdose with that. If the pill you take doesn't remove it, that's because you didn't take the pill as soon as you got it. An easy way to remove it is to take pills more frequently (24 hours for example) until it gets removed (and then start applying the 48 hours routine), if you want to do it faster then just take a couple pills together and that's it.
It just does not make sense that a desensitized veteran would become a nervous wreck after having to wait an hour before having a cigarette because they are busy fighting.
10/10 reality
@brain: there isn't.