Project Zomboid

Project Zomboid

3,079 ratings
Dynamic Traits
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File Size
Posted
Updated
1.378 MB
16 Apr, 2021 @ 6:13pm
20 Jul @ 4:08pm
119 Change Notes ( view )

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Dynamic Traits

In 2 collections by PepperCat
Alexa's Collection B41 - 41.78 - Snake compatible - 'Alexa Unleashed'
360 items
Alexa's Collection B41 - 41.78 - Snake compatible - Runners
325 items
Description
Disclaimer: if you are looking for more traits for your game and you expect that and only that, then this mod is not for you. This mod will change mechanics and will add more mechanics, and some of them will make you die if you are not carefully enough. This mod is aimed to make the player struggle to survive.
If after all of this you still want to keep playing with this mod. Then keep reading and good luck :)

Traits

  • Transform your traits based on the way you're playing! One of the purpose of this mod is to add the possibility to win or lose traits, either negative or positive during the gameplays, being able to not get stuck with the same traits that were picked during the character creation.
  • New traits added by this mod
  • Vanilla traits cost entirely reworked, nerfing OP traits that costed almost nothing and buffing not so good traits that costed way too much
  • Additional effects to vanilla traits to make them more game changer in the gameplay

Professions

  • Vanilla professions cost, free traits, skills and recipes reworked to make them follow the same balance as traits have.
  • Professions applies different buffs/debuffs to the dynamic traits logics. Which means that certain professions are better to develop certain traits than others.

Moodles

  • New Moodles with new mechanics that are both affected by traits and professions
  • Expanded effects for vanilla Moodles to make them follow the same balance as traits and professions. Making them more challenging than in vanilla.
  • New mechanics for vanilla Moodles such as Fractures by being overloaded, falling asleep if too much time too tired, etc

WIP Documentation

High level guide of Dynamic Traits (Still a work in progress but already with a lot of details) [docs.google.com]

Personal modlist that I use in my games and I keep constantly updated

Modlist

Other Traits mods Compatibilities

Other Compatibilities

My other mods :)

FAQ
Q: Does this Mod works with the latest update
A: Yes, it is fully compatible with the latest update, both singleplayer and multiplayer.

Q: Does this works in existing games?
A: Yes, it does works in existing games, but take into consideration that the logic of the mod will start instantly, that means that some traits may change at the moment you start again your game.

Q: Does this mod affect the nutrition system?
A: No, this mod only checks for the Weight traits (Very Underweight, Underweight, Overweight, Obese or none) and based on that it adds or remove other traits, but it doesn't touch anything related to the internal logic.

Q: Are all the vanilla traits dynamic?
A: No, not all of them but most of them. Some are still missing (will be added in the future maybe) and some makes no sense to have them dynamic so they are not. Also this mods adds new traits that are also not dynamic.

Q: Why this mod doesn't have sandbox options?
A: This mod was thought as a plug and play mod. Every new feature or change implemented is tested across the entire mod to make sure the balance is good enough. This mod purpose is to be played with mostly hardcore configurations as the balance is thought for that and makes sense on those kind of games. If you play vanilla configurations probably this mod will be completely unbalanced.


If you wish to support the development of my mods you can do it through Paypal:

[www.paypal.com]

Copyright 2022 [PepperCat]. This mod doesn't have authorization to be published in Steam, except under the account name PepperCat.

Workshop ID: 2459400130
Mod ID: DynamicTraits
Popular Discussions View All (67)
12
23 Sep @ 3:23pm
PINNED: Overdose Mechanic explanation
PepperCat
5
15 Oct @ 12:27pm
Fever is now always stronger than vanilla?
ジャッキー・ザ・トキ
2
4 Nov @ 2:54pm
Nervous Wreck/Manojo de Nervios
RaullxP
2,519 Comments
Café_sans_sucre 14 Nov @ 6:14am 
Para hacer bollos caseros, mezcla 500 g de harina de trigo, 10 g de sal, 25 g de azúcar y 10 g de levadura fresca. Añade 300 ml de agua tibia y 50 g de mantequilla. Amasa hasta obtener una masa suave y elástica. Deja reposar durante una hora o hasta que duplique su tamaño. Forma pequeñas bolas, colócalas en una bandeja, cúbrelas con un paño y deja reposar otros 30 minutos. Hornea a 200°C por 15-20 minutos o hasta que estén dorados. Disfruta tibios.
Niko 11 Nov @ 6:33am 
Maybe around 900 hours playing with Dynamic Traits; I think it’s an outstanding job. For me, being able to create a character without traits and shape them according to each person’s play habits is the best part. The added difficulties are also fantastic and make a lot of sense. For new players with little vanilla experience, it wasn't an issue at all. :steamthumbsup::steamthumbsup:
dabuniu13 11 Nov @ 2:16am 
Hello, may I ask how to solve this?:steamfacepalm:
function: OnEat_Alcohol -- file: DTRecipeCode.lua line # 9 | MOD: Dynamic Traits.
[11-11-24 12:24:47.608] ERROR: General , 1731299087608> 2,938,313,298> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: overdoseIncrease of non-table: null at KahluaThread.tableget line:1689..
[11-11-24 12:24:47.610] ERROR: General , 1731299087610> 2,938,313,300> DebugLogStream.printException> Stack trace:.
[11-11-24 12:24:47.612] LOG : General , 1731299087612> 2,938,313,302> -----------------------------------------
STACK TRACE
PepperCat  [author] 10 Nov @ 10:14am 
You can already get Thin Skinned with Very Underweight trait
twos 10 Nov @ 3:38am 
please make it so that you can get thin skinned with this mod
PepperCat  [author] 9 Nov @ 5:31pm 
I have explained hundreds of times how the overdose works, I won't do it again, a beer can't kill you.
RustOtter 9 Nov @ 3:05pm 
mod is great but when i drink just one beer it gives me the overdose moodle and then i fucking die please fix this
shellyboey 8 Nov @ 2:29pm 
39, 39 runs before i realised this mod which ive used for years was causing my cdda runs to kill me with a fever, the anger this mod has caused me. thanks giott for saying something because it doesnt say anywhere in the description that a fever will kill you in a day.
Alex Tomiskovici 4 Nov @ 12:11pm 
yep,gettin sick is fucked,even with antibodies mod, we cannot fight the infection
Fallen Angel 4 Nov @ 10:22am 
Could you answer this if possible.

But this mod makes that when you the a Fever, you almost die in the same day, beeing almost instantly a death?

I have a little bit of mods that im playing, and recently (yesterday), i got just 2 lacerations and in question of 1-2h, i got a fever, and died less than 30 minutes after the fever (the lacerations where treted and putted bandages on them, even took pills, and even with all that, i died for fever in less than a day, i never saw a fever that sever that kills you in less than a day)