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[ Simple Stack Trace ]
[string "scripts/tilemanager.lua"]:130: Only vanilla tiles can have an existing entry in GROUND
LUA ERROR stack traceback:
=[C] in function 'assert'
So I tried using the following code to force the prefab to rotate after being placed:
c_spawn('the pig guard’s name').Transform:SetRotation(45)
It worked for a while, but after relaunching the world the next day, I found that all pigs (including citizens) no longer had visible faces. This issue persisted even after I unsubscribed and re-subscribed to The Architect Pack or relaunched the world.
Right now, all Pig NPCs in my world have no faces, which is very strange. It looks like the face images can no longer be correctly loaded after this code was used.
The same thing also happened when I tried to use this code to draw something on the decor_pictureframe:
c_spawn('decor_pictureframe').components.drawable:OnDrawn('lunarmoth_bright')
The world crashed, and again all Pig NPCs lost their faces.
Do you have any idea what might be causing this bug? Thank you so much!
(sorry for my English if there are some really stupid mistakes)
I greatly enjoy your exceptional mod, but have encountered compatibility issues with specific components in my current save file. May I request permission to:
Create a personal-use derivative version with problematic portions removed
Maintain full original authorship credits
Not monetize or publicly redistribute the modified version
This adjustment would help me continue enjoying your creation while respecting your intellectual property.
Thank you in advance for considering this request.
the perk that increases the amount of ammo made doesnt work while the mod is active