Don't Starve Together

Don't Starve Together

1,196 ratings
The Architect Pack
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File Size
Posted
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397.533 MB
18 Mar, 2021 @ 7:08pm
19 Sep @ 9:44am
73 Change Notes ( view )

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The Architect Pack

Description

  • The Architect Pack or simply T.A.P is a Don't Starve Together Mod for Base Building!
    Made for people who enjoy building and feel the game has not many options for decorations. This mod contains huge amount of decorative structures for Base Building! Also this mod includes some special items, secret structures and a fellow companion!

    T.A.P features structures across all the DLCs and Events of Don't Starve such as The Gorge, The Forge, Shipwrecked, Hamlet, Reign of Giants, Legacy Edition
    Take a look in what you can build, the limit is your imagination!

  • Over +1000 Structures: Everything can be crafted in this mod!

  • Hidden Structures: There's also Easter Eggs, Hidden Structures, Secrets and many References in T.A.P can you find them all?
    The blueprints for hidden structures can be obtained by killing specific mobs or doing specific actions!

  • Decorative Creatures: Some structures comes with unique mobs to make your world more alive, some mobs even interact with you. And you can find new birds across The Constant!
    Packim Baggims can be obtained by killing Malbatross while Ro Bin by killing Ancient Guardian.

  • Q: What this mod does?
    A: It basically lets you craft anything from the Don't Starve Universe. Structures, Plants, Creatures, almost anything you can imagine can be built in this mod.

  • Q: Will this mod be compatible with future DST updates?
    A: Yes. I'll be updating the mod every time DST gets an update. But it may have some delay keep in mind.

  • Q: Are you porting new mechanics or fully working mobs?
    A: No. The purpose of this mod is base building, the gameplay is the same.

  • Q: Does this mod works with other mods?
    A: I can't confirm that, sorry. If you're playing this mod along with other mods and have issues, please consider disabling them first and try again to see what is causing the problem. You can post your problem in the commentary section below.

  • Q: I can't place anything / Structures are invisible when I place them!
    A: Assuming you're using the Geometric Placement Mod open its configuration menu and make sure you have the option with a "Brain" as icon disabled.

  • Credits for everyone who helped making this mod!
  • adai1198 - Help with Codes and Functions.
  • ogait87 - Fix for Linux Files.
  • Slowly - Characters Quotes for Structures.
  • vagnerdarochasantos - Ocean Structures code.
  • ADM - Honey Turf and Rock Lobster House.
  • JustJasper - Potted Plants, Pet Statues, More Tents, More Walls and Strange Bird Stand.
  • Need Help? Found a bug? Issues with the mod? Suggestions? Head to our Discord and have a chat with us! Our Discord: Click Here to join![discord.gg]
  • Want to support my work? My Ko-fi Page[ko-fi.com]Tips not needed, always appreciated.
Popular Discussions View All (3)
19
1 Sep @ 12:38pm
conflicting mods
Toplessprophet
7
29 Sep, 2024 @ 9:51pm
中文
Return
0
8 May, 2023 @ 6:48am
the terraformer
476880405
580 Comments
Lucinka Obecná 20 hours ago 
am i the only one who cant load a world made before ancient echoes
白猫亚当斯密 1 Oct @ 4:22am 
crashed
[ Simple Stack Trace ]
[string "scripts/tilemanager.lua"]:130: Only vanilla tiles can have an existing entry in GROUND
LUA ERROR stack traceback:
=[C] in function 'assert'
Viankyrie 30 Sep @ 6:41am 
Placing the Ancient Chandelier crashes the game
斯迟将刈 23 Sep @ 7:02am 
I noticed that all Pig Guards always face the same direction once placed.
So I tried using the following code to force the prefab to rotate after being placed:

c_spawn('the pig guard’s name').Transform:SetRotation(45)

It worked for a while, but after relaunching the world the next day, I found that all pigs (including citizens) no longer had visible faces. This issue persisted even after I unsubscribed and re-subscribed to The Architect Pack or relaunched the world.

Right now, all Pig NPCs in my world have no faces, which is very strange. It looks like the face images can no longer be correctly loaded after this code was used.

The same thing also happened when I tried to use this code to draw something on the decor_pictureframe:

c_spawn('decor_pictureframe').components.drawable:OnDrawn('lunarmoth_bright')

The world crashed, and again all Pig NPCs lost their faces.
Do you have any idea what might be causing this bug? Thank you so much!
大帅 21 Sep @ 7:30am 
作者大佬,可以修一下?只要用这个模组做地下的东西就会直接崩溃掉,海面上的也不行,有点烦,其他的没问题!期待修复一下
Lucinka Obecná 20 Sep @ 11:08pm 
Dedicated server failed to start after update
Кийко Аники 2 Sep @ 10:04am 
I understand that I am not some kind of king to change something there at my will, but perhaps the ability to disable addons individually would allow making fewer mistakes when combining with other mods, since if there were repeating identical objects, then you could simply disable part of the mod along with them :cattiva:

(sorry for my English if there are some really stupid mistakes)
Кийко Аники 2 Sep @ 10:02am 
I finally found time to try this mod on a new save without other mods. The objects from the Shipwreck are very cool, the mobs from there are functional and almost all of them can interact with the world around them! This is great if you want a "zoo" in your base, or just to diversify the world. I was also pleased with the "Legasy Structures" tab, some of the objects from which are functional. I also really liked the objects from the house in Hamlet, especially the functional lamps, seats and carpets. Is there a chance that each addon from this mod will be released separately, or that the option to disable each addon separately will be added to the settings?
Кийко Аники 12 Aug @ 6:45pm 
I would really like this mod in a shortened version, which includes only functional objects... I was very discouraged by the abundance of crafting recipes, which when crafting turned out to be just a picture with animation, which you can’t interact with in any way and which you can’t use in any way. Therefore, I had to not use this mod. However, among other mods I can't find a safe that can be used without a key and a nightstand that can be used as a chest, which are in this mod... I would also like to check out other features of this set in the game that can be interacted with, such as a new companion for the player character, usable buildings and NPCs.
Let Me Unheal You 23 Jul @ 1:41pm 
I'm not sure if this is because of a conflicting mod, but I"m getting crashes due to the mod. I need to unsubscribe for now