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[ Simple Stack Trace ]
[string "scripts/tilemanager.lua"]:130: Only vanilla tiles can have an existing entry in GROUND
LUA ERROR stack traceback:
=[C] in function 'assert'
So I tried using the following code to force the prefab to rotate after being placed:
c_spawn('the pig guard’s name').Transform:SetRotation(45)
It worked for a while, but after relaunching the world the next day, I found that all pigs (including citizens) no longer had visible faces. This issue persisted even after I unsubscribed and re-subscribed to The Architect Pack or relaunched the world.
Right now, all Pig NPCs in my world have no faces, which is very strange. It looks like the face images can no longer be correctly loaded after this code was used.
The same thing also happened when I tried to use this code to draw something on the decor_pictureframe:
c_spawn('decor_pictureframe').components.drawable:OnDrawn('lunarmoth_bright')
The world crashed, and again all Pig NPCs lost their faces.
Do you have any idea what might be causing this bug? Thank you so much!
(sorry for my English if there are some really stupid mistakes)