RimWorld

RimWorld

[LTO] Colony Groups
1,641 Comments
VitaKaninen 5 Dec @ 7:40am 
@Marsianer Right click the group, then manage, then hide group health alert overlay.
Marsianer 5 Dec @ 7:26am 
Is there a way to get rid of this flashing heart rate sign? Got a recruit with paralysis, and since he's incapacitated, this sign is constantly flashing, despite him lying in bed
Pappi_Rabbi 25 Nov @ 5:40am 
is there a way to move the groups to the right of the colonist bar
VitaKaninen 24 Nov @ 4:46pm 
Just delete all of them, or you can use RimSort to do it for you. Then verify the game files using Steam.
Bradybeast13 24 Nov @ 4:01pm 
@VitaKaninen Sorry for the late reply I didn't subscribe to the thread. I used rimpy years ago, so what .dds files do I delete? I see that I can right click on selected mods in rimsort and delete just the .dds files, but what dds files should I delete?
Void 20 Nov @ 10:38am 
awesome mod
VitaKaninen 16 Nov @ 3:20pm 
@Bradybeast13 it is due to .dds file issues. If you previously used RimPy to create .dds files, you need to wipe them, and use RimSort instead. You might also try this mod if wiping your .dds files does not work. No red X-es with DDS files
Bradybeast13 16 Nov @ 3:14pm 
Would anyone know why all the boxes for this mod are appearing as bright pink boxes with an X?
Widgelem 16 Nov @ 3:10am 
You can set the color of a certain group only to a few standard colors. Is there a way to choose from more colors?
BuzzLightskin 11 Nov @ 8:34pm 
So I adjusted some of the settings in the mod menu, saved them, and my game froze. Now whenever I try to load that save with this mod in my load order, the game loads onto a black screen then crashes. Any ideas what might be causing this? I can post my load order somewhere if needed. :)
AtlasOfStars 11 Nov @ 8:01pm 
Some pawns have been ignoring their schedules and not sleeping, I disabled the mod for now and it seems to be working normally again. Not sure if its the mod, but it may be a bug

I would redraft them to try and manually force them to sleep and they'd try to keep doing the task despite the schedule being sleep, and they are like 3% sleep, yet still trying to work and they aren't grouped to do something, sleep is highest priority.
Greven 7 Nov @ 9:14pm 
@vitakaninen ! dude you saved my bacon!
Please ignore my message iv been left clicking them and was going nuts, OMG im such a dweeb lol.
Thank you
VitaKaninen 6 Nov @ 6:17am 
Just right click and drag to reposition them, same as in vanilla. The mod is also safe to remove, or at least I have done it dozens of times without problems.
Greven 6 Nov @ 2:54am 
how can I move my colonist to be first or last at my leisure ?
Can't move them around
thanks.
IF they cant be moved,can I remove this mod mid game without problem?
<$P4x> 29 Oct @ 6:18pm 
On load all my named colonies except the first are back to "Task Force", the names are saved but I have to got to Manage > Rename > OK to get it to show again.
Dr. Wicked 28 Oct @ 5:16pm 
That's not an incompatibility with that mod specifically. It's a bug with this mod, in which no matter what the display shows, the actual clickable portraits are fixed in space. You can have this same issue happen even if you don't have any other mods installed if you try to target one of your colonists in the bar with a psycast.

This has been a problem for literal years, so don't expect it to be fixed any time soon, especially since the support for this mod seems pretty nonexistent anymore. The last time it was updated it was just to make it work on 1.6, but nothing else since then.
-=GoW=-Dennis 27 Oct @ 6:29am 
Seems to have some incompatibility with Keep Converting - trying to use the Keep Convert gizmo on a colonist in the bar will show a massive offset, e.g. I hover one pawn, but the selected one is one 5 further to the right. If you hide some colonists in groups, it will even assume they are in the bar visible, despite they are not and when you hover over the empty area it marks pawns not actually listed there.
< blank > 26 Oct @ 9:08pm 
Could you add the function display utility apparel?
Boldnik 26 Oct @ 1:29pm 
started to work after saving and loading, but Im still curious what the hell. To not do same misake ;p
Boldnik 26 Oct @ 1:26pm 
Seems some pawns are not listening after installing this. I draft them and ask them to move to one location, some move, others just wanders. And it seems they are broken afterwards anyway, wanderiung till collapsing of exhaustion.
Is this normal for this mod? Did I enable something?
KishiAbsinius 25 Oct @ 10:09pm 
Nvm found a work around, i just add a new pawn to the group and it let me disband it, srry i will leave the comment, in case it helps someone with a similar issue
KishiAbsinius 25 Oct @ 9:38pm 
I got an error, where i created a group with a laborer team, and select the auto disband option so when they leave the map, it disband automatically, or os i though, now i got the group icon but cannot open the Manage tab and cannot disband it, someone know a work around for this, a way to force the disband of a group withput the manage menu?
CurtimusPrime92 11 Oct @ 4:14pm 
@vlad yeah i am, was just starting a playthrough when 1.6/Odessey was announced and the first thing i did after update was rollback to 1.5 and i haven't gone back since
Vladmirangel 11 Oct @ 11:40am 
@CurtimusPrime92 Are you playing on 1.5 by any chance? the mods you mentioned for performance improvements are all listed as 1.5 compatible only
CurtimusPrime92 8 Oct @ 3:33pm 
@Wrath i heard some people say this mod can cause performance issues on colonies with a large number of pawns, and i have had issues before that i cant say for sure if they are or are not caused by this mod. (my modlist is 600+ mods) then i installed (fishery+prepatcher+performance fish) and my TPS stutter and cratering suddenly disappeared
Wrath 8 Oct @ 12:07am 
Is this mod stable still? I read a lot of controversial things here .
i have been advised to drop the mod 'cm color bars' and take this one instead but Im not sure what to do
Vril 7 Oct @ 4:45pm 
Hmmm i prefered when weapons were drawn over the pawn portrait, is it possible to turn that on? Or draw the weapons on z+1 layer, where z are colonist portrait, thus preventing colonist portrait overlapping weapon when there are two rows of colonists in a group?
Amitaliry 2 Oct @ 12:51am 
onetics 1 сен в 4:45
update for broken graphics; I used RimPy texture conversion, and simply reverse it by deleting the converted files, now its fixed

Yey! Thank you! ^_^ Я замучался пытаться убрать эти красные кресты сломанных спрайтов, думал в модах проблема. Плюс РимРу у меня не запускался, и исправить порядок модов не получалось. Только когда проверил путь к эксешнику и удостоверился что он там реально есть, РимРу смог запустить игру и все исправить. Спасибо за дельный совет! ^_^
afogn 1 Oct @ 2:48pm 
Bar not showing just mumbled together letters dunno whats causing it I removed the ui not included mod did not help sadly i got so addicted to this mod in 1.5 such a great mod
GamerRaven81TTV 30 Sep @ 12:31am 
Just lost an entire colony because I told them to rally and they all went on an eternal wander that couldn't be canceled.
Poney-Demoniaque 13 Sep @ 9:27pm 
It seems i cannot move the pawn in the top bar
is that normal ?
Woodstock 13 Sep @ 8:20pm 
When ordering to grab better gear they just start wandering with no duty error
iF 6 Sep @ 10:40am 
When my colony exceeded hundreds of people, the caravan seemed unable to enter the town due to UI location calculation problems
dvdmcwilliams 4 Sep @ 7:58am 
Fixed my problem with rimsort (Textures option/optimize textures).
VitaKaninen 3 Sep @ 6:30am 
Yes, click the gear icon under the group button.
zecher 3 Sep @ 6:27am 
I would like to ask if there is any way to make the width of the colonist column longer (so that more can be displayed in the same row)? I prefer a larger avatar frame, but I don't want the number of lines to increase.
Shinji Ikari 31 Aug @ 6:53pm 
I'd like to reiterate my issue where I tell my pawns they don't have to recolor their apparel yet they keep recoloring their apparel
onetics 31 Aug @ 6:45pm 
update for broken graphics; I used RimPy texture conversion, and simply reverse it by deleting the converted files, now its fixed
Aurorean 30 Aug @ 3:06pm 
Agreed with the previous two posts. Recent Rimworld update makes red Xs all over the colony bar.
onetics 30 Aug @ 4:51am 
broken graphics, X marks
ELF SLAYER 30 Aug @ 1:34am 
The most recent update broke the graphics. Probably has something to do with them enabling .dds files
meandSSH 29 Aug @ 8:36pm 
Is it possible to make it work with Useful Marks?
dvdmcwilliams 29 Aug @ 5:50pm 
All my pawns shows as interrogation marks, yesterday it was working ok.
Shinji Ikari 29 Aug @ 2:22pm 
I have an issue where after I tell my pawns they don't have to recolor their apparel they keep recoloring their apparel
Vyantri 27 Aug @ 8:51am 
Does anyone have an issue where some colonists simply don't appear on the bar? For me that's like 3 in my total colony of less than 70 pawns. Also, it doesn't show imprisoned colonists. Before, I'm sure that it used to show their portrait but with bars over it to signify they are in jail right now.
ThatFatGuyML 25 Aug @ 9:18am 
is there a way to prevent mechs who join a caravan from coming back and joining the colony tab?
Gabe Knight 23 Aug @ 11:29am 
Hi, I like the mod, but how can I remove the flashing Red Vital Signs icon from my colonists bar when someone's low hp? Pretty annoying. Thanks.
Baccalon 21 Aug @ 3:31am 
"^phones usually don't show this entire menu graphic"

You seem like a really thoughtful person :meepstarry: thanks
⚡ÆLP⚡ 19 Aug @ 5:57pm 
same
V ! P 17 Aug @ 7:54am 
damm i got so much FPS after i removed this mod

:Sadclot:

to bad i love this mod. rip