Crusader Kings III

Crusader Kings III

VIET Events - A Flavor and Immersion Event Mod
Počet komentářů: 1 611
CitesSkyliner před 4 hodinami 
Absolutely amazing yall updated so fast here!
cybrxkhan  [autor] před 8 hodinami 
@Sundrops You're welcome!
Sundrops před 19 hodinami 
im back to play ck3 new dlc and this mod already updated!! thank you for all your hard work
cybrxkhan  [autor] 1. lis. v 11.48 
@CrusadeExterminator Thanks!
CrusadeExterminator 31. říj. v 19.54 
such a great mod i have had it for years
cybrxkhan  [autor] 30. říj. v 22.44 
@riki | malandro: No problem!

@Dropkick: As Ghost Fox said, the VIET mod has nothing to do with EPE and does not interact with EPE in any way, and I'm not involved with EPE per se. The new update has borked EPE so it will take a while before the EPE folks are able to update their mod.
Ghost Fox (ΘΔ) 30. říj. v 14.34 
…Why are you complaining about EPE in the VIET comments?
Dropkick 30. říj. v 14.13 
While all great mod get update,Ethnicities and Portraits Expanded no update all my character look like skeleton now,i'm done with this mod delete forever.
riki | malandro 29. říj. v 22.07 
Thanks!
cybrxkhan  [autor] 29. říj. v 21.43 
@Moloch
@TheSpicySalmon
Thank you!

@十亿卡巴尔的梦 This mod doesn't affect mechanics like assembling an army, it just adds in random flavor events. I don't think I have even had time to adjust any of the content to account for the treasury system yet lol

@kikooacr
@riki | malandro
You can download the manual install version off of GitHub (see link at the top of the description), it has every version of the mod including the one for 1.17.1. Just make sure to unsubscribe from the Steam workshop version so your game doesn't get confused between the two versions.
riki | malandro 29. říj. v 18.31 
please upload a version for overhaul mods like EK2, we need 1.17.1 version :steamsad:
十亿卡巴尔的梦 29. říj. v 5.33 
I have a question. In this mod, when you play as the Chinese emperor in AUH, assembling an army incurs maintenance costs twice: once from the national treasury and once from your original money. The correct way is to only deduct from the national treasury.
kikooacr 29. říj. v 4.37 
Where can I find the mod for version 1.17.1 (Ascendant)?
TheSpicySalmon 28. říj. v 15.21 
good update GOAT of ck3 modding
Moloch 28. říj. v 13.19 
thanks for the quick update man
cybrxkhan  [autor] 28. říj. v 12.33 
Mod has been updated to 1.18/AUH with several new events. Thanks all!
Raydox 28. říj. v 11.50 
please update to 1.18
𝐌𝐢𝐤𝐡𝐚𝐢𝐥 28. říj. v 10.04 
Estais tardando
𝐌𝐢𝐤𝐡𝐚𝐢𝐥 28. říj. v 10.04 
Actualizarlo
tilarium 17. zář. v 0.20 
From the (link) websites faq:

Is VIET compatible with X mod?
Yes. VIET is technically compatible with everything, even total conversion overhauls as I do not edit any vanilla code. If you're using a conversion mod, make sure to check the Universe game rule - these options disable some events that don't make sense for certain settings (for instance, an event referring to China wouldn't make sense in the Elder Kings mod, while a event that talks about Charlemagne wouldn't make sense for the Bronze Age mod).
CookieCae 16. zář. v 23.50 
Hi @cybrxkhan is this compatible with Agot??
cybrxkhan  [autor] 14. zář. v 18.46 
@Pilatian It is intended to gameplay-wise be like a harm event, but it's pretty rare (I've never gotten it naturally in all my years of playtesting) so that's not much an issue to me since it's meant to be a memorable one off thing rather than a dedicated "system" the player has to deal with on a consistent basis without input like the harm events. Anyhow, I skimmed through some code and discover there is a way to trigger something based on whether they have a trait granting immortality or not, and I think I can just put a check for it to not trigger when you're playing Realms in Exile and have elven heritage.
cybrxkhan  [autor] 13. zář. v 23.10 
@FyrFly It should be okay, yeah, since I didn't really need to update anything. If on the off chance you encounter any issues, you can use the manual install version off of GitHub (see the top of the comments for the link) and download and install an older version of the mod from 1.16. However, make sure to unsubscribe from the Steam version if you do that so there's only one version of the mod running. I doubt you'll have to do the manual install version but I'll just mention it just in case.

@Pilatian I don't think it makes sense to disable it for TCs wholescale since a lot of characters would still qualify, both for fantasy and non-fantasy TCs, but I'll see if I can find other ways to disable it for those kinds of characters. I've made a note to look into that in my notes.

@FTX No problem!
FTX 13. zář. v 19.17 
I carefully reviewed your reply and found that I did not add a translation mod. Thank you very much for your reply. Thank you
FyrFly 13. zář. v 1.47 
Do you think this will still function in 1.16?
cybrxkhan  [autor] 12. zář. v 22.41 
@FTX Which language are you using? Some languages will default to English as placeholders, but other languages will require sub-mods, per the requests of the translators. Please see the section in the description above on languages to see if your language requires a translation sub-mod.
FTX 12. zář. v 21.19 
Hello author, I really like your mod, but I found that the text displayed in the new event is code instead of my language during use. Could you please help me
cybrxkhan  [autor] 11. zář. v 23.42 
@Crismac Thanks! On the modding end this appears to have been a relatively unintrusive update for us, but obviously one should still exercise some caution for any mods that are not officially updated yet, just in case because you never know.
Crismac 9. zář. v 22.33 
Must not been a whole lot to this update. I started a game today with the 52 mods I have and had no issues. Congrats on your 5th anniversary.
cybrxkhan  [autor] 9. zář. v 20.48 
Hello everyone, VIET has been updated to 1.17/Coronations, and in time for the 5th anniversary update too. Thanks for your continued support!
cybrxkhan  [autor] 8. zář. v 18.39 
@Crismac You're welcome! Hopefully VIET will be updated relatively quickly. RICE will probably take a bit longer obviously.
Crismac 8. zář. v 8.21 
Last day to play before all the mods need updated. Then the wait begins again. Thanks cybrxkhan for everything you do!
cybrxkhan  [autor] 3. zář. v 20.43 
@Purple Regrets: Load order usually shouldn't be an issue with VIET, unless you're using a translation submod or some other kind of submod, then obviously those should be after VIET. However be sure to read other mods' descriptions just in case they indicate VIET should be placed somewhere, I don't keep up with every mod out there.
Purple Regrets 2. zář. v 1.48 
What is the loading order?
cybrxkhan  [autor] 27. srp. v 22.01 
@Brondo765 Thanks!
Brondo765 27. srp. v 7.38 
Thank you for this amazing Mod, have pretty much used it since I got the game in 2021.
cybrxkhan  [autor] 20. srp. v 22.39 
@JOЯDΛИ Thanks!
JOЯDAИ 20. srp. v 9.22 
The OG event mod, love your work :zomthumbup:
cybrxkhan  [autor] 18. srp. v 18.35 
@Danger Capitalist: Thanks for the heads up, I'll update the description.
Kanzler Scholz 18. srp. v 7.02 
@cybrxkhan More accurate rus translation https://steamproxy.com/sharedfiles/filedetails/?id=2959639167 .
Author of translation the person who translated RICE 😁
cybrxkhan  [autor] 16. srp. v 12.11 
@sugar_beard Theoretically it's possible sometimes for RNG to have events happen in close succession like that. Are you using any other mods, or just VIET?

@HazDev56 Try running with only VIET and no other mods, not even minor cosmetic mods, and seeing if that issue still happens.
HazDev56 16. srp. v 8.50 
there are several events happening to me but it's only dark blank panel, maybe it's another mods I use
sugar_beard 16. srp. v 1.44 
@cybrxkhan seems like it's combination of VIET + vanilla events, not specific events but random, something like 50% of the time it happends
cybrxkhan  [autor] 15. srp. v 21.03 
@HazDev56 the All Events game rule just enables events that are disabled by default. What bugs are you referring to?
HazDev56 15. srp. v 12.39 
is using All Events game rule trigger bugs?
cybrxkhan  [autor] 14. srp. v 22.54 
@sugar_beard Are there two specific events that happen? And are these VIET events, vanilla or other modded events, or a combination of?
sugar_beard 13. srp. v 4.36 
Hi! how could i get rid of the bug when i'm getting two events at the same time when i travel?
cybrxkhan  [autor] 9. srp. v 13.25 
@牛奶大魔王 I'll send you a message on discord with info, thanks!
牛奶大魔王 8. srp. v 20.42 
Khan:Reimu: Could I get the latest RICE? I can translate it in advance, otherwise it will take too much time to translate three DD
cybrxkhan  [autor] 5. srp. v 18.27 
@Insmarechale Most total conversion mods should work fine, though I have heard a few have issues like Realms in Exile. If you're using this with a TC, make sure to use the correct game rule in the setting for the universe (see pic in the screenshot in case you don't know which one)