Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVILIZATION VI: CITY LIGHTS
789 comentarios
sashaeconomic 6 SEP a las 12:51 
What about AI behaviour?
claudemac24hrs 23 AGO a las 7:38 
Even District 12 achievement works at this mod once the city is situated on a river building those boroughs.
rilquermascarenhas 11 AGO a las 9:15 
Anyone ever played this with Dynamic Diplomacy? Has anyone seen any conflict? I started using this mod but my game was crashing everytime I met a new city state for the first time. Cant figure out why.
ChrisMartin 23 JUL a las 8:42 
Why does this mod require dlcs?
Assets in this mod are built on vanilla assets from the DLC.
The Human Man 22 JUL a las 15:38 
Why does this mod require dlcs?
Sharkologist 6 MAY a las 10:04 
Does anyone know why I can't place a borough on a coastal tile next to a river (mouth)? And next to the city centre, obviously. I double checked the tile and the tooltip clearly says it's considered a 'river' tile. Is this another limitation of the aqueduct-based placement restrictions? It feels really bad for coastal cities...
Lil Beetle 17 MAR a las 12:15 
is there a way to make it so only I can build these? The AI is building them everywhere and going so broke from it, like they are all at -100 gold per turn
Lil Beetle 6 MAR a las 16:25 
@Joemac do u mean unplayable?
shiratori 30 ENE a las 23:22 
Strangely, in my environment, when I try to play vanilla standard mode, an error occurs, and only the DLC added RaF and GF can be played.
Joemac 30 ENE a las 16:05 
Game is playable without this mod. 11/10.
fuighyyy 18 ENE a las 18:34 
This is definitely one one of the best civ 6 mods. It's annoying how boroughs can only be built on fresh water though.
It would probably be better if you could upgrade boroughs, but you can just use a mod to remove districts.
shadow_X 11 ENE a las 2:46 
Some of the best civ mod. I feel to enjoy this to its fullest, you should play with removable district, and harvest strategic resource mods.
Spavit 27 DIC 2024 a las 6:14 
It's a musthave
The Great Kolniksky 8 DIC 2024 a las 18:20 
Has it started immediately crashing any new game even if it is the only mod for anyone else?
jesmith199 25 NOV 2024 a las 10:13 
@Floridiaa I've been usin this mod for a few years. are you sure they aren't changing? you have to wait for a new era for them to become more modern looking, but they should change look with time. they do in my games anyway
Floridiaa 15 NOV 2024 a las 23:04 
pretty cool mod, love making bigger cities, usually build a few in my game. only problem is that they don't upgrade, so the older boroughs remain the same and don't upgrade into newer ones along with the city, why? such a simple thing that would make sense but nothing from the creator.
Java 29 OCT 2024 a las 17:32 
Hi, Albro
Could you add a switchable game mode to City Lights?
Something like the Urban Identities from Suk.
Piss Jug Jim 29 OCT 2024 a las 7:59 
not worth downloading since developer doesnt answer any questions in the comments about compatibility. easy pass
excosy 11 OCT 2024 a las 13:37 
suggest that Boroughs are upgrading instead of coexisting, and +1 food from every adjacent Neighborhood.
ButterBene 4 OCT 2024 a las 19:35 
@londahl I had the same problem, it turned out to actually be an issue with Gray Pockets' patch of City Lights, not the main mod itself, so if you have that installed it could be the issue. You just have to comment out the part of his mod that changes the City Park, look at the comments there
رضا شاه روحت شاد 6 SEP 2024 a las 0:00 
are boroughs permanent and non-upgradable? I got a classical borough in modern age, it sucks
JackyLon11 27 AGO 2024 a las 21:21 
When I try to start a game with this mod it will always say "error starting game" and I only have that mod enabled
Chinag 13 AGO 2024 a las 15:23 
Atm the Civ Unique districts added by City Lights doesn't show in the Civ Selection screen for Egypt and China.

Specifically, only the original leaders show them. The original Cleopatra shows the Hetet, but not the variant and Ramses. Same for China, only original Qin and Kublai Khan shows the Ling Yi district.

India, Japan and France works their unique stuff properly on all civs.

I originally thought they weren't added to the leader at all, but if you play with them, they do show up in the Map Tack atleast.
Ten muJhin 26 JUN 2024 a las 13:25 
IS Better Balanced Game mod compatible?
25 JUN 2024 a las 21:39 
no chinese play jb
Wood 18 JUN 2024 a las 4:51 
The AI seems to just spam everything in this mod and always kills itself
Gray Pockets 27 MAY 2024 a las 20:04 
I have seen them building all of the districts in the mod. "Properly" is a relative term. The AI doesn't utilize the base districts all that well.
redandblue101 26 MAY 2024 a las 13:47 
does the AI use this mod content properly?
Gray Pockets 11 MAY 2024 a las 8:39 
Unfortunately Civ 6 does not provide a process by which Districts can be upgraded.
Togedemaru223 11 MAY 2024 a las 1:30 
I really love this mod however I have one small problem: I find it very frustrating that every borough is a different district, so if i place a classical borough surrounded by all my districts, it will stay classical and the renaissance/modern boroughs need to be placed on different locations. Does anyone know if there is a mod that fixes this? Removable districts doesn't work with this mod, sadly.
IRAlander 6 MAY 2024 a las 9:22 
Mod is not working on Rise and Fall
Arswind 17 ABR 2024 a las 5:25 
Borough wont show up on my capital city even though the prerequisite have been met
AI(easy) 15 ABR 2024 a las 23:15 
Could you fix the problem that the Borough district can only be built around the city center?When the Borough district is far from the city center, the game can not display the Borough district model.
Katsura 11 ABR 2024 a las 1:36 
Can you add a unique classical era borough for Rome called the Foro Romano? With Rome wanting to build the Baths, it leaves a lot less room in urban cities so a bit of an incentive/synergy would be nice.
Gray Pockets 3 ABR 2024 a las 14:55 
I have not tried JNR's stuff yet. On my list! Monopolies++ seems to work just fine so far.
britishbornA 3 ABR 2024 a las 0:31 
Gray Pockets, I've been seeing your bug fixes on various mods. Thanks for what you do!

Does this mod work with mods that add unique improvements like monopolies++ or JNR's bonus resources mod? I ask because the compatibility patch mentions specifically the wetland's mod unique improvements were made compatible.
Gray Pockets 27 MAR 2024 a las 17:27 
I have created an extension mod: City Lights - Cooks
* Add cross-Civilization District and Improvement adjacency bonuses
* Correct trait errors related to Egypt's special district
* Cothon Borough adjacencies are Gold instead of Food
* Correct miscellaneous adjacency errors
* Remove reference to the original City Park improvement; it no longer appears in the Civilopedia
* Adjacency bonuses now have text instead of placeholders
* Sukritact's Oceans: Artificial Reefs now gain a +2 Culture adjacency bonus from Kelp

@Albro feel free to include any of this in your mod if its to your liking.
AvailabilityUnknown 23 MAR 2024 a las 16:32 
Strangely enough, it is. Thanks!
Gray Pockets 22 MAR 2024 a las 18:26 
The Aztec Civilization Pack is required atm.
AvailabilityUnknown 22 MAR 2024 a las 16:52 
This mod won't load at all, even with only the two expansions and itself enabled. Is there any fix for this?
quipenn 22 FEB 2024 a las 16:36 
oh
Gray Pockets 12 FEB 2024 a las 9:52 
Boroughs are the same as any other districts, you can't build walls around them.
quipenn 12 FEB 2024 a las 9:44 
how do i build walls around boroughs?
Gray Pockets 7 FEB 2024 a las 10:20 
Is it intended for Cothons to receive +/- Food from Boroughs/Rurals?

For comparison, Harbor receive +/- Gold. I'm not sure why a Cothon would be different
AgentDBD 24 ENE 2024 a las 18:27 
Every time I try to load a game with this mod I get an error saying the mod failed to load. I only had this mod enabled with the corresponding DLCs required. Does anyone know why this may be?
CypRyan 23 ENE 2024 a las 22:36 
Such a wonderful and detailed mod! Love it!
Chevelle03 22 ENE 2024 a las 12:15 
Best mod on Steam, but does anyone else notice that the AI does not use farmers, etc.?
SlandroDiehlio 5 ENE 2024 a las 14:08 
This mod won't let me build buildings, so I can't progress past the first turn. It when click on the button to choose construction, no menu opens.
sewergators 24 DIC 2023 a las 5:17 
I adore this mod I think it's really good but i would like if you could upgrade your existing boroughs in a project for example if i had a Renaissance era borough I could complete the project to upgrade to the next level of borough if that makes sense.
derrikg100 5 DIC 2023 a las 13:22 
Love the mod.

Seems like there is either a bug or an error in the documentation:

Eleanor of Aquitaine (France) can build the arrondissement district in more than one city. The documentation here [docs.google.com] for France says the unique Elysee district can be built only once in the empire. The district in the documentation appears to be the same model ass the arrondissment, so I'm not sure if these are actually the same asset and it's currently not behaving as documented, or if the arrondissement isn't documented.