Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVILIZATION VI: CITY LIGHTS
789 件のコメント
sashaeconomic 9月6日 12時51分 
What about AI behaviour?
claudemac24hrs 8月23日 7時38分 
Even District 12 achievement works at this mod once the city is situated on a river building those boroughs.
rilquermascarenhas 8月11日 9時15分 
Anyone ever played this with Dynamic Diplomacy? Has anyone seen any conflict? I started using this mod but my game was crashing everytime I met a new city state for the first time. Cant figure out why.
ChrisMartin 7月23日 8時42分 
Why does this mod require dlcs?
Assets in this mod are built on vanilla assets from the DLC.
The Human Man 7月22日 15時38分 
Why does this mod require dlcs?
Sharkologist 5月6日 10時04分 
Does anyone know why I can't place a borough on a coastal tile next to a river (mouth)? And next to the city centre, obviously. I double checked the tile and the tooltip clearly says it's considered a 'river' tile. Is this another limitation of the aqueduct-based placement restrictions? It feels really bad for coastal cities...
Lil Beetle 3月17日 12時15分 
is there a way to make it so only I can build these? The AI is building them everywhere and going so broke from it, like they are all at -100 gold per turn
Lil Beetle 3月6日 16時25分 
@Joemac do u mean unplayable?
shiratori 1月30日 23時22分 
Strangely, in my environment, when I try to play vanilla standard mode, an error occurs, and only the DLC added RaF and GF can be played.
Joemac 1月30日 16時05分 
Game is playable without this mod. 11/10.
fuighyyy 1月18日 18時34分 
This is definitely one one of the best civ 6 mods. It's annoying how boroughs can only be built on fresh water though.
It would probably be better if you could upgrade boroughs, but you can just use a mod to remove districts.
shadow_X 1月11日 2時46分 
Some of the best civ mod. I feel to enjoy this to its fullest, you should play with removable district, and harvest strategic resource mods.
Spavit 2024年12月27日 6時14分 
It's a musthave
The Great Kolniksky 2024年12月8日 18時20分 
Has it started immediately crashing any new game even if it is the only mod for anyone else?
jesmith199 2024年11月25日 10時13分 
@Floridiaa I've been usin this mod for a few years. are you sure they aren't changing? you have to wait for a new era for them to become more modern looking, but they should change look with time. they do in my games anyway
Floridiaa 2024年11月15日 23時04分 
pretty cool mod, love making bigger cities, usually build a few in my game. only problem is that they don't upgrade, so the older boroughs remain the same and don't upgrade into newer ones along with the city, why? such a simple thing that would make sense but nothing from the creator.
Java 2024年10月29日 17時32分 
Hi, Albro
Could you add a switchable game mode to City Lights?
Something like the Urban Identities from Suk.
Piss Jug Jim 2024年10月29日 7時59分 
not worth downloading since developer doesnt answer any questions in the comments about compatibility. easy pass
excosy 2024年10月11日 13時37分 
suggest that Boroughs are upgrading instead of coexisting, and +1 food from every adjacent Neighborhood.
ButterBene 2024年10月4日 19時35分 
@londahl I had the same problem, it turned out to actually be an issue with Gray Pockets' patch of City Lights, not the main mod itself, so if you have that installed it could be the issue. You just have to comment out the part of his mod that changes the City Park, look at the comments there
رضا شاه روحت شاد 2024年9月6日 0時00分 
are boroughs permanent and non-upgradable? I got a classical borough in modern age, it sucks
JackyLon11 2024年8月27日 21時21分 
When I try to start a game with this mod it will always say "error starting game" and I only have that mod enabled
Chinag 2024年8月13日 15時23分 
Atm the Civ Unique districts added by City Lights doesn't show in the Civ Selection screen for Egypt and China.

Specifically, only the original leaders show them. The original Cleopatra shows the Hetet, but not the variant and Ramses. Same for China, only original Qin and Kublai Khan shows the Ling Yi district.

India, Japan and France works their unique stuff properly on all civs.

I originally thought they weren't added to the leader at all, but if you play with them, they do show up in the Map Tack atleast.
Ten muJhin 2024年6月26日 13時25分 
IS Better Balanced Game mod compatible?
2024年6月25日 21時39分 
no chinese play jb
Wood 2024年6月18日 4時51分 
The AI seems to just spam everything in this mod and always kills itself
Gray Pockets 2024年5月27日 20時04分 
I have seen them building all of the districts in the mod. "Properly" is a relative term. The AI doesn't utilize the base districts all that well.
redandblue101 2024年5月26日 13時47分 
does the AI use this mod content properly?
Gray Pockets 2024年5月11日 8時39分 
Unfortunately Civ 6 does not provide a process by which Districts can be upgraded.
Togedemaru223 2024年5月11日 1時30分 
I really love this mod however I have one small problem: I find it very frustrating that every borough is a different district, so if i place a classical borough surrounded by all my districts, it will stay classical and the renaissance/modern boroughs need to be placed on different locations. Does anyone know if there is a mod that fixes this? Removable districts doesn't work with this mod, sadly.
IRAlander 2024年5月6日 9時22分 
Mod is not working on Rise and Fall
Arswind 2024年4月17日 5時25分 
Borough wont show up on my capital city even though the prerequisite have been met
AI(easy) 2024年4月15日 23時15分 
Could you fix the problem that the Borough district can only be built around the city center?When the Borough district is far from the city center, the game can not display the Borough district model.
Katsura 2024年4月11日 1時36分 
Can you add a unique classical era borough for Rome called the Foro Romano? With Rome wanting to build the Baths, it leaves a lot less room in urban cities so a bit of an incentive/synergy would be nice.
Gray Pockets 2024年4月3日 14時55分 
I have not tried JNR's stuff yet. On my list! Monopolies++ seems to work just fine so far.
britishbornA 2024年4月3日 0時31分 
Gray Pockets, I've been seeing your bug fixes on various mods. Thanks for what you do!

Does this mod work with mods that add unique improvements like monopolies++ or JNR's bonus resources mod? I ask because the compatibility patch mentions specifically the wetland's mod unique improvements were made compatible.
Gray Pockets 2024年3月27日 17時27分 
I have created an extension mod: City Lights - Cooks
* Add cross-Civilization District and Improvement adjacency bonuses
* Correct trait errors related to Egypt's special district
* Cothon Borough adjacencies are Gold instead of Food
* Correct miscellaneous adjacency errors
* Remove reference to the original City Park improvement; it no longer appears in the Civilopedia
* Adjacency bonuses now have text instead of placeholders
* Sukritact's Oceans: Artificial Reefs now gain a +2 Culture adjacency bonus from Kelp

@Albro feel free to include any of this in your mod if its to your liking.
AvailabilityUnknown 2024年3月23日 16時32分 
Strangely enough, it is. Thanks!
Gray Pockets 2024年3月22日 18時26分 
The Aztec Civilization Pack is required atm.
AvailabilityUnknown 2024年3月22日 16時52分 
This mod won't load at all, even with only the two expansions and itself enabled. Is there any fix for this?
quipenn 2024年2月22日 16時36分 
oh
Gray Pockets 2024年2月12日 9時52分 
Boroughs are the same as any other districts, you can't build walls around them.
quipenn 2024年2月12日 9時44分 
how do i build walls around boroughs?
Gray Pockets 2024年2月7日 10時20分 
Is it intended for Cothons to receive +/- Food from Boroughs/Rurals?

For comparison, Harbor receive +/- Gold. I'm not sure why a Cothon would be different
AgentDBD 2024年1月24日 18時27分 
Every time I try to load a game with this mod I get an error saying the mod failed to load. I only had this mod enabled with the corresponding DLCs required. Does anyone know why this may be?
CypRyan 2024年1月23日 22時36分 
Such a wonderful and detailed mod! Love it!
Chevelle03 2024年1月22日 12時15分 
Best mod on Steam, but does anyone else notice that the AI does not use farmers, etc.?
SlandroDiehlio 2024年1月5日 14時08分 
This mod won't let me build buildings, so I can't progress past the first turn. It when click on the button to choose construction, no menu opens.
sewergators 2023年12月24日 5時17分 
I adore this mod I think it's really good but i would like if you could upgrade your existing boroughs in a project for example if i had a Renaissance era borough I could complete the project to upgrade to the next level of borough if that makes sense.
derrikg100 2023年12月5日 13時22分 
Love the mod.

Seems like there is either a bug or an error in the documentation:

Eleanor of Aquitaine (France) can build the arrondissement district in more than one city. The documentation here [docs.google.com] for France says the unique Elysee district can be built only once in the empire. The district in the documentation appears to be the same model ass the arrondissment, so I'm not sure if these are actually the same asset and it's currently not behaving as documented, or if the arrondissement isn't documented.