Space Engineers

Space Engineers

AQD - Combat Balance - Core
32 Comments
Exelsiar 16 Dec, 2024 @ 10:37am 
How does this hold up to the new DLC changes since the last update of this mod?
Wayupinu 23 Apr, 2024 @ 3:10am 
10/10
barak1211 21 Apr, 2023 @ 1:37pm 
thank you so much for the replies! cant wait
enenra  [author] 21 Apr, 2023 @ 4:27am 
There are some mods that do this more elegantly if you're using WC, but yes it should still work.
won2three 20 Apr, 2023 @ 8:04pm 
It still works. I can confirm I have been using it. Its a great mod!
barak1211 20 Apr, 2023 @ 4:35pm 
is this mod still working with weapon core, thinking of playing again.
enenra  [author] 4 Apr, 2023 @ 4:52am 
Sure, though I would recommend (if you are going to use it with WC) to do it via the WC method.
won2three 3 Apr, 2023 @ 11:57am 
Permission to reupload unlisted to change values of heavy armor durability. Thanks
condottiere 3 May, 2022 @ 10:14pm 
This is such a great mod, been using it a long time. Thanks for making it! Even though I know now there are several mods that let us edit dmg resistance and deformation.
GadenKerensky 16 Apr, 2022 @ 8:04am 
Glad to hear this has WC integration in one of its component parts, looking at mods for an immersive/realistic experience.
Rooster 15 Apr, 2022 @ 8:21pm 
Thanks!
enenra  [author] 15 Apr, 2022 @ 2:44am 
Rooster 14 Apr, 2022 @ 4:23pm 
That would great
enenra  [author] 14 Apr, 2022 @ 12:21pm 
It's in the script. But if you're looking to do editing on that, you may be interested in a script that Frosty has put on the workshop which has config files that allow server owners to easily do those edits outside of having to edit the mod itself.
Rooster 14 Apr, 2022 @ 11:43am 
Where can I edit the damage reduction? I was going to play around with that for our private DS. Some of the drones we've encountered are a little too difficult to bring down now.

I do think the competent integrity is great.
enenra  [author] 23 Feb, 2022 @ 5:17am 
Yes, they were not being affected. Fixed now.
enenra  [author] 23 Feb, 2022 @ 4:38am 
Good question. There's a decent chance they do not. I will investigate and patch if needed.
Rooster 23 Feb, 2022 @ 4:24am 
Do armor panels take 0.5x damage as well?
Castafer 12 Feb, 2022 @ 7:41am 
This is a fantastic addition with weaponcore so that players don't just wreck each other so quickly! :D
enenra  [author] 9 Feb, 2022 @ 10:35am 
I will be adding WeaponCore to the modpack, not this core mod. But yes, it will automatically install WeaponCore if you have the modpack in your savegame.
SoulDoubt 9 Feb, 2022 @ 9:41am 
Big fan of all your AQD modpacks. Your latest update to this one says you're going to add "WeaponCore integration." Does that mean this mod will require WeaponCore moving forward?
BIGOLBEAR 25 Nov, 2021 @ 7:47pm 
hey chap. I have been encountering intermittant crashes in SE related to mods. I have now spent a couple of weeks looking into this stuff. I was talking with auto earlier as his mod was one of the ones spitting out warnings, after doing a lot of digging I believe there is a problem either directly with your armour rebalance mod (failing on draw routine - multiplayer, survival) OR its an incompatability between this mod and autos weapon mod. I have of course fully reinstalled SE and cleaned up manual files and caches.

If you want the log pm me on discord.
enenra  [author] 29 Jun, 2021 @ 2:45pm 
It's completely independent at the moment. If you install WeaponCore Vanilla weapons, the changes to turrets will be overwritten.
DiZ_1989 29 Jun, 2021 @ 2:33pm 
How does this interact with WeaponCore?
enenra  [author] 30 May, 2021 @ 1:38pm 
@Hébus
This mod does not interfere with the speed limit but the modpack that this mod is part of might. It includes the Relative Speed Mod, which is a speed limit mod itself so this is not surprising. Edit the RTS config to set the speed limits to whatever you want. No need for a separate speed mod.
enenra  [author] 6 May, 2021 @ 12:13am 
@Ethalar
Yes - some adjustments will not apply, such as the weapon changes (if you have "replace vanilla weapons" installed), but it should work without any issues. In the future, I will be switching this mod completely to WC.
Ethalar 5 May, 2021 @ 3:36pm 
Quick question, and sorry if this is answered somewhere else and I didn't see, but is this mod currently compatible with weaponcore?
enenra  [author] 24 Apr, 2021 @ 5:14am 
@Kolanot
I've just updated it. Temporarily, all rifles will stay at default damages but work normally until I can complete a larger rework of this mod.
Kolanot 24 Apr, 2021 @ 5:00am 
not working with new updates messes with rifles
enenra  [author] 30 Oct, 2020 @ 6:45am 
@Dark
Good point. Done.
Dark_453 29 Oct, 2020 @ 10:08pm 
enenra hello,
I would ask could you Pre-Tag this as with your other Mods- makes easyer to add. AQD -
This is first selection of mods loaded into MOST worlds. - would help to have this instead, and not have to remember to look for other one.
Infernicus 8 Oct, 2020 @ 5:56am 
Very nice :)