安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
[TTT2 (Base) - v0.13.1b] [DEPRECATION WARNING]: You should use the REVIVAL_BLOCK enum here.
1. Revive - gamemodes/terrortown/gamemode/server/sv_player_ext.lua:848
2. BeginRevival - gamemodes/terrortown/entities/weapons/weapon_ttt_mesdefi.lua:178
3. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_mesdefi.lua:301
If the Mesermist is in the middle of Defibbing someone and is killed, the dead person will still get revived.
Additionally, through some specific timing(i sadly do not know the exact timing i've simply seen people do it) it is possible to revive someone and switch away from the Defib, causing you to keep the Defib and gain the ability to revive someone else(This is referring to the default settings where it can only revive a single time)