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after playing with default map sizes, im now kind of wishing that my main starting map base was bigger :) so that i can build up more defences, add more buildings from tons of mods, and make some large kill zones etc :)
but if there a particular size that seems to be a good match for not breaking the game (in terms of too big and lots of lag), which can still have lots of space to expand?
when the mod says this:
"This mod is safe to add mid-save (though it's rather pointless)"
would adding it mid-save, only then affect new generated maps like from quests?
Love this mod! Reporting a conflict with the "Alpha Biomes" mod.
The Issue:
With both mods active, I can generate a world and go through character creation normally.
However, when starting the game, the map loading screen fails at 90% with an error.
The Fix:
Disabling only Alpha Biomes resolves the issue completely. The problem occurs specifically during the final stage of map loading.
Hope this info helps for future compatibility. Thank you for your work!
I spent over 4 hours today uninstalling and reinstalling all kinds of mods, trying to figure out what was causing the issue. In the end, I could only confirm it was related to either MapPreview or Vanilla Expanded Framework. Since I don’t understand coding, I couldn’t find a real solution myself.
Thanks a lot for sharing this info — now I’ll see if I can try to fix it somehow… or just trust MadaraUchina to unleash his wisdom and solve it for us (lol).
I ran into the same issue. The issue in my mod list was VEF + Alpha Biomes.
Vanilla Expanded Framework (VEF) adds a second Harmony transpiler for the InitNewGame() function (as mentioned below) which conflicts with this mod. However, my game only starts to break when Alpha Biomes is also installed. Alpha Biomes adds three map modifiers for the Odyssey DLC which use the VEF code. It seems that as long as no other mod tries to use the code in VEF the game shouldn't break.
I got it "working" by using dnSpy to open up VFE.dll in VEF and delete the two methods under the "VEF.Maps.VanillaExpandedFramework_Game_InitNewGame_Patch" class. I also used the mod settings for Alpha Biomes to disable those three map modifiers. Now my game has a new red error on startup, but I can get past map generation.
To be clear: I DO NOT RECOMMEND THIS! PROBABLY A BAD IDEA! But every time I launch Rimworld, I'm doing something I shouldn't be doing, so I did it anyways.
I have my main colony at 1000x1000, and i wouldn't go further than this. It takes like 10-15 minutes to walk with a pawn across the map.
And i would lower it to like 400x400 later, so other areas load faster, unless you like waiting 6-7 minutes for the map to generate, and maybe having 600x600 in the rimcities settings.
I’m really glad to see it updated to version 1.6! However, while using it I ran into the same issue as @BlackWaterAquifer — the map could not be generated. Because of the character limit, I can’t post the full error log here. Could you please let me know how I can provide it to you so that you can take a look at the problem?
Once again, thank you for everything you’ve done! 🙏
(Also, I’m sorry for using a translator.)
pings: @brady @NuJi @4Csongor4 @namoth @Skodalek @Snowdrop
https://steamproxy.com/sharedfiles/filedetails/?edit=true&id=3522897843
Really hoping this gets patched and also working for 1.6