RimWorld

RimWorld

797 ratings
Better Map Sizes
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.728 MB
16 May, 2020 @ 3:59pm
29 Sep @ 10:24am
10 Change Notes ( view )

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Better Map Sizes

Description
Enables custom map sizes through the Advanced menu on the world map during map generation.
Also allows for setting the default map size to use when generating tiles (in case you forget to use the Advanced menu)

NOTE: There are no checks on the sizes you input. If you put in sizes too small or too large, it may fail in spectacular ways. If that happens, please send me a video of your computer catching fire.

Known incompatibilities:
  • RimCities - RimCities custom map setting will always override the sizes set by this mod regardless of load order. Workaround: Disable RimCities custom size setting. Note that I don't know how RimCities will handle truly custom map sizes.

Save safe:
- This mod doesn't add any functionality to the game itself. Only to map generation. Therefore
- This mod is safe to add mid-save (though it's rather pointless)
- This mod is safe to remove from a save (for example, if you want to reduce the number of mods). The map size you've selected is saved to your savefile.

Non-steam download (and source code): https://github.com/MadaraUchiha/BetterMapSizes/releases
244 Comments
pgames-food 22 hours ago 
the other question was this :)
after playing with default map sizes, im now kind of wishing that my main starting map base was bigger :) so that i can build up more defences, add more buildings from tons of mods, and make some large kill zones etc :)

but if there a particular size that seems to be a good match for not breaking the game (in terms of too big and lots of lag), which can still have lots of space to expand? :lunar2019piginablanket:
pgames-food 22 hours ago 
hi can i check a couple of things?

when the mod says this:
"This mod is safe to add mid-save (though it's rather pointless)"

would adding it mid-save, only then affect new generated maps like from quests?
jpaterson8942 31 Oct @ 2:18pm 
I think I can confirm the Alpha Biomes thing. Maps load on any 'standard' size, but as soon as I enter a custom size, it crashes. After removing Alpha Biomes, a 400x400 map now generates properly. I had my player log read only to prevent bloat, so I don't have anything helpful to share.
Killer29687 30 Oct @ 2:35pm 
so to be absolutely sure there is no advanced menu anymore in world map? the mod doesnt implement that?
Camping_Zone 27 Oct @ 10:43am 
ive got this with alpha biomes and it didnt stop any loading
Aogucidur 27 Oct @ 7:27am 
Conflict with Alpha Biomes - Crashes at 90% Load

Love this mod! Reporting a conflict with the "Alpha Biomes" mod.

The Issue:

With both mods active, I can generate a world and go through character creation normally.

However, when starting the game, the map loading screen fails at 90% with an error.

The Fix:
Disabling only Alpha Biomes resolves the issue completely. The problem occurs specifically during the final stage of map loading.

Hope this info helps for future compatibility. Thank you for your work!
Camping_Zone 26 Oct @ 10:11am 
This makes the map preview on satelites change but then it generates the map with vanilla sizes. even changing mapsize and initialmapsize in the save doesnt work.
Camping_Zone 25 Oct @ 2:06pm 
How can I use it with asteroids? they are so small
Pakistaniel 9 Oct @ 5:34pm 
@Phooenix good lord how is your FPS with those giant map sizes when sped up?
Madara Uchiha  [author] 7 Oct @ 11:43pm 
@Chetwood from what I gather, the patch from VEF is optional and is only activated when some flag is enabled in the XML, I'm assuming that flag is enabled when Map Preview is also enabled, or by some other condition.