Garry's Mod

Garry's Mod

[VJ] Half-Life: Alyx SNPCs (1/2)
1,280 Comments
Sparrow 11 hours ago 
there was a poison zombie in the room the poison headcrabs first appeared in, it had a flashlight you took i think and it was dead and hung on the ceiling
GenSec 22 hours ago 
@rubenspedro891 They aren't in the game, nor are they even a little implemented. The only thing there is are poison and fast headcrabs, and while fast headcrab was cut, it at least existed unlike their already zombified counterparts.
rubenspedro891 23 hours ago 
pls, add poison zombie and fast zombie
Supersonicgreenhills 13 Dec @ 2:03pm 
why the zombies errors for me
RememberReach6 13 Dec @ 1:12pm 
And also will they be able to retain unique abilities like for example the HEV rebel has shielding, would they be able to retain that?
RememberReach6 12 Dec @ 11:39am 
Yeah I also am curious as to how that will work, will the GLA zombie features like the torn up stomach/chest, claw hands, and mangled head+headcrab be like combined with the model of whatever got infected, and will there be a chance for the infected to retain some of their intelligence and use guns and stuff like the Zombine Gunner? And will there be patches to allow the custom zombies in mods like Black Mesa Xenians to be used if Black Mesa humans are infected and such?
yasmin-ox 11 Dec @ 3:45pm 
So question how will headcrab takeover work exactly for this like they turn to alyx zombies and it works for any models??
b_ramsey 6 Dec @ 11:34am 
CHECK OUT [VJ] HALF LIFE ALYX SNPCS [2\2]
exceededcross 26 Nov @ 4:26pm 
i dont like the ragdolls but l like the zombies
Ranx 15 Nov @ 8:50am 
animations are bugged
CMB Benefactor 21 Oct @ 6:43pm 
Can you fix part 2?
Ghosty 5 Oct @ 9:35pm 
Would be cool to toggle off the blood textures this mod adds and death animations through console for mod compatibility. :steamhappy:
fidan.2012 29 Sep @ 11:53am 
Can you add the sleeping zombies from Half-Life Alex:steamthumbsup:
cc123  [author] 24 Sep @ 11:42pm 
Okay thanks I'll look into it so only bullets cannot affect the armour
Nova 24 Sep @ 6:25pm 
there's an issue with the armoured headcrabs damage system, literally nothing else will kill it except for being shot in the heart. melee, vortigaunt attacks, explosion, even point hurt entities don't hurt it
cc123  [author] 21 Sep @ 4:50am 
This addon already has them
Gnilomord 21 Sep @ 1:54am 
Yes, that's what I meant, like Black Mesa SNPC has separate zombie SNPCs, without headcrabs. I think it would be cool)
cc123  [author] 21 Sep @ 12:12am 
Headcrab-less Zombies?
Gnilomord 20 Sep @ 11:12pm 
Could you make a zombie SNPC like the one from Black Mesa without headcrabs on their heads?
Raptor_Killer 01 19 Sep @ 11:43am 
lol

thanks for looking into it :spyro:
cc123  [author] 19 Sep @ 11:29am 
Oops my bad I accidentally crossed the code out
Raptor_Killer 01 19 Sep @ 11:03am 
It seems that since the last BIG update, the standard headcrabs lost their ability to latch on players... I noticed this while messing around with NPC battles.
Does anyone have the same problem?
_/SINNER\_ 18 Sep @ 11:30pm 
Nice update
UNIT1 17 Sep @ 12:50pm 
@Gensec
Sparta was probably just referring to a 2/2 patch update
Better be patient I guess
abdelraoufx76 14 Sep @ 3:09am 
work with Headcrab Takeover ???
Nova 13 Sep @ 5:43am 
i do have an actual bug this time, sometimes armoured zombie bloaters aren't killed by their bloaters when they'res shot, and headcrab revivers go invisible when an electric zombie dies and there's a zombie corpse with an open chest cavity around
cc123  [author] 13 Sep @ 1:09am 
Just shoot the big blue sphere wrapped around the zombie's body
Signal-tower 13 Sep @ 12:23am 
The only issue I have with this mod is that the headcrab reviver zombie cannot die, otherwise very good mod.
Nova 11 Sep @ 1:50pm 
turns out i had an older version of your mod in my addons folder so i deleted it, everything is back to normal
cc123  [author] 11 Sep @ 12:48pm 
@Nova Everything works fine on my end, even on 32 bit. Must be your installation.

@TheCreature That's how barnacles work in the game (unless they updated it, idk). But alright, I think I will buff them to pull up the players as well. Anyways the tongue moves for me so it must be on your end as well. Thanks for informing me of the unused zombie bug though
TheCreature 11 Sep @ 12:22pm 
oh yeah, and the unused zombie death anim entity doesn't despawn when the ragdoll spawns, it just stays stationary in the last frame of the death animation
TheCreature 11 Sep @ 12:20pm 
the barnacle doesn't pull players up, only npcs, it just freezes you and does like 5 damage and then lets you go
the barnacle tongue doesn't work, too, when an npc gets pulled up, the tongue doesn't move.
SPARTA 11 Sep @ 11:45am 
when part 2?:steamsad:
Nova 11 Sep @ 11:45am 
armored zombies also don't deflect bullets
Nova 11 Sep @ 11:43am 
there's still some issues, zombies don't use their attacking animations and don't use the right spawn icon, electric zombie blobs sometimes disappear, and bloater zombies are broken
Gabriel ML 10 Sep @ 11:26pm 
Fast headcrab ain't fast (just walks, doesn't run), and the reviver's heart is juust an error :c
Lynch 27 Aug @ 10:49pm 
Hell yeah, keep it up!
cc123  [author] 27 Aug @ 10:45pm 
Yes
Lynch 27 Aug @ 10:29pm 
Is this addon still being worked on?
saltuarius 23 Aug @ 8:34pm 
can you add the Reviver ball thing that they spawn when they die? this would remove the ERROR sign when they die.
TheCreature 14 Jul @ 2:06pm 
whenever a reviver dies, it just turns into an error:steamsad:
SPARTA 30 Jun @ 12:30pm 
@cc123 Yes, it will play well on the balance
saltuarius 25 Jun @ 1:08am 
the headcrab latching is broken. everytime a HL:A headcrab latches onto my chest and i kill it, it is still there even though i see the headcrab ragdoll and even if i respawn, it is still there. can you fix this please?
KissaPissaMies 2 Jun @ 1:17pm 
Do you know when will you fix the problem that the fast headcrabs just walks instead of running and when the headcrabs are charging attack they attacks exactly to the way where you are.
Vaher Nitsen 1 Jun @ 5:31am 
Seems like a cool idea
If it's a toggleable option that would probably fix any issues people might have with it too
cc123  [author] 1 Jun @ 3:47am 
Should I implement something like this in the addon? The Zombine Gunner feels pretty weak right now imo and I am eventually going to use it as a base for the Grunt and Ordinal. It may not be accurate to its H:LA counterpart but at least it is stronger for NPC battles.
bunter20 7 May @ 7:03pm 
The reviver drops a error.
whoisthehman 5 May @ 12:23am 
can you try and make headcrab takeover work with this?
KissaPissaMies 20 Apr @ 3:42pm 
oh ok