RimWorld
Argonians of Blackmarsh 1.1
43 commentaires
Sakuro 1 nov. 2020 à 1h40 
Thanks for the update Mlie.
Mlie 21 oct. 2020 à 6h49 
Made an update of this:
https://steamproxy.com/sharedfiles/filedetails/?id=2263851875
Hope this helps anyone!
Bartmagus 19 oct. 2020 à 7h33 
This was my favorite race mod. I miss my lizards
DisKorruptd 3 oct. 2020 à 22h47 
for those waiting, I'm using it in 1.2, it works, that said, I have a few complaints, I feel that the Argonians should have an increased base disease recovery rate (to reflect their disease resistances as they have in the games) I'm curious about why they have an increased base move speed (the Bosmer from MorrowRim arent this fast, it's a bit rediculous) and I'd expect them to have increased psychic sensitivity, as they are a culture that thrives from a psychic drug tree, the Hist, not a reduced sensitivity
White 13 sept. 2020 à 9h55 
I'm just waiting for the 1.2 update of this to continue my game.
Rea 8 sept. 2020 à 11h18 
1.2 pls
Jon 28 aout 2020 à 10h33 
I noticed this also has an issue on my end where they throw an error on load about color generation through Humanoid Alien Races. Then when trying to create them in Prepare Carefully, they seem to default their skin color options to human only, resulting in only skin-colored Argonians.
Cyber Witch ~ 26 aout 2020 à 5h39 
Yeah doesnt seem to work with CE
test 15 aout 2020 à 6h42 
12
Feritas 10 aout 2020 à 12h47 
Will there b an update to 1.2?
:awswvara:
IggyHitokage( B-M-G ) 23 juil. 2020 à 1h11 
@shiva chirr If you could post that CE patch on the Workshop, it'd be much appreciated!
Vulture 22 juil. 2020 à 20h49 
@Naph I said random. May as well not enable weapons and clothing either, hey you can just spawn them in with devmode or the scenario editor. :steamfacepalm:
Damglador 21 juil. 2020 à 3h40 
Не работает с Prepare Careful :(
🔪Филя Гильотина 4 juil. 2020 à 8h35 
ВОНЯЮТ:missing:
Fineapple 1 juil. 2020 à 19h38 
If y'all want to start with argonians in character creation, just go to the situation editor and change the starting faction to Argonian Tribe instead of New Arrivals
Vulture 23 juin 2020 à 20h10 
Could you please make it so this race shows up in character creation when you hit Randomize? They're only a NPC faction right now.
Mr. Mauer (Mollari) 3 juin 2020 à 14h04 
are they still op ? :D
Mr. Moose 3 juin 2020 à 13h26 
@shiva chirr a CE patch would be great if you could post it on the workshop
Drake McTine 23 mai 2020 à 3h46 
Any chance of making a player start faction for them??
Modraneth 13 mai 2020 à 4h32 
hello, there is any way to the the Hist three ?
find it on map or something???
shiva chirr 11 mai 2020 à 7h20 
well i made a combat extened patch if anyone wants access ill post it later but this is more a heads up for the author
shiva chirr 9 mai 2020 à 23h38 
any chance for combat extened support. it seem the pawns dont inherit the invemtory stuff from CE. i would add it but i have no idea where to put the code in what file. only you would know i feel.
Crozarius 16 avr. 2020 à 19h21 
Hi dude, not sure if you're reading this, but can you please buff the hitpoints of tails to be the same as arms? My Argonian pawns frequently get their tails punched off in social fights, and most of my pawns end up with bionic tails because they get onehit so easily - I'm trying to do a medieval game and I won't have access to real prosthetics so this is a real problem for me right now :(
Redbeard7 15 avr. 2020 à 12h52 
Just a suggestion... But a description of their stats would be really helpfully.
Vormir 12 avr. 2020 à 16h22 
This mod requires Humanoid Alien Races https://steamproxy.com/sharedfiles/filedetails/?id=839005762
WolffeGames 12 avr. 2020 à 12h01 
Alright, maybe I'm incompetent, but I can't get this mod to work, like at all. With nothing but CORE and this mod loaded, not even ROYALTY, I get this: https://pastebin.com/9i68HxFy
What am I doing wrong here? Or is this mod just completely incompatible with the base game?
Crozarius 5 avr. 2020 à 2h27 
In 1.1 this mod seems to cause only 1 of each faction to be created on worldgen.
Ender Free 17 mars 2020 à 19h47 
@TheChemist They are a playable race based on some skyrim lore. They tend to be peaceful.
Comrade Youth 17 mars 2020 à 16h45 
This mod adds Argonians.

It includes a Race and a Faction. They are neutral.
Use Faction Discovery if you're already running a good colony.
lechkingofdead 15 mars 2020 à 12h46 
and maybe live in a swamp for once
lechkingofdead 15 mars 2020 à 12h46 
*brain goes right to making lifts-her-tail* yep im adding this only to do that idea
TheChemist 14 mars 2020 à 20h07 
The description is pretty vague. What does this mod actually do?
RoxanneWolf 14 mars 2020 à 10h46 
CharacterEditor, another mod on the workshop. Just start a game with any colonist, pop open the menu, and change them to Argonian and set them up however you want to.
Hyeenu 13 mars 2020 à 17h47 
How am I able to get an Argonian in my colony from the start? I can't seem to use Prepare Carefully or even the normal randomizer to try and get one in my starting Colonist list?
Linde_Easterlingr 13 mars 2020 à 10h27 
Finally, i can continue dragonborn's adventure in rimworld 😂
Kyyndle 10 mars 2020 à 18h05 
Many thanks Xen. :)
Drake McTine 10 mars 2020 à 15h12 
my favorite race mod! Thanks for the update!
Tenshi 10 mars 2020 à 7h01 
Finally some Elder Scrolls mods here
Michau 10 mars 2020 à 5h46 
finally :D
Beats-With-BothHands 9 mars 2020 à 21h07 
ya yeet says the hist
JotNyangE 9 mars 2020 à 19h42 
ahh yes one of my favorite race is back online. Thank you.
ratboys 9 mars 2020 à 17h07 
Thank you for updating!