RimWorld
Argonians of Blackmarsh 1.1
43 opmerkingen
Sakuro80 1 nov 2020 om 1:40 
Thanks for the update Mlie.
Mlie 21 okt 2020 om 6:49 
Made an update of this:
https://steamproxy.com/sharedfiles/filedetails/?id=2263851875
Hope this helps anyone!
Bartmagus 19 okt 2020 om 7:33 
This was my favorite race mod. I miss my lizards
DisKorruptd 3 okt 2020 om 22:47 
for those waiting, I'm using it in 1.2, it works, that said, I have a few complaints, I feel that the Argonians should have an increased base disease recovery rate (to reflect their disease resistances as they have in the games) I'm curious about why they have an increased base move speed (the Bosmer from MorrowRim arent this fast, it's a bit rediculous) and I'd expect them to have increased psychic sensitivity, as they are a culture that thrives from a psychic drug tree, the Hist, not a reduced sensitivity
White 13 sep 2020 om 9:55 
I'm just waiting for the 1.2 update of this to continue my game.
Rea 8 sep 2020 om 11:18 
1.2 pls
Jon 28 aug 2020 om 10:33 
I noticed this also has an issue on my end where they throw an error on load about color generation through Humanoid Alien Races. Then when trying to create them in Prepare Carefully, they seem to default their skin color options to human only, resulting in only skin-colored Argonians.
Cyber Witch ~ 26 aug 2020 om 5:39 
Yeah doesnt seem to work with CE
test 15 aug 2020 om 6:42 
12
Feritas 10 aug 2020 om 12:47 
Will there b an update to 1.2?
:awswvara:
IggyHitokage( B-M-G ) 23 jul 2020 om 1:11 
@shiva chirr If you could post that CE patch on the Workshop, it'd be much appreciated!
Vulture 22 jul 2020 om 20:49 
@Naph I said random. May as well not enable weapons and clothing either, hey you can just spawn them in with devmode or the scenario editor. :steamfacepalm:
Damglador 21 jul 2020 om 3:40 
Не работает с Prepare Careful :(
филя кошкинкс 4 jul 2020 om 8:35 
ВОНЯЮТ:missing:
Fineapple 1 jul 2020 om 19:38 
If y'all want to start with argonians in character creation, just go to the situation editor and change the starting faction to Argonian Tribe instead of New Arrivals
Vulture 23 jun 2020 om 20:10 
Could you please make it so this race shows up in character creation when you hit Randomize? They're only a NPC faction right now.
Mr. Mauer (Mollari) 3 jun 2020 om 14:04 
are they still op ? :D
Mr. Moose 3 jun 2020 om 13:26 
@shiva chirr a CE patch would be great if you could post it on the workshop
Drake McTine 23 mei 2020 om 3:46 
Any chance of making a player start faction for them??
Modraneth 13 mei 2020 om 4:32 
hello, there is any way to the the Hist three ?
find it on map or something???
shiva chirr 11 mei 2020 om 7:20 
well i made a combat extened patch if anyone wants access ill post it later but this is more a heads up for the author
shiva chirr 9 mei 2020 om 23:38 
any chance for combat extened support. it seem the pawns dont inherit the invemtory stuff from CE. i would add it but i have no idea where to put the code in what file. only you would know i feel.
Crozarius 16 apr 2020 om 19:21 
Hi dude, not sure if you're reading this, but can you please buff the hitpoints of tails to be the same as arms? My Argonian pawns frequently get their tails punched off in social fights, and most of my pawns end up with bionic tails because they get onehit so easily - I'm trying to do a medieval game and I won't have access to real prosthetics so this is a real problem for me right now :(
Redbeard7 15 apr 2020 om 12:52 
Just a suggestion... But a description of their stats would be really helpfully.
Vormir 12 apr 2020 om 16:22 
This mod requires Humanoid Alien Races https://steamproxy.com/sharedfiles/filedetails/?id=839005762
WolffeGames 12 apr 2020 om 12:01 
Alright, maybe I'm incompetent, but I can't get this mod to work, like at all. With nothing but CORE and this mod loaded, not even ROYALTY, I get this: https://pastebin.com/9i68HxFy
What am I doing wrong here? Or is this mod just completely incompatible with the base game?
Crozarius 5 apr 2020 om 2:27 
In 1.1 this mod seems to cause only 1 of each faction to be created on worldgen.
Ender Free 17 mrt 2020 om 19:47 
@TheChemist They are a playable race based on some skyrim lore. They tend to be peaceful.
Comrade Youth 17 mrt 2020 om 16:45 
This mod adds Argonians.

It includes a Race and a Faction. They are neutral.
Use Faction Discovery if you're already running a good colony.
lechkingofdead 15 mrt 2020 om 12:46 
and maybe live in a swamp for once
lechkingofdead 15 mrt 2020 om 12:46 
*brain goes right to making lifts-her-tail* yep im adding this only to do that idea
TheChemist 14 mrt 2020 om 20:07 
The description is pretty vague. What does this mod actually do?
RoxanneWolf 14 mrt 2020 om 10:46 
CharacterEditor, another mod on the workshop. Just start a game with any colonist, pop open the menu, and change them to Argonian and set them up however you want to.
Hyeenu 13 mrt 2020 om 17:47 
How am I able to get an Argonian in my colony from the start? I can't seem to use Prepare Carefully or even the normal randomizer to try and get one in my starting Colonist list?
Linde_Easterlingr 13 mrt 2020 om 10:27 
Finally, i can continue dragonborn's adventure in rimworld 😂
Kyyndle 10 mrt 2020 om 18:05 
Many thanks Xen. :)
Drake McTine 10 mrt 2020 om 15:12 
my favorite race mod! Thanks for the update!
Tenshi 10 mrt 2020 om 7:01 
Finally some Elder Scrolls mods here
Michau 10 mrt 2020 om 5:46 
finally :D
Beats-With-BothHands 9 mrt 2020 om 21:07 
ya yeet says the hist
JotNyangE 9 mrt 2020 om 19:42 
ahh yes one of my favorite race is back online. Thank you.
ratboys 9 mrt 2020 om 17:07 
Thank you for updating!