RimWorld
Natural Lakes
28 comentarios
Killer29687 24 OCT a las 2:48 p. m. 
*sees update pls to 1.6*
*sees it updated on the same day its been requested*

good stuff
RAD EMERALD 6 JUL a las 6:34 a. m. 
pls update 1.6?
Potato Gaming 12 NOV 2024 a las 5:46 p. m. 
more like natural big ponds.
Kae Eff 12 JUL 2024 a las 11:29 a. m. 
I don't know if it's been asked, but can these lakes be built underground?
BoogieMan 27 NOV 2022 a las 10:27 a. m. 
@Shayle Thorne As far as I can tell "Natural Lakes" requires the mod "Natural Paths" while "Lakes" does not.. Beyond that, I'd like to know, too.
permarust  [autor] 13 OCT 2022 a las 3:45 a. m. 
Updated to 1.4
Thrice 4 SEP 2022 a las 11:42 p. m. 
Whats the difference between Natural Lakes and Lakes....?
Kayedon 6 OCT 2021 a las 10:36 p. m. 
@The Almighty 404: It should, given that it inherits the same information as base water. All it needed for the fishing zones patch was to be added to a list of tiles the fishing zones can be placed on.
The Almighty 404 6 OCT 2021 a las 1:11 a. m. 
Does the lakes count for Vanilla Cooking Expanded - Sushi wasabi ?
Kayedon 5 OCT 2021 a las 12:04 p. m. 
For those asking for Fishing Zone support, here you go! https://steamproxy.com/sharedfiles/filedetails/?id=2620397211
NRFBToyStore 10 DIC 2020 a las 12:54 a. m. 
@Steve Thanks for comment, that's why I wanted to install this. I'm doing a "cave people" and running low on lemurs to eat, could use a lil fishing spot!!!
Steve 6 OCT 2020 a las 5:50 p. m. 
I wanted a lake to stock fish in but this does not seem to allow that
#6 25 SEP 2020 a las 9:12 p. m. 
I'd just like to throw a vote in for "world-feature" auto-generating type lakes. This is still pretty cool though so definitely checking it out.
permarust  [autor] 7 AGO 2020 a las 11:50 a. m. 
@Rege I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges. :steamhappy:
Shira 7 AGO 2020 a las 8:38 a. m. 
@RadZerp shallow water would be better than deep water
permarust  [autor] 5 MAR 2020 a las 7:26 a. m. 
@Oddiot becasue of naming issus I was only able to use deep water tiles for this.
Oddiot 4 MAR 2020 a las 5:47 p. m. 
I love the idea of being able to dig out a lake. Question though, what kind of water tile does this place? I ask because of the various fishing mods and the impassable chest deep water mods?

Being able to dig out a lake to fish in would be awesome, or building a moat around your base.
permarust  [autor] 4 MAR 2020 a las 10:14 a. m. 
@abbelsap I will put all my mods up on github tomorrow!
abbelsap 4 MAR 2020 a las 8:38 a. m. 
Any chance for a non-steam download link as well? :)
Bishop 2 MAR 2020 a las 10:43 a. m. 
I definitely like the idea of having a large body of water on the map (with alternatives to just a coast). Creates interesting building situations, like building so that the only way into the base could be a bridge across the lake. I don't know the coding requirements, but it may be interesting to see lake as a terrain feature when selecting colony site. Like caves, river, road, coast, etc. Could land on a tile with a lake, if we chose.

Definitely will be trying out this mod. Thanks!
permarust  [autor] 2 MAR 2020 a las 9:33 a. m. 
@Bishop This mod adds lakes as a buildable tile. The reason I haven't added auto-generation is that it could be quite annoying having to use moisture pumps to remove any unwanted lake tile.
Bishop 2 MAR 2020 a las 9:08 a. m. 
We building lakes with this mod, or does it generate lakes?
j736 2 MAR 2020 a las 7:45 a. m. 
Thank you @RadZerp !
教科书的风格 1 MAR 2020 a las 10:58 p. m. 
It's Good defense!
permarust  [autor] 1 MAR 2020 a las 11:06 a. m. 
@"The Bus" I have created a standalone mod called Lakes .
j736 1 MAR 2020 a las 9:32 a. m. 
Anyway to make this mod standalone? I like the concept of lakes but didn't want the paths :)
Spyware006 1 MAR 2020 a las 7:41 a. m. 
nice
Dymacos 29 FEB 2020 a las 11:37 p. m. 
Really nice idea thanks!