RimWorld
Natural Lakes
28 件のコメント
Killer29687 10月24日 14時48分 
*sees update pls to 1.6*
*sees it updated on the same day its been requested*

good stuff
RAD EMERALD 7月6日 6時34分 
pls update 1.6?
Potato Gaming 2024年11月12日 17時46分 
more like natural big ponds.
Kae Eff 2024年7月12日 11時29分 
I don't know if it's been asked, but can these lakes be built underground?
BoogieMan 2022年11月27日 10時27分 
@Shayle Thorne As far as I can tell "Natural Lakes" requires the mod "Natural Paths" while "Lakes" does not.. Beyond that, I'd like to know, too.
permarust  [作成者] 2022年10月13日 3時45分 
Updated to 1.4
Thrice 2022年9月4日 23時42分 
Whats the difference between Natural Lakes and Lakes....?
Kayedon 2021年10月6日 22時36分 
@The Almighty 404: It should, given that it inherits the same information as base water. All it needed for the fishing zones patch was to be added to a list of tiles the fishing zones can be placed on.
The Almighty 404 2021年10月6日 1時11分 
Does the lakes count for Vanilla Cooking Expanded - Sushi wasabi ?
Kayedon 2021年10月5日 12時04分 
For those asking for Fishing Zone support, here you go! https://steamproxy.com/sharedfiles/filedetails/?id=2620397211
NRFBToyStore 2020年12月10日 0時54分 
@Steve Thanks for comment, that's why I wanted to install this. I'm doing a "cave people" and running low on lemurs to eat, could use a lil fishing spot!!!
Steve 2020年10月6日 17時50分 
I wanted a lake to stock fish in but this does not seem to allow that
#6 2020年9月25日 21時12分 
I'd just like to throw a vote in for "world-feature" auto-generating type lakes. This is still pretty cool though so definitely checking it out.
permarust  [作成者] 2020年8月7日 11時50分 
@Rege I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges. :steamhappy:
Shira 2020年8月7日 8時38分 
@RadZerp shallow water would be better than deep water
permarust  [作成者] 2020年3月5日 7時26分 
@Oddiot becasue of naming issus I was only able to use deep water tiles for this.
Oddiot 2020年3月4日 17時47分 
I love the idea of being able to dig out a lake. Question though, what kind of water tile does this place? I ask because of the various fishing mods and the impassable chest deep water mods?

Being able to dig out a lake to fish in would be awesome, or building a moat around your base.
permarust  [作成者] 2020年3月4日 10時14分 
@abbelsap I will put all my mods up on github tomorrow!
abbelsap 2020年3月4日 8時38分 
Any chance for a non-steam download link as well? :)
Bishop 2020年3月2日 10時43分 
I definitely like the idea of having a large body of water on the map (with alternatives to just a coast). Creates interesting building situations, like building so that the only way into the base could be a bridge across the lake. I don't know the coding requirements, but it may be interesting to see lake as a terrain feature when selecting colony site. Like caves, river, road, coast, etc. Could land on a tile with a lake, if we chose.

Definitely will be trying out this mod. Thanks!
permarust  [作成者] 2020年3月2日 9時33分 
@Bishop This mod adds lakes as a buildable tile. The reason I haven't added auto-generation is that it could be quite annoying having to use moisture pumps to remove any unwanted lake tile.
Bishop 2020年3月2日 9時08分 
We building lakes with this mod, or does it generate lakes?
j736 2020年3月2日 7時45分 
Thank you @RadZerp !
教科书的风格 2020年3月1日 22時58分 
It's Good defense!
permarust  [作成者] 2020年3月1日 11時06分 
@"The Bus" I have created a standalone mod called Lakes .
j736 2020年3月1日 9時32分 
Anyway to make this mod standalone? I like the concept of lakes but didn't want the paths :)
Spyware006 2020年3月1日 7時41分 
nice
Dymacos 2020年2月29日 23時37分 
Really nice idea thanks!