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报告翻译问题
Ty, I'll have this fixed in the next patch!
Due to the way it's currently coded it's a bit tricky, but I'll look into a solution for that more in the future.
i noticed Waterfowl II's speed boost does not seem to apply to IA ocean tiles
A little bit, a little bit not. I'll likely clean this interaction up in a future patch!
I would like to report an issue that occurs when running the mod on Linux.
In modmain_jokers.lua, line 2,
local UpvalueHacker = GLOBAL.require "tools/UpvalueHacker"
causes an error on Linux due to case sensitivity in file paths. Since the actual file is located at scripts/tools/upvaluehacker.lua,
I suggest changing the line to
local UpvalueHacker = GLOBAL.require "tools/upvaluehacker"
for compatibility.
On Linux, file names are case-sensitive, unlike on Windows.
The error message I received was:
[string "../mods/workshop-2010472942/modmain_jokers...."]:2: module 'tools/UpvalueHacker' not found:
no field package.preload['tools/UpvalueHacker']
Thank you again for your great work on the mod. I appreciate your time and consideration.
@CJoeKer This could happen if you either don't have a Nested Egg or it's too far away for Moose/Goose to reach!
[00:07:31]: [string "scripts/skilltreedata.lua"]:103: attempt to index local 'skillselection' (a nil value)
LUA ERROR stack traceback:
scripts/skilltreedata.lua:103 in () ? (Lua) <98-115>
self =
NILDATA = !|0
activatedskills = table: 00000000174412F0
owner = 126845 - wragonfly (valid:true)
GetAvailableSkillPoints = function - ../mods/workshop-3487273531/modmain.lua:38
GetPointsForSkillXP = function - ../mods/workshop-3487273531/modmain.lua:35
skillxp = table: 00000000174415C0
skillselection = nil
characterprefab = wragonfly
activatedskills = table: 000000006DD6EA00
skilldefs = table: 000000003D5CEAE0
=(tail call):-1 in () (tail) <-1--1>
scripts/components/skilltreeupdater.lua:232 in (method) SetPlayerSkillSelection (Lua) <231-242>
these characters are unironically so well made that it feels like a dlc or something klei would release.
That'd be great to Weerclops have 1 void fire, cause he only have 1 eye, Wragonfly to have 2 large fires which don't fit in cowl and Woose to have 2 fires but very close to cloth, not in middle like all players. And wearger.... Just something like his eye effect in moonbound skin, just not gestalt like
@romikin34 Ty! I'd love to have that many more skins, but I can't promise much!