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That'd be great to Weerclops have 1 void fire, cause he only have 1 eye, Wragonfly to have 2 large fires which don't fit in cowl and Woose to have 2 fires but very close to cloth, not in middle like all players. And wearger.... Just something like his eye effect in moonbound skin, just not gestalt like
@romikin34 Ty! I'd love to have that many more skins, but I can't promise much!
https://gitlab.com/goatslice/playable-seasonal-bosses
It'd be much weirder if there was an Ancient Guardian character imo. It's neither seasonal or a RoG boss.
that plus quick access to every boss on the map.
Oh and I kind of doubt It due to how much work you still want to put Into the other runts but, are you considering doing other "Runts" for other bosses?.
I think a "Runt" for the Bee Queen could be a lot of fun, could even take Inspiration from Dragonfly with the Larvae and have some fun bee abilities.
It would be cool to see the runts either have an Innate benefit or a part In their skill tree dedicated to gaining benefits from their larger versions, like maybe Bearger could feed his parent? and they would shed faster than normal, and maybe If you gave It honey the Boss would follow you around and attack anything you attacked for a bit before growing hungry again or bored.
Just a suggestion anyways.
I even submitted some code to Uncompromising Mode (another big mod) that got added recently for some extra compatibility. Just some more Winter and Summer related perks for Weerclops and Wragonfly considering some weather stuff still affected them there. Anyways, hope you doing ok, good job :)
For reuploading, I'd prefer you didn't. However, if you're willing to keep it properly update to date with the Steam version or even translate some parts of it then go for it.
I am a player of DST and also a mod developer and sharer on the WeGame platform. Recently, I came across your mod on Steam and was deeply impressed by its creativity and functionality. I believe it would be well-received in the WeGame community.
Therefore, I am writing to request your authorization to transfer your mod to the WeGame platform. To ensure your rights and respect your original work, I will retain your name and provide detailed credit to you as the original author in the mod description. Additionally, I would like to integrate some of your mod's features and content into my own mod to enhance the overall gaming experience.
If you agree to grant permission, please let me know if you have any special requirements or considerations.
Thank you very much for considering this proposal, and I look forward to your response.
Best regards
I was on hiatus this season but I'm still interested in working on Runts, just real busy! Still 2 more skill trees left, after all.
Since I already have a rework of Moose/Goose's spin in the plans, I'll see into tweaking Bearger's slam controls further too like slamming in-place. I'll keep the other feedback in-mind also.
I'll have those bugs fixed whenever next patch! But the skill tree resetting may be the nature of a modded character, I'll keep an eye on it.
Other glitches include:
Fur bags going inside of fur bags, giving you infinite inventory or crushing your game if you do a paradox and put a bag inside of itself.
Skill tree resets after you pick a character, and will some times switch to a different build if you rejoin the game after crash.
Butt slam causes double resource drop, which is pretty cool for grass and twigs, but a little weird for carrots for exsample. It works on atrium gate too and duplicates keys.
If the controls and bugs were to be fixed, Invincibility frames and damage on the shadow affinity increased, and the animation on moon affinity speeded up, bearger could be a trully awesome character to mess around with.
If the dev is still interested on working with this mod, I highly recommend making controls similar to fresh additions to dst. Activate butt slam option with right mouse, which will show you range (optional). Clicking RM again will cancel this, while clicking LM will activate it.
I have experience with those kind of controls, and they are infinitely better.
Shadow slam can be canceled early, which will cause it to play shockwave animation, but won't actually do anything. The invisibility frames are so hard to use, I can't imagen anyone actually mastering it, and even if they would, your armor still breaks while you're invincible.
I couldn't even do a minimal gear fight with this one, because the I-frames are useless in the bone cage, since bones block me from using it, and clicking it outside of cage will cause bearger to run that way like an idiot instead of just casting slam. It is possible to win if you run away from cage, but requires so much skill, I'd rather just not.