Don't Starve Together

Don't Starve Together

Reign of Runts
479 Comments
Deimos 20 Dec @ 8:41am 
I do understand that you kept the slam action even when holding an item for a reason, but I often struggled having a brainfart when trying to drop the item and instead doing a slam, perharps a config to either chose if you want to keep the slam when holding something or not would be good and much appreciated:steamhappy:
ТАМАС ШОЛБИ 11 Nov @ 10:54pm 
Подскажите как приготовить ледяной пунш за циклопа?
绝尘 1 Oct @ 10:18pm 
When the underground cave is opened, the whirlwind skill of the moose goose cannot change direction at any time. Request to fix this error.
thomas.red.cloud 23 Sep @ 11:48pm 
i would love if moose goose could change directions during the spin as a optional mechanic?
Woka 15 Sep @ 9:01am 
There is a bug I noticed. When the caves are open in the game settings, the moose goose cannot move while using the spin skill. But when the caves are closed, it can. I hope it will be fixed soon.
Jack_Lodi 9 Sep @ 12:57pm 
Interesting how firstly deerclops not gaining sainity from destroying rocks was a bug, but now it's made on purpose
AveHortor 7 Sep @ 6:48pm 
OMG MY FAVORITE GOT HIS SKILLTREE
蓝莓大王 6 Sep @ 6:30pm 
My favorite character mod!:steamhappy:
Spitroast 30 Aug @ 6:30am 
im curious as to how you'll handle the deerclops skilltree, looking forward to it
sssshakerrrr 25 Aug @ 12:45am 
мод прикол :steamthumbsup:
zsssg 17 Aug @ 7:56pm 
@Goat Slice I really appreciate your efforts and I really like this mod.
Goat Slice  [author] 17 Aug @ 4:57pm 
I may have this fixed in the next patch, might've been a bug after-all!
zsssg 16 Aug @ 8:14pm 
@Goat Slice So, is there a way to fix this? After all, this actually greatly affects the experience.
Goat Slice  [author] 15 Aug @ 12:11pm 
@zsssg I believe it's an unfortunate side-affect of how character i-frames in this game works.

@romikin34 Ty! I'd love to have that many more skins, but I can't promise much!
zsssg 14 Aug @ 9:30am 
Why does Bearger's Shadow Affinity still cause damage to his armor when resisting attacks? Is this intentional or a bug?
Romikin34 12 Aug @ 7:31am 
cant wait for triumphant bearger and all other skin sets (guest of honor, magmatic, victorian etc.) also Goat Slice take notes, Victorian Bearger should be bee keeper
Romikin34 12 Aug @ 7:24am 
this mod is peak of DST mods, it is everything good DST character mod should have, this should be #1 mod in workshop, and also Bearger is OP
JackNakedSnake 1 Aug @ 12:28am 
Nvm found them
JackNakedSnake 1 Aug @ 12:27am 
Where are the skins?
Auto 30 Jul @ 6:53am 
Incredible mod, good work!
irift 27 Jul @ 12:10pm 
skilltree wont work :(
冰冰羊 27 Jul @ 11:14am 
Okay, they're all the same:DSTchester:
Goat Slice  [author] 27 Jul @ 11:07am 
While not Github it does have a Gitlab. I appreciate your work translating it!
https://gitlab.com/goatslice/playable-seasonal-bosses
冰冰羊 27 Jul @ 10:56am 
Does this mod have a Github repository? I want to see what changes have been made every time so that I can translate the skill tree:DSTchester:
Terefere 22 Jul @ 12:14am 
definitely the best character mod for dst there is :D
Chester 21 Jul @ 2:29pm 
Zapnar, you are a genius! Antlion! you can ONLY spawn in the desert & you DIE if it's winter
Jack_Lodi 18 Jul @ 12:53pm 
You're absolute legend! New update is awesome. We finally got skin which firstly appeared in 2020 year and which I firstly thought was a demon and not triumphant, heh:DSTtophat:
PC 16 Jul @ 11:31am 
amazing mod, but can you add antlion please
Eternus 15 Jul @ 10:26pm 
Do you think you could add an option in the config to make Dragonfly's enrage be permanent?
蓝莓大王 15 Jul @ 2:11am 
very good mod!:steammocking:I love it
Mr. stick 14 Jul @ 1:29pm 
Best character mod:steamthumbsup:
Flame 7 Jul @ 7:18pm 
How did you add the skill tree, that's such a cool thing, I'd love to add it for my character!
SockPuppet 6 Jul @ 10:40pm 
Deerclops is in line with the theme of the other three bosses which are in line with the main feature of RoG-- seasons. So, it's not weird at all. Although Clops was added before RoG, it's still considered as one of the RoG bosses (like a squad) because of its seasonal relevance

It'd be much weirder if there was an Ancient Guardian character imo. It's neither seasonal or a RoG boss.
the funny guy 6 Jul @ 9:40pm 
well if you want to create Rog bosses only then its strange you include deerclops but not ancient guardian as deerclops and ancient guardian are in base ds and no ancient guardian skin for bearger is a good substitute im just saying it seems weird to include deerclops but not ancient guardian i mean no hate to the creator of this mod just found it odd he was not there
The Reaper Of Memes 1 Jul @ 5:55pm 
Would be kind of cool If It also had the ability to create tunnels that acted like the Worm Holes and allowed you to quickly traverse locations, could have multiple bases!.
that plus quick access to every boss on the map.
littlegreyman04 1 Jul @ 5:41pm 
You should add antlion. It would be epic to see a charecter with unique movement
The Reaper Of Memes 29 Jun @ 1:15pm 
Well I am excited to see what Is to come!. And ya I can agree for balancing reasons, I just figured It'd be fun to have some fun Interactions with the runts parents.
Oh and I kind of doubt It due to how much work you still want to put Into the other runts but, are you considering doing other "Runts" for other bosses?.
I think a "Runt" for the Bee Queen could be a lot of fun, could even take Inspiration from Dragonfly with the Larvae and have some fun bee abilities.
Goat Slice  [author] 29 Jun @ 12:21pm 
I'll already have some smaller Boss interactions with the next patch as I agree there could be more! I've thought about more complex interactions like the latter too but have held off on them, as skills or as base, due to balancing concerns even if it'd be niche.
The Reaper Of Memes 29 Jun @ 9:14am 
Idk If this would be possible since It would affect a different entity than the player themselves, also others likely suggested this already.
It would be cool to see the runts either have an Innate benefit or a part In their skill tree dedicated to gaining benefits from their larger versions, like maybe Bearger could feed his parent? and they would shed faster than normal, and maybe If you gave It honey the Boss would follow you around and attack anything you attacked for a bit before growing hungry again or bored.

Just a suggestion anyways.
Goat Slice  [author] 23 Jun @ 8:46am 
Thank you! That means a lot! :lunar2020contentgoat:
CarlosBraw 22 Jun @ 7:34pm 
Hey, this mod is an absolute classic! I think it's really really cool that it's updated to this day. This is like, the poster child of character mods to me.
I even submitted some code to Uncompromising Mode (another big mod) that got added recently for some extra compatibility. Just some more Winter and Summer related perks for Weerclops and Wragonfly considering some weather stuff still affected them there. Anyways, hope you doing ok, good job :)
Goat Slice  [author] 21 Jun @ 9:08am 
Ty for asking but I ask that you Do Not integrate some of this mod's features into your own, especially when I don't know what it is. But If you mean referencing some code, then that's fine.
For reuploading, I'd prefer you didn't. However, if you're willing to keep it properly update to date with the Steam version or even translate some parts of it then go for it.
白起43 20 Jun @ 8:57pm 
Dear author,

I am a player of DST and also a mod developer and sharer on the WeGame platform. Recently, I came across your mod on Steam and was deeply impressed by its creativity and functionality. I believe it would be well-received in the WeGame community.

Therefore, I am writing to request your authorization to transfer your mod to the WeGame platform. To ensure your rights and respect your original work, I will retain your name and provide detailed credit to you as the original author in the mod description. Additionally, I would like to integrate some of your mod's features and content into my own mod to enhance the overall gaming experience.

If you agree to grant permission, please let me know if you have any special requirements or considerations.

Thank you very much for considering this proposal, and I look forward to your response.

Best regards
Goat Slice  [author] 7 Jun @ 8:31pm 
Thanks again for an in-depth review! I'll give a few scattered thoughts in response!
I was on hiatus this season but I'm still interested in working on Runts, just real busy! Still 2 more skill trees left, after all.
Since I already have a rework of Moose/Goose's spin in the plans, I'll see into tweaking Bearger's slam controls further too like slamming in-place. I'll keep the other feedback in-mind also.
I'll have those bugs fixed whenever next patch! But the skill tree resetting may be the nature of a modded character, I'll keep an eye on it.
Gi-Go 6 Jun @ 10:33am 
Part 7.
Other glitches include:
Fur bags going inside of fur bags, giving you infinite inventory or crushing your game if you do a paradox and put a bag inside of itself.
Skill tree resets after you pick a character, and will some times switch to a different build if you rejoin the game after crash.
Butt slam causes double resource drop, which is pretty cool for grass and twigs, but a little weird for carrots for exsample. It works on atrium gate too and duplicates keys.
Gi-Go 6 Jun @ 10:32am 
Part 6.
If the controls and bugs were to be fixed, Invincibility frames and damage on the shadow affinity increased, and the animation on moon affinity speeded up, bearger could be a trully awesome character to mess around with.
If the dev is still interested on working with this mod, I highly recommend making controls similar to fresh additions to dst. Activate butt slam option with right mouse, which will show you range (optional). Clicking RM again will cancel this, while clicking LM will activate it.
I have experience with those kind of controls, and they are infinitely better.
Gi-Go 6 Jun @ 10:32am 
Part 5.
Shadow slam can be canceled early, which will cause it to play shockwave animation, but won't actually do anything. The invisibility frames are so hard to use, I can't imagen anyone actually mastering it, and even if they would, your armor still breaks while you're invincible.
I couldn't even do a minimal gear fight with this one, because the I-frames are useless in the bone cage, since bones block me from using it, and clicking it outside of cage will cause bearger to run that way like an idiot instead of just casting slam. It is possible to win if you run away from cage, but requires so much skill, I'd rather just not.
Gi-Go 6 Jun @ 10:32am 
Part 4.
Moon slam can get canceled by clicking it again, if it's even a little bit out of reach. It also has boring slow animation for some reason that greatly limits it's potential.
It took me a lot of attempts to beat fuelweaver with minimal gear, but not because the timing is hard. Just all the glitches and awful controls I mentioned could easily ruin the fight even with something simple, like bone in the sky that blockes the ability if it gets under a mouse, or even my own fur tuffs.
https://youtu.be/tYNlcEBsQBo?si=qL-D3iTZTId1L7wQ
Gi-Go 6 Jun @ 10:31am 
Part 3.
Now for criticism:
The butt slams are very annoying to use. The controls are awful, probably because they were based on lazy explorer, a notoriously terrible item in terms of design. Just like with lazy explorer, you need to click with right mouse, which means the ability never stops showing on your screen. It also gets blocked by anything under your mouse and prevents you from quick dropping things you hold in your mouse with right click.
Classic and shadow slams also require you to walk into whichever place you click, which is stupid and awkward considering that these moves will always happen under player, and aren't supposed to be aimed. Look at woodie tail slam. It's not great, but at least it dosen't need to be aimed, and isn't blocked by structures, mobs or whatever else is under your mouse.
Gi-Go 6 Jun @ 10:31am 
Part 2.
The skill tree dosen't have a lot of options, you won't be able to unlock a total of 3 skills, plus 1 affinity upgrade. I recommend full hibernation branch (minus the Stomach Stash), fur bag, and whichever affinity you want. Shadow affinity is better for collecting resources, but the moon affinity will help in fuelweaver fight, jumping over gaps/obstacles, stealing loot from ruins holes, and killing hoards of monkeys. Plus you are in god mode while jumping, altho the casting animation is very slow and armor will still break, so this is an advanced strat.
I don't recommend fur bedroll, since sleeping is as bad as ever, and bearger only gets less hunger drain during hibernation naps. Stomach Stash just makes food give a little extra hunger during winter and spring. And bearger rug is simply vanity.