RimWorld
Prison Labor
2.643 σχόλια
Salep 26 Νοε, 13:58 
Does this mod really hurt performance as much as people say?
Naturtok 23 Νοε, 3:49 
That's fair! I don't think it's related to the issue I have. In more testing I think it's a weird mod conflict. Prison Labor changes the FoodDeliver jobdriver with a "ReserveFoodForPrisoner" postfix. Vanilla rimworld continues with the fooddeliver jobdriver even if the prisoner is actively eating, because their hunger is still low I assume. Something with the mod Stack Gap doesn't like this situation, because *that* is the mod that causes Prison Labor's ReserveFoodForPrisoner thing to throw a fit. Took a while to figure out lol
晓山alreShan 22 Νοε, 5:35 
@Naturtok
There is a bug RimWorld itself. When a prisoner is in mental state, food delivered to prisoner ignore food restriction.
But I'm not sure if this bug is related to what you say.
Naturtok 22 Νοε, 3:28 
I'm having the same error being thrown relating to food delivery, with this mod and prepatcher being the only one that's mentioned in the log. Wonder if the last rimworld patch messed something relating to food reserving up or something?
晓山alreShan 20 Νοε, 7:23 
@g-fourteen
The mod give warnings and errors, it doesn't necessary mean is the mod causing it. Warnings and errors are meant telling you something went wrong. It might caused by incompatibility between mods.
I suggest you find someone help with log ( How to post log ), or try remove mods by half repeatly yourself.
g-fourteen 19 Νοε, 15:10 
400+ mods and this is the only one that gives warnings and errors
PandaWaffles 19 Νοε, 1:04 
@kkuy678 add the LOCK https://steamproxy.com/sharedfiles/filedetails/?id=1157085076 mod and you can have prison cells as always and use the LOCK mod to let prisoners out during scheduled work time
Renzik 12 Νοε, 18:32 
Any decent alternatives for this mod? Unfortunately, this does not work very well at the moment. I still would love to exploit my prisoners, if possible... :steammocking:
kkuy678 12 Νοε, 9:43 
Prisoners only work when they have no prison rooms.
Nokinama 3 Νοε, 19:55 
Still having issues with prisoners just wandering, even at 100% motivation and with tasks to be done- some set to 'prisoners only'- not to mention wardens/jailors tend to get stuck in a 'feed prisoner' loop where they constantly throw food on the floor near a prisoner who doesnt touch the stuff, so my prison areas end up covered in meals which Cant be hauled becuase theyre all 'researved for prisoners'.. forbidding them, selecting 'pick up' then dropping them somewhere else.. Nothing seems to remove that restriction. Really could use a fix on that
Mr. X WeregλrurumonX 2 Νοε, 9:18 
Failed to find RimWorld.PrisonerInteractionModeDef named PrisonLabor_workAndConvertOption. There are 16 defs of this type loaded.
Patriote 2 Νοε, 8:57 
Yeah this is a crappy mod that doesnt work dont subscribe
Rzabat 29 Οκτ, 18:02 
Can anyone explain the Interrogation mechanic?
DarkestVader 18 Οκτ, 10:45 
Anyone else having the issue of colonist not building anything when this mod is enabled? Even when its the only mod loaded it still gives the same issue.
@БЫЧЬИ ЯЙЦА
Поставь его выше в очереди
БЫЧЬИ ЯЙЦА 13 Οκτ, 5:20 
не ставьте этот мод их ха него поселенцы нечего не строят
Nokinama 7 Οκτ, 13:11 
Good mod, but my prisoners only seem to work occasionally- watched or not, no matter their needs or motivation- Iv seen them work as low as 19% without any supervision, but as high as 100% and still just wander in the cell- (doors unlocked using Locks mod). Would be extremely useful if getting them to work was something you could actively do- still worth it- moreso than just butchering them, but a more active approach would really boost it
pnastjam 3 Οκτ, 13:16 
JobDriver threw exception in toil MakeNewToils's initAction for pawn
Киоас driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_2596776) A = Thing_VCE_CookedSoupGourmet423318 B = Thing_Human9816 C = (76, 0, 139) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref B1D592D9]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
LoneStarMick 29 Σεπ, 17:53 
anybody having issue where prisoner are not being fed anymore?
jkelley2 26 Σεπ, 22:44 
im having the same issue as @Dracon below my Jailors keep "Escorting Prisoner" despite the doors being unlocked to allow the prisoner into the area to work/eat
晓山alreShan 26 Σεπ, 17:18 
@afogn
I think so. Then you need to go UI Not Included 's config, to put those mod's button to display
afogn 26 Σεπ, 16:10 
@晓山alreShan
Yes i do was checking it out is that the culprit?
晓山alreShan 26 Σεπ, 6:37 
@afogn
quick check: Did you have UI Not Included mod enabled?
afogn 26 Σεπ, 6:31 
I loved using this in 1.5 but in 1.6 the menu button is gone ingame can you help
肘~击!牢猎人! 24 Σεπ, 10:13 
JobDriver threw exception in toil MakeNewToils's initAction for pawn 悬铃花 driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_3426968) A = Thing_MealSimple519080 B = Thing_Ratkin286812 C = (97, 0, 146) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
肘~击!牢猎人! 24 Σεπ, 10:10 
JobDriver threw exception in toil MakeNewToils's initAction for pawn 奇迹 driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_869) A = Thing_MealSurvivalPack30545 B = Thing_Human1305 C = (124, 0, 115) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
Dracon 23 Σεπ, 9:36 
My Jailors keep bringing prisononers to bed, despite them being in an allowed zone... It's pointless too, as the doors to the area I want them to be in are open. - It is a prison labor zone too... Their dining hall to be specific.
Convicted Ape 22 Σεπ, 6:11 
@歪 have you found a fix for your problem with the food and meals i have the same problem
Monkey Magic 14 Σεπ, 9:53 
How do Prisoner Drug Policies work in this mod? I found that they can be set, so I set up a drug policy called "infection" and set a couple injured prisoners with an infection to this policy. Naturally, medicine dis already taken care of, but as I am using VG Vegetable Garden I was hoping to have them fed Barley Tea as part of this policy to improve Blood Filtration

However, my pawns do not appear to ever administer this to the prisoners. Colonists with a drug policy set will use it themselves when needed, so do I need to set a stockpile in the prison barracks so prisoners can do the same?

EDIT - that prolly won't work for my needs though, since prisoners are incapacitated when they have an infection :/
zad 12 Σεπ, 0:23 
they've all started to work after a while of just ignoring it, all good
zad 10 Σεπ, 23:56 
some prisoners won't work, they just walk around wandering. is there something i may be missing?
Egamerx 4 Σεπ, 4:34 
huzzah finally i can have slave without Idiology dlc
Agaros007 1 Σεπ, 8:06 
hellu, i found a bug with the mod "no water no life" if you have no water no life installed and this mod, they dosnt drink and try to move the water because of the haul job, that dosnt work when there isnt a zone for the water. maybe you can give a look into that, for now i just disabled the Haul job :) thanks for the Debug log spam, that helped a lot! :)
Middle eastern Scoutmain 30 Αυγ, 12:39 
this is the closest thing to slavery lol
Nicole Watterson 29 Αυγ, 16:29 
When a prisoner gets injured, he won't get out of bed until he's fully healed, even though I have this option turned to X in the mod settings. Can't you make him move with minor injuries like regular settlers?
晓山alreShan 28 Αυγ, 0:40 
@吴承恩
Stack Gap确实是一个模组,存储逻辑的模组。你的情况大概率是模组冲突了。你应该先试试只加载Prison Labor,确定不是其问题后。然后再找是不是模组冲突。
顺带一提,现在原版关于囚犯食物也有个bug,当pawn处于mental state时,给囚犯送食物会无视食物限制。
///
Stack Gap, it is a mod, which is about stockpile logic. You're probably encountering mod incompatibility. You should try load Prison Labor only, to find out if it is the one causing the issue. Then figure out about mod incompatibility.
By the way, current vanilla has a bug of prisoner's food, which is delivering foods to pawn in mental state ignoring food restriction.
28 Αυγ, 0:28 
@晓山alreShan
Is 'Stack Gap' a mod?I don't even have it installed
晓山alreShan 27 Αυγ, 23:02 
@吴承恩
我猜你在用Stack Gap?
I guess you using Stack Gap?
27 Αυγ, 22:20 
When delivering meals to prisoners, if a prisoner doesn't immediately pick up and eat the food, the meals left on the floor get hauled away by robots or other colonists as if they were unclaimed items. After removing the mod, this behavior returned to normal: food placed in prison cells remains untouched indefinitely
Monbland 26 Αυγ, 16:04 
Is Common Sense compatible now?
iki_balam 24 Αυγ, 10:28 
So, is there a hidden level of crafting that prisoners wont do? They'll cut stone blocks but wont make components.
Jay425 22 Αυγ, 16:07 
still doesnt work with Alpha Memes and Vanilla Ideology expanded: memes and structures
Jet 20 Αυγ, 15:47 
are doors considered unlocked also apply to raiders? and if i leave doors open can prisoners pass through them? bc i have some locked doors held open, but all doors leading to my prisoner rooms are unlocked or held open inside my ship and yet they still sleep in the hall
Hazzer  [Δημιουργός] 20 Αυγ, 15:04 
@Lemniscate_Mike Have you checked prison labor mod options? There is option to enable all type of work. It should work.
Lemniscate_Mike 19 Αυγ, 16:26 
Think you could add support(or patch it or something) for FSF Complex Jobs?
The work menu doesn't have sub categories with it.

P.S. If you could do it for Mech work tab too, that'd be SWEET.
Death_G41 19 Αυγ, 4:06 
ok thx
晓山alreShan 19 Αυγ, 1:50 
@Death_G41
或者如果你不想那么麻烦把小工作从工作大类中分离出来,制作清单里面可以选择让哪类工作者来制作,比如:殖民者、奴隶、机械族、囚犯,而囚犯应该是这个模组添加的一类工作者。
/ Or if you don't want to spend time on separate a specific job from a work type, then you can choose what kind pawns to make bill in bill's setting, such as colonist/slave/mechanoid/prisoner, and prisoner is added by this mod IIRC.
晓山alreShan 19 Αυγ, 1:41 
@Death_G41
你可以在模组的配置里面,修改允许哪些大类的工作。如果你想让囚犯只能制造弹药的话,按目前模组的功能,你只能把这个小工作从锻造里面分离出来,成为一个大类。
/ You can change what work type in mod's config. If you want to only allow prisoner to do a specific job e.g. [CE make ammo], you have to separate it from that work type e.g. forging, make it become a single work type.
Death_G41 19 Αυγ, 1:25 
Hello author, may I ask if I can let the mod join the forging, I want the prisoner to make CE bullets
晓山alreShan 18 Αυγ, 11:57 
@Jet
ummm?em? oh. Sorry I didn't read carefully.
If you mean "building", and it called "cell wall" and "cell door", which can't be attacked by prisoner.
I suppose it's Vanilla Furniture Expanded - Architect