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There is a bug RimWorld itself. When a prisoner is in mental state, food delivered to prisoner ignore food restriction.
But I'm not sure if this bug is related to what you say.
The mod give warnings and errors, it doesn't necessary mean is the mod causing it. Warnings and errors are meant telling you something went wrong. It might caused by incompatibility between mods.
I suggest you find someone help with log ( How to post log ), or try remove mods by half repeatly yourself.
Поставь его выше в очереди
Киоас driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_2596776) A = Thing_VCE_CookedSoupGourmet423318 B = Thing_Human9816 C = (76, 0, 139) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref B1D592D9]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
I think so. Then you need to go UI Not Included 's config, to put those mod's button to display
Yes i do was checking it out is that the culprit?
quick check: Did you have UI Not Included mod enabled?
System.ArgumentNullException: Value cannot be null.
System.ArgumentNullException: Value cannot be null.
Parameter name: key
However, my pawns do not appear to ever administer this to the prisoners. Colonists with a drug policy set will use it themselves when needed, so do I need to set a stockpile in the prison barracks so prisoners can do the same?
EDIT - that prolly won't work for my needs though, since prisoners are incapacitated when they have an infection :/
Stack Gap确实是一个模组,存储逻辑的模组。你的情况大概率是模组冲突了。你应该先试试只加载Prison Labor,确定不是其问题后。然后再找是不是模组冲突。
顺带一提,现在原版关于囚犯食物也有个bug,当pawn处于mental state时,给囚犯送食物会无视食物限制。
///
Stack Gap, it is a mod, which is about stockpile logic. You're probably encountering mod incompatibility. You should try load Prison Labor only, to find out if it is the one causing the issue. Then figure out about mod incompatibility.
By the way, current vanilla has a bug of prisoner's food, which is delivering foods to pawn in mental state ignoring food restriction.
Is 'Stack Gap' a mod?I don't even have it installed
我猜你在用Stack Gap?
I guess you using Stack Gap?
The work menu doesn't have sub categories with it.
P.S. If you could do it for Mech work tab too, that'd be SWEET.
或者如果你不想那么麻烦把小工作从工作大类中分离出来,制作清单里面可以选择让哪类工作者来制作,比如:殖民者、奴隶、机械族、囚犯,而囚犯应该是这个模组添加的一类工作者。
/ Or if you don't want to spend time on separate a specific job from a work type, then you can choose what kind pawns to make bill in bill's setting, such as colonist/slave/mechanoid/prisoner, and prisoner is added by this mod IIRC.
你可以在模组的配置里面,修改允许哪些大类的工作。如果你想让囚犯只能制造弹药的话,按目前模组的功能,你只能把这个小工作从锻造里面分离出来,成为一个大类。
/ You can change what work type in mod's config. If you want to only allow prisoner to do a specific job e.g. [CE make ammo], you have to separate it from that work type e.g. forging, make it become a single work type.
ummm?em? oh. Sorry I didn't read carefully.
If you mean "building", and it called "cell wall" and "cell door", which can't be attacked by prisoner.
I suppose it's Vanilla Furniture Expanded - Architect