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Thanks for that, I see Ceramics Crafting is patched to work with Glass + Lights whereas Ceramics VEF evidently is not -- their sand is different.
There are two forks of this mod that have been updated to work with RimWorld 1.3:
Ceramics VEF - Like this mod, but updated and based around Vanilla Expanded Framework. Quote, "i just modified some parts that are already in 1.3 / Ideology / Vanilla Expanded. Longer Mudbrick useage. Unfired brick Extruder to free up a worker. may use Clean Porcelain (+Silver) ."
Ceramics Crafting - Like this mod, but only crafting (simplified), updated for 1.3 (VEF not needed). Quote, "this is a port of N7Huntsmans ceramics mod, only crafting. i just modified some parts that are already in 1.3 / Ideology. may use Clean Porcelain (+Silver) ."
Can make bricks but get a missing exception error or something for pawns using the kilns or drying racks. so no bricks...
in 1.2 this was main source of build material and worked great with the prison labour mod
Please no... Also, I'd be willing to bet that the majority of current subscribers would agree with me that it is fine the way it is. If there really is a need to nerf this, then I'm sure someone will create a patch to do that eventually. That way, those who are fine with the current mechanics can enjoy it as is. Besides, porcelain is not OP. While nice, it's certainly not the best material in the game.
Though mouldy clay is apparently better for making stoneware so... who knows?
TL;DR: Fired clay no, unfired clay yes.
if you smash up and grind up a broken ceramic cup, can it be re-made/mixed/cooked back into ceramic?
if so i can try and add that to my rimside recycling mod in future update :)
Ceramics VEF
i'm no artist nor i am capable to code anything. but maybe someone likes this.
on my todo list is Mechanoids factory support and maybe a brick extruder.
am i the only one experiencing this?
I am not sure I aggree that fired brick walls are as beautiful as marble (both have +1 beauty), but that is not a big issue.
Also I am a bit confused that hardened ceramic plates don't actually require any... well... hardening.
Also have you considered switching your mod to Universal Fermenter to handle brick drying/firing. This should remove potential incompatabilities. And it allows for kilns to have multiple possible uses.
https://steamproxy.com/sharedfiles/filedetails/?id=1823276856&searchtext=burn
https://steamproxy.com/sharedfiles/filedetails/?id=1874344070
I fixed it once for my own use, apparently you have porcelain give a 0.4 cleanliness modifier, that is multiplied so it reduces cleanliness by 60%.
What you appear to have intended was for it to give a 40% boost, so the value should be 1.4
The clay-pit its a bit OP and the clay spot its very dependent of the type of terrain. Maybe in a future add, or change , the way you get clay and sand.
How about obtain clay directly form the water, similar to real life. You could also later introduce a more industrial way, like a machine, to obtain high quantities at a time.
(Have you tried making a porcelain spike trap? 102 damage.)