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"Ant_Nebula"
"Barnard's_Loop"
"Bat_Neula"
"Bean_Nebula"
"Harriban_Nebula"
"Erium_Nebula"
"Boomerang_Nebula"
"Bow-Tie_Nebula"
"Box_Nebula"
"Bubble_Nebula"
"Bug_Nebula"
"Calabash_Nebula"
"California_Nebula"
"Butterfly_Nebula"
"Carina_Nebula"
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"Cat's_Paw_Nebula"
"Cocoon_Nebula"
"Cleopatra's_Eye_Nebula"
"Crescent_Nebula"
"Cygnus_Loop"
"Crossroads_Nebula"
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"Jellyfish_Nebula"
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ive had earth custodean spawn and dead sol spawn with more stars from the list
1) Force spawn Sol in-between two spiral arms of the in-game galaxy map. This would roughly represent its real placement in Orion's Spur. Otherwise, the game might place it in a random position, even near the galactic core or at the end of an arm.
2) Arrange the placement of close systems so that they roughly match their real position relative to the Sun from above: https://en.wikipedia.org/wiki/List_of_nearest_stars_and_brown_dwarfs#/media/File:Angular_map_of_fusors_around_Sol_within_12ly.png
For example, Epsilon Eridani is on the opposite side from Alpha Centauri (I'm ignoring the Z axis now as in the image), but in-game nothing prevents it from spawning one hyperlane away beyond Alpha Centauri.
There is actually a third request but it's just an extension of the second: some of the systems in your list are not marked as "spawns close to Sol", such as Altair or Van Maanen's. But if it's possible to implement 2), then it would be possible to sort other systems.
https://steamproxy.com/sharedfiles/filedetails/?id=2682251859
@Gatzek The mods don't clash with one another so you can use any order.